jcsmbio07018 Deckling

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To be sincere I hate Rubblehulk. I think it's vanilla trash xD If it gave trample it would still be trashy but a bit more acceptable. As it stand it's just bad. Worm Harvest is decent but to slow. Had it been instant it might have made the cut. But it's a lot better than Rubblehulk ahaha xD

August 16, 2018 3:24 a.m.

CamTheMan505 I've played just with the 10 modifications I placed in the updates section and I always found one MLD spell at least :P Either followed or preceded by Garruk or Xenagos. Even with Windgrace's +2 only you cycle through your deck very fast, I feel. Ofc I played against slightly modified precons. Against top tier decks I'll try it this week I hope ;)

August 13, 2018 11:34 a.m.

Hey MalcolmTent and CamTheMan505! Introduced the report on the commander league we are playing with the precons on my LGS for week 1 ;) Already introduced 10 modifications to the decks, you can read everything about it in the updates section!

August 13, 2018 4:07 a.m.

Heyainumaan, thanks for the reply, will try to address your suggestions now:

1) Poxis interesting, and it fulfills the same role as Death Cloud for a cheaper cost, but potentially less devastating consequences. I like both of them but triple black makes it really hard for me to consider it seriously. Even double black cards make me think twice if they are worth, triple black needed to be game winning on spot, which none of them are :) With that being said, Death Cloud would be the next MLD spell in the hierarchy, after Tectonic Break. Might test it but don't really think it will make the cut.

2) Sensei's Divining Top and Mirri's Guile are decent card filtering mechanisms. With the amount of fetches we run they are both worth a shot. However, I don't feel card filtering is good enough for this deck. We need to draw cards, hard. I will put a card like Tireless Tracker in front of any card filtering mechanism, any day of the week :P That being said, Top is better as it actually can draw us an answer imediately.

Hope I answered all suggestions :P Will update the list today as well as report my first testrun of the deck :)

August 13, 2018 3:30 a.m.

MalcolmTent I haven't yet tested the deck, too much work lately :X However the rationale for Kozilek is two-fold:

1) Recover your lands back to your deck if the game slugs into a late game. After you wipe the lands once or twice, you might find yourself in a place where you have no more lands to fetch. That might compromise the utility of the whole deck. It's easy to turn it on, as you can discard it to Windgrace, shuffle grave and then draw a card.

2) You might want to combo with Gitrog and Dakmor Salvage. That's the reason I put him in the first time. Now that combo is out, but if you want to use it as a wincon Kozilek stays.

You can also hardcast it. It's not farfetched. You are looking to slow the game to later stages. Hardcasting, drawing 4 cards and annihilating stuff seems cool. A little Christmas land Magic but it might happen xD All in all Kozilek is an acceptable cut. Until I test it I will not have the true notion of how reshuffling the grave represents an interesting alternative. If it's underwhelming Kozilek can be dropped. If you are testing the deck try Tracker instead of it, might be worth the change :)

August 9, 2018 8:40 a.m.

Hey MalcolmTent! Yes, I agree Tireless Tracker might earn a spot directly in the current list. I'm biased to believe that we can cut one of our 35 lands pretty safely, even though we are a lands deck. My cEDH decks traditionally run ~30 lands, and I went up a notch here because we want lands to pitch for Windgrace and to not miss land drops. However, I would be willing to risk playing 34 and Tracker as a CA engine.

August 9, 2018 4:51 a.m.

MalcolmTent thanks for the reply and the suggestions :D To facilitate discussion I'll break down to individual cards:

Tireless Tracker: Very powerful card advantage engine on this deck. Might make the cut and it definitely makes the maybeboard :P The card I think it slots best instead of is Twilight Prophet. If you want multiple CA engines we might remove a piece of interaction. Nevertheless powerful card and will consider it for the next edits!

Null Profusion: This is bad. 6 mana for draw 2 cards a turn is not good enough. By the time you have 6 mana you want to have a walker on board and an MLD spell ready to go off. If being on topdeck mode is a problem, why not putting everyone on it and run Sire Of Insanity? That's a seriously better card at 6 mana imho :P

Painful Truths: Pretty good, on the same level as Night's Whisper, as it costs 1 more but draws 1 more card. Costing 1 more is actually pretty significant as my meta is pretty competitive and tapping out on turn 2 is pretty much less risky than tapping out on turn 3. Late game drawing 2 or 3 for 2 or 3 mana is relatively indifferent, you are relying on tutors to find wincons nevertheless. With all this in mind, both cards fill the same role and I guess the competitiveness of your meta should rule the choice, if you want to run any of them.

Sylvan Awakening: Had it been instant it would be great, indestructible to your lands in response to MLD is broken. As an offensive tool it's not good enough. I won't be ramping to dozens of lands. As a defensive tool Heroic Intervention seems better. Not really sure to which of these roles you were suggesting the card ;)

Constant Mists: As I don't plan to run multiple land drop cards, this is not as OP as it its in The Gitrog Monster. I like it, and it might be worth a spot in more creature based metas. For me, however, it will very rarely make the cut.

Heroic Intervention: Good choice, extra good in a very controlly meta, with lots of wipes and removal.

Quirion Elves: No idea why you suggest this. Isn't Amonkhet common Naga Vitalist strictly better? In fact I'm pretty sure two mana tap for any color are pretty common and better than this.... Rule of thumb is one mana dorks are OP, Bloom Tender is OP because it always taps for 2-3 mana. 2 mana dorks beside this need to tap for more than one mana or don't tap for mana: Devoted Druid and Wall of Roots come to mind as better than what you suggest. Priest of Titania is the same. Any reason why I should run Elves instead of any of these?

August 6, 2018 3:28 a.m.

CamTheMan505 that's quite a Christmas lands scenario :P And a 20/20 indestructible doesn't win the game on spot in EDH as it does in Legacy. However, whatever makes you enjoy playing the deck more :) Have you tested anymore? Any new ideas? :)

I haven't had the chance to test it yet. I'll play in a precon deck league starting next weekend. Each week we can swap 10 cards from the deck to make it closer to what we want! I plan on introducing the 5 MLD spells, Titania, Gitrog and the 3 walkers week 1, so I have clean wincons :P What are your thoughts on this? :)

August 6, 2018 3:16 a.m.




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