Made so many changes literally right after I posted this the first time finally got around to posting what it is now. The deck works so much better with Uril. Having more effects than give plus two or plus one for every enchantment makes you all super powerful. And the best part is even if you don't cast Uril. There are plenty of threats in the deck that people have to deal with. People always worrying about Uril. But then suddenly you have a 70/72 kor spiritdancer out of nowhere. Or Wyleth with the draw power. Adding more fogs is also good. More tutors more graveyard recursion more ways to give your important creatures hex proof. Or is the same this creature or enchantment goes back to your hand when enchanted creature dies. My absolute favorite combo in the deck is Sun forger and comeuppance. That combo has won many more games than anything else in the deck.

This deck constantly surprises me. It always catches people off guard. I LOVE IT! It seems to do okay against people with higher power decks and it demolishes people with lower tier decks. It's a lot of fun and I hope you like it!

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95% Casual

Competitive