Myojin of Infinite Rage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Myojin of Infinite Rage

Legendary Creature — Spirit

Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you played it from your hand.

Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

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Myojin of Infinite Rage Discussion

Ares118 on

1 month ago

The deck seems rather solid, my friend and I were went along the same line of thought with the mass land destruction. However, I agree with the other two who have posted. Stone rain effects while strong in a single player, lose a lot of strength in a multiplayer scenario. I recommend Decree of Annihilation, Myojin of Infinite Rage, and Obliterate. In addition, Splendid Reclamation and World Shaper are extremely important with the mass land destruction strategy since it allows you to better break the symmetrical effect of those cards in addition to the commander's minus ability. My friend and I have also been toying around with more landfall creatures since Windgrace naturally floods his own board with land. My final piece of advice would be to massively up the land count in the deck to make more efficient use of windgrace's plus ability to draw more cards, thus getting to your win conditions at a more expedient rate.

jcsmbio07018 on Lord Windgrace MLD cEDH

1 month ago

CamTheMan505 noone ever notices Necro's clause, don't worry :P

Karoo lands come to mind but I feel they are lackluster, actually slow us more than they help, etc. What about multiple land drops? Azusa, Wayward Swordtooh, Mina and Denn, Oracle of Mul Daya... These are all on the maybeboard and might help. Another alternative is cutting Null Rod and running artifact ramp: Grim Monolith, Signets, the one Talisman we can run...

My meta is somewhat competitive :P So no ridiculous amount of creature pressure. If there's creature pressura it's generally to combo in a single attack (Selvala, Yisan, etc.). Only one Markov vampire deck stands as a true creature aggro deck. However, I think playing cheap boardwipes might be more effective. Examples: Pyroclasm, Fiery Cannonade, Whipflare, Infest, Anger of the Gods, Sweltering Suns... You can drop them all 1/2 turns before you play or commander, or even the same, if you -3 then wipe the board with 2 mana, you are set.

What indestructible creatures work towards our plan besides the simple fact of being indestructible? After a little googling I came upon:

Hazoret the Fervent - Pitches lands and works around the fact that we have little card advantage (?) ;

Myojin of Infinite Rage - Cost a million mana but wipes lands by itself if nothing else (?) ; Predator Ooze - it's... big? xD ;

Sapling of Colfenor - Actually might work. It draws us cards if they are creatures, doesn't lose us life like Dark Confidant... We are a little short on creatures but I think this is the best one so far, as far as non-conditional indestructible creatures go;

Song of Freyalise - Most telegraphed "I'll wipe the board 2 turns from now" ever. However, it ramps us a lot and makes everyone of our creatures indestructible. It may be nice;

Stonehoof Chieftain - really big, makes everything indestructible in post combat. However, it costs a huge amount of mana;

Temur Sabertooth - Well, saving our utility creatures, recycling ETBs and leaving a 4/3 behind, might be worth some consideration at least;

Thornling: Well... it's not good, it's not bad...;

Yahenni, Undying Partisan - This one gets REALLY big after a board wipe, just sac a dork for it and take over the game. I actually like it quite a lot.

SynergyBuild on Jodah Has a Few Tricks Up His Sleeve

2 months ago

+1 for Jodah!

Could you run Myojin of Infinite Rage?

kamelyan on Jodah drops Big Things

3 months ago

I too enjoy playing Jodah. When I don't lose to combos, I usually win with sheer force. And in moments of desperation, I Conflux into Avacyn, Angel of Hope and Myojin of Infinite Rage.

Please, check out my theme build:


Mostly Harmless

Commander / EDH kamelyan

SCORE: 4 | 217 VIEWS | IN 3 FOLDERS


kamelyan on Jodah Goodstuff

3 months ago

I can suggest Myojin of Infinite Rage. Coupled with Avacyn, Angel of Hope, c'est magnifique.

And please check out my build:


Mostly Harmless

Commander / EDH kamelyan

SCORE: 3 | 167 VIEWS | IN 2 FOLDERS


kamelyan on Quick Jodah Funsies

3 months ago

I see the mana rocks, but where's the ramp? A Vandalblast would paralyze this deck. Hour of Promise, Skyshroud Claim, and Tempt with Discovery can help here.

Bringer of the White Dawn can bring back those destroyed artifacts (I use it with Commander's Sphere for a draw). Speaking of destruction, using Conflux to get Avacyn, Angel of Hope and Myojin of Infinite Rage is really fun (but I've also gone for Doubling Season and Narset Transcendent). Jodah is so versatile.

Check out my theme build, and give it an upvote if you'd like:


Mostly Harmless

Commander / EDH kamelyan

SCORE: 3 | 167 VIEWS | IN 2 FOLDERS


colton815 on Dragon Party

8 months ago

a lot of your cards are just way too expensive for the modern format. you need a lot more removal spells and ways to interact with your opponent. i can also tell you are a very new player by the fact that you run almost entirely basic lands, with exactly half of your basics in each color. try fetch lands and dual lands like Wooded Foothills, Stomping Ground (which can be untapped with Arbor Elf to essentially allow the elf to produce red mana), and Rootbound Crag. Haven of the Spirit Dragon is strictly better than Crucible of the Spirit Dragon. Myojin of Infinite Rage and Savage Ventmaw are not worth using. Birds of Paradise is a better mana dork than Elvish Mystic, and Farseek is better than Fertile Ground. try removal like Lightning Bolt and Beast Within, and use Utopia Sprawl in combination with your Arbor Elf. a turn 1 Arbor Elf followed by a turn 2 Utopia Sprawl will let you play any 4cmc spell on turn 2.

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