Creature — Bat
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Printings View all
|Masters 25 (A25)||Common|
|Welcome Deck 2017 (W17)||Common|
|Magic 2013 (M13)||Common|
Combos Browse all
|Commander / EDH||Legal|
Bloodhunter Bat Discussion
3 months ago
I find it way better for any deck if there's creatures that cost either 1 or 2 mana, so I would suggest replacing the Bloodhunter Bat playset with a Child of Night playest. This would fit better with the vampire theme, and would make the deck more efficient.
10 months ago
I've tried several of the cards from your cut list and I'm obviously not running several of them, my thoughts are Dimir House Guard and Sidisi, Undead Vizier are easily replaced by (better) tutors and you could easily make due with fewer tutors than i'm running, especially if you're trying to dial things back a bit.
I like Razaketh, the Foulblooded as a top of the curve finisher creature with upsides. for me i have a decent amount of artifact ramp to be able to cast him (and Shifting Shadow to maybe grab him for free), but I will readily admit that he's at the absolute top of my curve and could easily be replaced since he doesn't really add too much to the deck. he's just a "win more" card really and I don't think I would miss him all that much if i cut him.
Guildmages' Forum is better than Opal Palace in my opinion and i don't see much need to run both. Forum lets you put a counter on any multicolored creature (which i have several) and palace only on marchesa, so it's a straight improvement.
Forge of Heroes sounds like a terrible mobile game, but it's a great insurance policy on marchesa and unlike opal palace, etc. you can use it even if it isn't your turn.
the scry lands obviously could be replaced by ABUR duals or something, but i'm not made of money and haven't ever really felt they were hindering the deck so may as well keep them.
I don't really rate Helm of the Host too highly, it doesn't do anything in particular for the deck and it costs soooo much mana.
Aetherborn Marauder , Bloodhunter Bat , Filigree Familiar none of these has that great of an effect in my opinion. looks like you're wanting to work some life gain into the deck and i think it's a good idea to have some. i run Basilisk Collar and Wurmcoil Engine to fill that role. of those cards you linked i think Gray Merchant of Asphodel is probably the best option and is a card i have considered. but so far between my card draw and tutors i've not had too much trouble finding one of my lifegain cards and it is usually feasible to steal something with lifelink via Hostage Taker or Thief of Sanity
I'm running Massacre Wurm as a newer addition and so far it's working out, though i'm not 100% sold on it. it mostly clears tokens and Elvish Mystic s and such, but the life loss on it can be fairly substantial. i could go either way on it right now.
Nicol Bolas, the Ravager Flip is amazing. i would play it even if it didn't turn into a planeswalker. 4/4 flying ETB opponents discard is already super good. i usually don't even bother to flip him most of the time. if you were going to add one card this is high on my list of recommendations. he's performed strongly every game i play him.
Krav, the Unredeemed is kind of high on the mana curve for this kind of effect. considering he doesn't have flying (oddly) or any other evasion i'm not a big fan of using him as a beater, and so he's in a bit of a rough spot.
i don't see any reason to run Judith, the Scourge Diva she's not really better than Blood Artist or similar and there's plenty of effects like this in a variety of forms (creature, enchantment, etc) i think the incidental life loss to a single player or a couple points of damage to a creature is not going to really be anything to write home about and in EDH when you have 120 life to deal with it's just not good enough.
I don't see any point in running Embargo as it doesn't synergize with the deck particularly well. i suppose you could try to use it to keep your opponents creatures tapped down for some swings, but i dont really think there's much point in it. i speak similarly about Herald of Secret Streams in my write up.
Hall of the Bandit Lord is might be worth running, but i haven't ever tested it.
Coalition Relic is fine, it's a cmc3 rock. nothing special. i would recommend you run CMC2 or less rocks if you can, but as far as CMC3 ones go it's on the better end.
feel free to mess around with cards in my maybe board if you're looking to try some different things. i haven't tried all of them, but they're things that have caught my eye from time to time.
10 months ago
Hey Lokotor, Your Marchesa list is honestly one of the only few ones that I like on tappedout ha
I was wondering if I could get some advice. How can I improve my deck? I don't wnt to make it super OP. But more fun, and resilient. All the life loss to stay on the throne is sometimes, a lot of times, an issue. In multiplayer I may take out 1 person, 2 sometimes, but then I'm the next to go.
I'm thinking of swapping some cards. Big list of cards I'm considering. How have these cards worked for you if you've played with them?
Helm of the Host - seems reall good, Aetherborn Marauder , Bloodhunter Bat , Filigree Familiar , Gray Merchant of Asphodel , Massacre Wurm , Nicol Bolas, the Ravager Flip, Krav, the Unredeemed , Kokusho, the Evening Star , Keiga, the Tide Star , Judith, the Scourge Diva , Etali, Primal Storm , Hall of the Bandit Lord , Embargo , Coalition Relic
I know there are a few different types of cards in there, but you can see where it's going. I want to recoup some of the life loss, increase mana, make the deck a bit faster, etc.
11 months ago
you got to many high costed cards that do nothing, don't have synergy or are straight up trash.
you dont have to read all of this... its a lot. eg: Fen Hauler (you have almost no artifacts) and you could replace it for Gurmag Angler , Steel Wall , Prakhata Club Security , Prizefighter Construct can be chump blocked and dies to anything, Pitiless Vizier how do you discard or cicle cards?, Sengir Vampire high cmc, Phage the Untouchable the same but its actually a neat card that you could make some jank deck (thanks for the idea), Nightmare trash, Night Market Guard trash too, Extractor Demon to high costed unless you have a way to trow it on the gy, Dread Defiler the same and does nothing really, Bloodhunter Bat trash, Demon of Wailing Agonies you dont have a commander, Haunted Plate Mail to high costed and you got too many creatures to even use it, Staff of the Death Magus not usefull, Cinder Barrens and Forsaken Sanctuary whats the point??.
uff dude, from what im looking its a deck you made from with the cards you had lying around, so you want to first have an idea of the game plan you wanna go to, a discard base control or aggro or reanimator and so on. or see what card you would want to work with and make the deck around it, when you do i can help you build the deck. just make a comment or hit me up idk.
1 year ago
Nermnt and FlabbyGabby I had considered going a splash of white, But I wasn't sure if I should just make the second deck Splashy from the beginning and play them both. For this deck, I based it all on Epicure of Blood magnifying the rest of the draining. with that in mind, I actually came across Exquisite Blood, which I have picked up two of for this deck. It is remarkably good in this deck as just a default addition, But If Epicure of Blood + Exquisite Blood work as I think they do, then practically my entire deck becomes a trigger for an infinite loop that would drain all the life from all opponents. Any direct combat damage, life Link Child of Night or Rush of Vitality Would set it off. Triggered abilities From; Vampire Sovereign, Vampire Neonate, Night Market Lookout, Blight Keeper, Bloodhunter Bat, Skymarch Bloodletter, Tattered Mummy, Vicious Conquistador, and Liliana, the Necromancer too. Lastly, any of my draining spells like Sovereign's Bite, Essence Extraction, and Lich's Caress ALL start an infinite drain.
Nermnt on Life Drain
1 year ago
How about a splash? You could play thing like Drana's Emissary
1 year ago
Instead of Mesa Unicorn or Bishop's Soldier, How about Paladin of Atonement, works well with drawing cards off of Arguel's Blood Fast.
Also I dont know if you need 4 copies of Dire Fleet Ravager, maybe try having Forerunner of the Coalition as a way to tutor him up (when you need him). Chances are with your lifegain in the deck he is going to hit you for more than he hits your opponent... Fraying Omnipotence could be just as good a finisher and you would rebound quicker with Isareth the Awakener. you can then add more ETB creatures like Dusk Legion Zealot, Inspiring Cleric, Bloodhunter Bat
2 years ago
Jet Medallion is not usually legal in modern.
Also, way too many high-cost easily-removed creatures. If what you want is to play control with some high-end finishers, you could try Damnation instead of various kinds of spot removal. If that is too expensive and non-budget, Mutilate is an option (but then you need more swamps, so you are sure to hit land every turn). Liliana of the Dark Realms to ensure a steady stream of swamps, perhaps?
Besides: Just get those 4 Inquisition of Kozilek/Thoughtseize. Boring and often-played, maybe, but that is because it's just THAT good to discard your opponents best card out of his opening hand. Murder is a pretty bad card (you often end up paying 3 mana to remove a 1 or 2 mana creature in modern). Fatal Push is a lot better, or Victim of Night, if you want a budget-option. Same argument in the other direction: Most removal in modern costs 1 mana. Playing 4 mana creatures that die to all the most often played removal is not going to be a winning strategy (Bloodhunter Bat, Deathgaze Cockatrice and so on). Yes, you can get them with Raise Dead. That makes it cost even more mana, and the overpriced creature is just as vulnerable the second time it's in play, as it was the first time. Suggestion: Avoid all the small creatures, and just go for control elements instead: sweepers like Mutilate, spot removal, and low-cost discard. You probably also won't get much out of those expensive enchantments, since they eat up a whole turns mana, but doesnt do anything when you play them.