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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Failed Inspection
Instant
Counter target spell. Draw a card, then discard a card
Kiyomei on Not Oloro
5 years ago
List of budget and non-budget ones that I think are great additions in a support matchup:
+++++
I'd also look at extra turn effect cards like any of them really because they cost 1 less for you and your entire team takes the extra turn, probably 2 or 3 in this deck won't hurt.
and some thief cards like Bribery , Gilded Drake 'esque cards are always funny.
what I think is meh and very situational or just bad and slow :
@MyBoringLife if i missed anything this plebian knows all about the
SirSgtCire on
5 years ago
Alright more competitive changes:-1 Release to the Wind, -1 Failed Inspection, -1 Dismiss, -1 Gemstone Array, -1 Mana Echoes, -1 Mindmoil
+1 Syncopate, +1 Counterspell, +1 Stubborn Denial, +1 Disdainful Stroke, +1 Negate, +1 Phyrexian Altar,
Legendary_penguin_of_death on Muddy Merfolk
6 years ago
I mean its your deck so you can use Failed Inspection if ur heart so desires. But seriously, I would run through about five games against different decks and ask yourself which would have been more useful in the situation. Maybe make tallies of when each performed better and then go with it.
K1ngr3ese on
6 years ago
Friend, i have played a lot of reanimator (mardu is my main) and in my experience Madcap Experiment was not consistent enough. I really hated digging 6 cards just to hit a gear hulk and losing almost 1/3 of my life... it played too much in favor of my opponent. I feel that Strategic Planning depends on the type of reanimator you are running... for example, it is really useful for creature heavy versions, not very good in more controlling types (which i play). I like to have control over what i put in my gy.
With regard to agro and ramunap red... sweepers in side are important for turn 3. I am currently using Sweltering Suns (my version is more red so i can afford the double red most of the time) but there are others for turn 3 as well.
Chart a Course can replace Tormenting Voice but Cathartic Reunion is really strong for anyone running red in their reanimator. Consider, turn 2 chart a course, to discard gift... turn 3 you champion, dump 2 cards (one creature matters for turn 4)... turn 4 Refurbish+God-Pharaoh's Gift+reanimate gearhulk. Seems good! The deck works as intended... but it has little interaction with opponent.
Now consider a turn 2 Cathartic Reunion... dump gift and gearhulk... turn 3 sweeper or really any play, your turn 2 setup turn 4 already instead of needing both turn2 and 3! It really opens up your turn 3 curve spot! Go nut with creativity to keep your opponents off balance before you jam a gearhulk in their face. I like some control here to help clear the way for the turn 4 hulk. And turn 4 plays as normal, refurb gift reanimate gearhulk. The deck works the same, one line of play should seem stronger.
Farm / Market... i love this card for Torrential (im working on a second esper gift that focuses on instant speed spells to showcase torrential) If you were to remove noxious for torrential you could do some interesting things with cards like Farm / Market Tragic Lesson Failed Inspection Baral, Chief of Compliance Lightning Strike Magma Spray etc. food for thought! Red blue spells reanimator splash white?! Could be interesting!(adding it to my list lol)
Anyway, I hope this helps. Feel free to check out my decks for ideas... i mainly run reanimators. Just finished retooling my esper version after protour and only have a few tweaks to make to my Mardu, then back to my control esper gift.
Good luck to ya!
Vixxxx on Time Sieve
6 years ago
Well that landbase could be much much better.
This deck has ton of cards that are not great and there are other cards that are just better.
Foresee, Painful Lesson, Sickening Dreams, Mistvein Borderpost, Failed Inspection and Dispel are all such cards, to be honest i would not play any of those.
Then what to add, well Thopter Foundry combo that i mentioned is very obvious include.
Then other cards that this deck could use, bit depending on your budget:
There are few very good artifact synergy cards, some are very pricy i know.
Good draws!
K1ngr3ese on Esper Marionette Gift
6 years ago
Thanks! I do enjoy piloting reanimator decks. Mardu is my competitive version currently but esper is quite powerful. I put this together orginally to showcase reanimator synergy with Fabricate. That is now being reworked because fabricate colors are Green, White, Black which lack a discard mechanic outside of gate.
With regard to gearhulks. I build this to minimize the downside of G-PG (make creatures 4/4) Noxious is always good (i run him side)it loses 1 power to scarab and gift. cataclysmic can be useful depending on the matchup and loses 1 toughness. torrential is definitely problematic as long as you find interesting things to flash back, it loses 1 power 2 toughness. This was why i had smaller creatures with cool abilities. The big plus is that you can run Refurbish.
Examples of interesting instants to flashback that are NOT staples...
Time to Reflect. Consign / Oblivion. Failure / Comply. Siren's Ruse. Acrobatic Maneuver. Disappearing Act. Essence Extraction. Farm / Market. Ritual of Rejuvenation. Start / Finish. Tragic Lesson. Pull from Tomorrow. Failed Inspection. Insidious Will... i could keep going but you can see how esper can make things interesting. Nox in play, acrobatic maneuver on nox, draw, reanimate torrential, flashback acrobatic maneuever on nox again, draw a card = lols? These are all instants to make use of torrential. Go nuts!
Just remember you can always board into 1 of 3 different modes. Mode 1... creatures (like the deck i have built). Mode 2... control (like the deck you are intending to make) and finally mode 3... mill with The Scarab God+ Fraying Sanity+ Fleet Swallower+ Embalmer's Tools ...reanimated creatures are zombies. Could be interesting! Hope my passion for reanimator has been insightful lol. Like i said before i enjoy piloting these decks.Esper is very versatile.
ThousandOaks on
6 years ago
Hmmm, I'm not the most confident when it comes to sideboard. Generally, my strategy in sideboarding is comparing the strengths and weaknesses of my deck to the most frequent decks I'd play at my LGS. Based on that, I take out what isn't useful in my deck and add in what my be useful. That seems basic and self-explanatory; but for the life of me, I can't actually put it into practice effectively.
Based on what I see, you want to make sure that you can land your combo against high removal/control decks. You also will need something to survive long enough against aggro decks and burn decks and dino decks.
To that regard: I would actually move most of your sideboard into your mainboard, so that you can control the board until you can get your combo out. I'd made the following changes (again, these are suggestions -- feel free to disregard):
MainBoard: (Gives you more control until you can land your combo.)
- Remove: 4 Dive Down
- Remove: 3 Failed Inspection
- Remove: 3 Depths of Desire
- Remove: 4 Dunes of the Dead
- Add: 3 Spell Pierce
- Add: 2 Cancel or Disallow
- Add: 3 Essence Scatter
- Add: 2 Winds of Rebuke or Galestrike
- Add: 2 Scavenger Grounds
- Add: 2 Ixalli's Diviner
Sideboard: (Adds protection against aggro and wide)
- Remove: 4 Crook of Condemnation
- Remove: 3 Spell Pierce
- Remove: 2 Essence Scatter
- Add: 2 Ixalli's Diviner
- Add: 2 River's Rebuke
- Add: 3 Blossoming Defense
- Add: 2 Emergent Growth
Pal00ka on Ezuri, Claw of Counters
6 years ago
Just did a quick 1v1 w this and my Gonti deck for fun so here's what I would advise from that brief play and looking at your list:
No one likes infect so if you don't always want to be archenemy then I would cut them for unblockable threats like Triton Shorestalker & co.
Ezuri needs more protection. Lightning Greaves, Ring of Evos Isle and those already suggested would be a good idea. Your plans slow down like whoa if he cannot stick.
Cancel is meh, tbh, even Dissolve is better. I personally like using counters that replace themselves even though they usually cost a little more. Arcane Denial, Statute of Denial, Failed Inspection and Dream Fracture.
Progenitor Mimic is cute but if you want a clone why not Altered Ego since it gets counters (on theme)?
Cards that I saw and I was confused why they were even in here were Majestic Myriarch (not many creatures have keywords on them), Loam Larva (kills your next draw, how about Farhaven Elf?), Kruphix, God of Horizons (Thassa, God of the Sea and Nylea, God of the Hunt make more sense), Triskelion (expensive, slow, win-more), Orochi Hatchery (Snake Basket is better imo), Planar Bridge (so expensive to use), and Inexorable Tide (feels win-more).
Hope something helps!