Use lands to cantrip through the deck as fast as possible Cast Thassa's Oracle and win.

Change Log

+1 Green Sun's Zenith - 1 Island +1 Dryad Arbor -1 Forest +1 Krosan Grip -1 Snow-Covered Island +1 Stifle -1 Snow-Covered Forest +1 Thespian Stage -1 Island +1 Heroic Intervention -1 Forest +1 Kruphix, God of Horizons -1 Snow-Covered Island +1 Ramunap Excavator -1 Snow-Covered Forest +1 Finale of Devastation -1 Island +1 Seedborn Muse -1 Forest

After some playtesting I've noticed that It can use a little more spot removal, the deck is really good at recurring instant's and sorceries so a single Krosan Grip should be enough to deal with Problematic non creatures that stick. Heroic Intervention to dodge boardwipe. Thespian Stage can be another Field of the Dead. Finale can find Creatures I need now and lets me have an extra win con. Green Sun's does the same at finding creatures, and is another card to follow up a lucky exploration and get a turn 2 Tatyova. I know too many people running Morph at the moment, so Stifle is a must include. Also, just great interaction. Kruphix is questionable at best. I don't NEED all of the extra mana, and the max hand size is not mandatory at all. But it let's me stack up and have all the extra mana from previous turns to activate Trade Winds with Mana Bond a bunch, or use the Moonfolk abilities a bunch when necessary. The big plan is to win by having way more mana and to interact with a few cards more than the opponents can. I Decided to include Ramunap Excavator so I can recur Strip mine over and add to that plan. Tax my opponents and just using mana attrition to prevent interaction from opponents until I draw out or play another wincon also Ramunap Excavator is easier to protect with Soratami Rainshaper but it could go either way honestly. Still needs to be low on spell count to Blow through the deck quickly. Seedborn Muse allows me to speed up the drawing by giving me quadruple the amount of Sakura-Tribe Scout activation (and the other creatures like them). Also allowing me to hold up Moonfolk interaction more every turn. In total it's brought us down to 69 lands and 30 spells. I think the next thing to come out at this point is Treasure hunt if I want to add more interaction.

New Edit -1 Kruphix for +1 Leyline of Anticipation Kruphix was win more and Leyline has somewhat better synergy.

-1 Coral Atoll +1 Retreat to Corlhealm

Coral atoll was Very underwhelming. Retreat however. AWESOME it's a combo with the Scouts.

-1 Jungle Basin +1 Amulet of Vigor

Through some Playtesting Amulet of Vigor allows a possible turn 2 win (very christmasy.) but also works very well with Simic Growthchamber allowing for more turn 2 Tatyova's. It's risky, but does go infinite with Coralhelm and any scout allowing for infinite mana and infinite card draw with Tatyova.I'm also looking at Abundance to force all spells out of the deck for an easy Treasure Hunt to win!.

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Casual

98% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

38 - 0 Rares

12 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.45
Tokens City's Blessing, Elemental X/X G, Zombie 2/2 B
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