Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2013 (C13) Uncommon
Archenemy (ARC) Uncommon
Shards of Alara (ALA) Uncommon
Onslaught (ONS) Uncommon
Promo Set (000) Uncommon

Combos Browse all



All creatures get -2/-2 until end of turn.

Price & Acquistion Set Price Alerts





Infest Discussion

mitomeg on My Mono Black 2.0

1 day ago

Yep, i have two opponents: one have a red dragon/burn with the biggest threats be the likes of Ball Lightning, Thundermaw Hellkite and Vexing Devil on turn one every single time lol. The other one has a green elves but i already beaten him easily with some mass removal like Infest.

I've got one Tragic Slip, but i think it's a lot situational, since if it is the only spot removal in my hand i'll be in trouble with a mere -1/-1. I've 4xVictim of Night sideboarded and well, i think i must try first and see if the Fatal Pushes can be good or replace them.

I've got even 2xSurgical Extraction sideboarded and i find it really useful... but i'm afraid to find it when i would need better a discard. Even this i must try first!

So if you agree that 4xVampiric Link is better than 2xVampiric Link+2xIvory Tower, i'll change them!

Thanks bro!

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

2 months ago


I think the question with Spore Frog is: what is the problem we encounter that this seeks to solve, and is it worth spending our Meren triggers bringing this tool back over the alternatives? By spending resources recurring Spore Frog, it means we aren't utilizing a Reclamation Sage, Fleshbag Marauder, etc. so we should be sure it's the right choice.

Spore Frog seems to shine best as an anti-aggro strategy against a single aggro deck (since he can't protect you from multiple). The price paid is your Meren trigger each turn. If your meta is such that this gives you the space to win the game, I think there is nothing wrong with the choice - but keep in mind that Spore Frog doesn't deal with problems permanently and requires a continuous stream of resources (Meren triggers) to maintain. So, it is worth examining whether Spore Frog handles the problem better or worse than simply adding more removal (either that which is already in the list above, or alternatives like Infest, Drown in Sorrow, Fatal Push, Snuff Out, Go for the Throat, etc)

Yes! Living Plane has benefits outside of the combo. Off the top of my head:

  • (a) It gives all lands summoning sickness so helps with our goal of slowing down the game (works ESPECIALLY well vs. fetchlands!)
  • (b) It makes lands vulnerable to Grave Pact, Fleshbag Marauder, and other similar effects which we run quite a few of (I'm heavily considering Pox since this makes it even better than it already is)
  • (c) It goes pretty wild with Gaea's Cradle

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

3 months ago


Not a dumb suggestion at all! In fact I used to run Pestilence in this very list, but found it was a little too slow for what I needed (my Changelog is one of the few things I haven't had a chance to add to the main post quite yet). Ultimately, Yahenni's Expertise ended up taking that slot - I found that a very efficient one-time wipe with a free spell tacked on was so much faster and more efficient than having the option to continuously wipe the board. Also consider that the first wipe for -3/-3 ultimately costs 7 mana on Pestilence! So, I don't run it anymore, but you might give it a shot to see if you have similar experiences to me (test it out against things like Yahenni's Expertise and Infest to see what gives you the best results).


Best of luck :)

Exteez on Hunted Orb - Budget

4 months ago

I'd rather use either Drown in Sorrow or Flaying Tendrils instead of Infest. They are both cheap, and has additional scry, or exile ability.

gbjackalope on Help Wanted! Scorpion's gotta Scorp

5 months ago

Oh! I was just looking into making this deck too! I really like the idea of a -1/-1 counter deck. Your decklist looks pretty good in my opinion. You have all the greatest -1 counter synergies. One card that I suggest that although does not provide -1 counters but can whipe a board if an opponent is not careful is Screams from Within. Just as a general suggestion, since most of your opponent's creatures are going to weakened, sometimes a Infest will be as strong as a Damnation. Another thing, since you are killing so many creatures, cards like Harvester of Souls that take advantage of creature deaths can be helpful. Also you can take advantage of killing opponent creatures with some graveyard shenanigans like Gruesome Encore and use them to your benefit.Jeez these suggestions are all black, if there is one thing, I wish there were more red cards that work in this type of deck. But I'm stumped on red suggestions. Otherwise, your deck looks sweet to me!!!

IlGuale on Mono Black Control FTW

5 months ago

Greetings! suggest you to play Flaying Tendrils over Infest in your side, since it exiles a lot of annoying recurrent creatures.

And can i ask you why do you not play Victim of the night in a monoblack?

Firebones675 on Dirty Dimir Mill deck

6 months ago

If you're worried about aggressive decks beating you down or deathtouch, Fog Bank is the first thing that comes to mind. It's in your sideboard now but i think it's more than justified being in the main deck. I think though that part of the reason you are having trouble with those things though is you don't have too many ways to deal with a creature if it does resolve. I would try to add some more removal. Go for the Throat, Hero's Downfall etc can buy you some time to get going. If the issue is more of a swarm, in your sideboard you can put in sweepers like Languish, Crux of Fate, Infest to slow them down.

I also agree with your assessment about comes into play tapped lands. Generally comes int play tapped (CIPT) lands have some sort of added bonus to make you want to play them over a basic land, but the problem with them is if you have a hand with too many it can slow you down. Provided you only have a few it's usually not too much of an issue. Having too many CIPT lands can slow you down by a turn or prevent you from casting a creature and still being able to hold up a counter compared to a normal island. Especially since you are worried about faster decks, i think you should take some out.

Also Mind Grind is fun if you can get your hands on a copy.

Springfluter on

7 months ago

Zombie Tribal in nem Mono-B reanimator deck = oldie but goldie.

Crypt Ghast - Kein Zombie, muss er aber auch nicht sein. Macht aber Mana und kann die Blood-Bond combo triggern

Cryptbreaker - Du hast, das finde ich zumindest, viel zu wenig draw.

Gisa, Ghoulcaller - Dein Commander kann das Spiel beenden, Gisa bringt das Spiel ins Rollen.

Zulaport Cutthroat - Find ich besser als den Artist, aber warum nicht beide?

Zombie Apocalypse

Prinziepiell sieht das Deck lustig aus. Kreaturen haben es in unserer Meta aber immer schwerer, ein Infest reicht aus und du fngst von vorn an. Da du hier ganz klar Combo spielst, ist das vielleicht nicht ganz so wichtig, aber such doch Wege auch sicher durchzukriegen, was liegen muss. Ich empfehle da ganz klar den Schritt zu Dimir, Gisa and Geralf bernehmen hier alle Aufgaben, bringen das Spiel zum laufen UND halten es am laufen. Hinzu kommen control, draw und Dinge wie Rooftop Storm, Havengul Lich, Undead Alchemist und Lich Lord of Unx.

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