|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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All creatures get -2/-2 until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Biting Rain Discussion
1 month ago
cdkime Thank you for reviewing and providing feedback, much appreciated.
As for your suggestions, I have considered some of those cards before and I might be testing them out. I have a few reasons why I suspect they don't fit this deck that well, the primary context is that I have a very deliberate tempo strategy with this deck.
Marrow-Gnawer is potentially super powerful with providing board presence and evation, but the problem is he requires tapping out and then waiting a turn to untap as well. Since this deck is built around keeping mana up for counterspells and other answers and then have the flexibility to do something else in opponents endstep if no response were needed, like making rats, digging with tasigur, digging with supreme will, activating nezumi or snapcasting something. You get the idea. I feel that Cryptic Command already fulfills the role of enabling that final big attack (tapping down the board) when needed while at the same time being able to solve other problems. And if you have a Pack Rat out it's super easy to make the needed 4-6 rats for lethal anyways, and if you don't have a Pack Rat Marrow Gnawer won't do very much. So I think he's better suited for a mono black rat deck but would be a potentially dead draw and win-more card in this one.
Swarmyard I will definitely try out. My worry is that we don't have enough use for the colorless mana and might end up being unable to cast Cryptic Command or make a rat. It would be really nice to have primarily for protecting Nezumi against graveyard decks. Pack Rat I find usually protects himself, but it's nice to have the option there as well. Maybe 1 or 2 copies.
Biting RainIt's a potential sideboard card, but it does kill every creature in our deck except 3+ Pack Rats and Tasigur. I'm thinking that something more universally powerful like Damnation would be a better choice against wide boards in this deck, and then just keep a creature in hand to recover. I Play it in my other madness deck so I know it can be very good, worth testing.
Call to the Netherworld: I can see crazy EOT Pack Rat plays discarding first a creature, then Call picking the creature up and so on. The problem is it's a potentially dead card in some situations, it's not a good card to draw in your opening hand for example, and can't pick up Snapcaster. It's also hard to see a good cut for it. Worth noting that Nezumi already provides a way to pick up creatures from the grave, and that Grave Scrabbler is a more expensive but similar effect that could pick up any creature while providing an extra body. Maybe Call is worth sideboarding in against uncounterable removal like Abrupt Decay and Supreme Verdict?
cdkime on Rat Circus
1 month ago
I greatly enjoy how quickly this deck spirals out of control. After playtesting it some, I came up with a couple suggestions:
Marrow-Gnawer seems like it could be a powerful card in this deck. In addition to providing evasion, it grants a bit of flexibility, allowing you to sacrifice a blocked/blocking rat, and instantly pump your other Pack Rats before they deal combat damage. While it may be a bit slow, given its five mana casting cost, I think it has the potential as a powerful finisher.
Swarmyard would give you some protection from your opponent's removal spells.
Biting Rain might make a good sideboard card against token decks, particularly given how easi it is to hit the 3/3 threshold with your own creatures.
Call to the Netherworld would allow you to return killed/discarded creatures for free.
As for potential cuts to make room for additional cards, that I am less sure about. In my playtesting, everything currently in the deck seemed to work well together, and every card provided valuable utility.
6 months ago
Lightning Bolt is too good not to run. If you don't run Fatal Push then you could do something like. Sakura-Tribe Elder & Tragic Slip for ramp & kill. Or try Go for the Throat, Nature's Way, Victim of the night, Ulvenwald Tracker or something like that to kill opponents problemstic cards. Pyroclasm, Volcanic Fallout, or Biting Rain kill small dudes but don't kill your dragons. Fall of the Hammer might also work.
6 months ago
Yeah, I thought the Creation might just have been a theoretical broken card... ahh well. That's why we test, right?
I'm glad the key preformed for you the way it did for me. The thing that I like most about it- it's not rotating for a year and change so we'll have plenty of time to continue abusing it :-)
Now that we've got the deck mostly where you want it, it's time to do some fine tuning. First and foremost- and I'm sorry I didn't see this before- take out the rediculious Submerged Boneyard and replace them with the Fetid Pools. Good grief how did we miss this?
So my questions revolve around just a few of the cards- Unburden, main deck Negate, and the Horror of the Broken Lands. I'll start with the Horror- how good is he? I mean really? A 4\4 for 5 is only ok, he has no evasion or trample so when he gets big he can be chump-blocked without the key. I understand that with the key he's a 6\5 unbloackable, but are there better cards? Off the top of my head I was thinking the Archfiend of Ifnir. He's still a 5 drop, still cycles, but in a deck like this when you cycle and cycle again, he might be better than the Horror. I feel a 5\4 flyer for the same mana is already better, and the passive ability to give -1 counters makes him more versatile. If you have him on the board and then be able to use New Perspectives? That seems pretty good too. So is the Horror better than the Fiend? Thoughts?
Next is Unburden... I like it, but again, is there a better card? Or is it good enough to run more of them? Is it a good play on turn 3 to make your opponent discard? Or turn 4? Or turn 5? Or is there something better? Did you find the deck weak to anything when you were testing? Typically, you play discard when you're playing against control- make them counter that instead of your threats. I would think this a better sideboard card that main deck..... I also feel the same way about the main deck Negate. I feel they are something you bring in instead of starting with them. That's why I put them on the list of cards that I was uncertain of... You already have the Censor in the main, and that's plenty of awesome right there... do you need the negate as well?
If you take those cards out and put them in the board, it gives you 4 slots to play with... I'm afraid I don't have any suggestions to what they might be, but I also have tested the deck yet... My gut says that there isn't enough removal in here... Even if you swap in the Fiend, I just think you need something to interact with the opponent... Grasp of Darkness maybe? What do you do vs Anointed Procession? Maybe Biting Rain? I really don't know, but I think you need something there in the event they play a big fatty... perhaps Never or Ruinous Path?
Either way, these are just some thoughts. I like where there deck is, and it certainly looks fun to play. I'm hoping to build it and test myself, but time has not been my friend.
Look forward to hearing what you think.
7 months ago
Mmmmm... sounds like a tasty three way whisenhuntn. I'm happy to hear that your deck is yielding positive results and that you are enjoying it.
Regarding Westvale Abbey Flip: the fact that it produces colorless mana is not what you're using it for, the flip-side of the card is why people love that card. In your deck you manifest so many creatures that transforming it will be relatively easy. In a mirror match (playing against another zombie build) or against another deck that has ways to stop your creatures from getting into their life points, Ormendahl can be quite profane indeed!
Regarding Diregraf Colossus: The line that says creature is where a card's type is listed. The - denotes the separation between types and subtypes. All nonland cards are considered spells until you resolve them. So any card that says zombie in this line is in fact a zombie spell. We're dipping a bit deeper into the rules now, so if you require further clarification on anything feel free to request it.
Languish is not standard legal so I wouldn't recommend using it. If you'd like to have access to a similar effect that is legal you can try Biting Rain, Demon of Dark Schemes, Flaying Tendrils, Make Obsolete, Rags / Riches, Rising Miasma, or Yahenni's Expertise. Given your goal of "trying to peak this deck at 2 and 3 cmc" Yahenni's Expertise may be your best choice.
Regarding Relentless Dead: I had considered recommending this when you started leaning on the zombie theme. It's an amazing card, but $16 a pop is a bit steep for a new player. If you feel that you're ready to refine your deck and jump into competitive play you should definitely invest in the play set.
Regarding Friday Night Magic: It truly is the best night of the week! To register in a competitive tournament you will need a DCI number, this number is like your WOTC Social Security number. Any event, anywhere, anytime, and any place will track your rankings and planeswalker points using this number. The next thing you need is a printed decklist to turn in when you register. This list includes every card in your mainboard and sideboard (which you still need to put together). From basic lands to planeswalkers if you plan on playing a card at the event it needs to be on this list. Once all of the players are registered, the event organizer will put everyone into a system. This system will pair everyone up and they will post these pairings. Once they post the pairings you have 50 minutes until the round ends. There are 10 minute breaks between rounds where players have time to stretch and the organizers have time to enter the results of the previous round's matches into the system. The system will match the players based on their standings thus far, win versus win and loss versus loss usually. The pairings are posted and then the next round begins, this cycle repeats until completion. Since you already have a standard deck built and you have an interest in giving it a shot it couldn't hurt to try!
If you would like to try a similarly structured event without the stress of being a competitive environment, check with your lgs to see when their next draft is. Drafting is a ton of fun and by far my favorite way to play mtg. In a draft it is like a condensed mtg experience, you choose the cards you like then build a deck out of them and then you play with that deck against other people who have just done the same. Instead of bringing a constructed deck, you buy in to play (typically $12-15). Instead of jumping right in to matches, there is a draft round. This draft round consists of each player receiving three packs from the event organizer. Then when the round starts you open your first pack (separate the basic land and token) and choose one card to keep. You pass the remaining cards in that pack to the player to your immediate left. You take the stack from the player to your right and choose a card from this pack. You pass the remaining cards to your left and continue these steps until all the cards have been taken. Then everyone opens their second pack chooses a card and passes the rest to their right. This step is the same as the last pack you just pass to the right instead. Then the third pack goes to your left again. Once everyone has their pile of cards, it's time to build a deck! The minimum deck size is 40 cards, usually 17 creatures/ 6 non-creature spells/ 17 lands. Your lgs will have basic lands on hand and you can use whatever cards you drafted in your deck, no restrictions! If you drafted 8 copies of a creature that you absolutely love, you're free to run all 8 of them. Then they will post the pairings for round one and it starts to feel like a regular sanctioned event. I would recommend trying to keep your deck less than three colors so you can have a smooth experience. Try to focus on badass creatures and removal, these are the keys to winning a draft.
As always if you would like further explanations feel free to ask!
8 months ago
If you have discard triggers, consider Fiery Temper and Murderous Compulsion. Both of them synergize well with Neheb to empty your hand and also the Bloodrage Brawler can trigger both. You could even consider Biting Rain as sideboard for wide token decks which might trip you up. I think the aggro looks good though. +1.
8 months ago
8 months ago
cool idea. +1 from me. I would beware of more token heavy or wide attacking decks with smaller creatures - perhaps consider Biting Rain in your sideboard as it will clear tokens but not affect any of your creatures.