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Doran the Explorin' Tree

Commander / EDH Aggro BGW (Abzan, Junk)

STG


Maybeboard


EDH Deck that I want to build.

There is synergy within the cards - EVERYWHERE. Honestly, I've put in a lot of thought and research into the cards that I've put in, and I'm going to spend this time to write up and explain how well the cards work with the general that I've chosen: Doran, the Siege Tower.

For starters, this general is cool. He flips the game around and changes it into a different way and can seriously screw around with aggro decks massively.

A lot of the creatures in here as you can see include walls. I figure that a deck focusses on toughness, you can't get much more tougher than a freaking wall, but I went one better and went for walls that had an effect that made it even more beneficial, such as Wall of Glare (I can block all your creatures that you rush with, and this + Inviolability = No risk blocking), Wall of Shadows (Does the same as above, minus the blocking of multiple creatures), Wall of Mulch (Draw engine in case my walls become obsolete), Wall of Nets (Journey to Nowhere-esque block removal), Wall of Reverence (Upkeep lifegain, and flying blocker), Crenellated Wall (Tap for a +4 attack buff?).

But, you ask, walls can't attack! They have defender!

Well good sir/madam, this is why I have cards such as Wakestone Gargoyle , Rolling Stones, Animate Wall and Warmonger's Chariot.

How do I get them out, you also say? I use tutors! Vampiric Tutor, Demonic Tutor, Diabolic Tutor, Idyllic Tutor , Cruel Tutor, Grim Tutor , Enlightened Tutor, Liliana Vess, Green Sun's Zenith etc.

How do I protect my enchantments and creatures?! Privileged Position.

A lot of creatures with high toughness are in here of course - such as Abomination , Grizzled Leotau , Indomitable Ancients , Junktroller (Also has a side use of recycling cards in the graveyard), Kami of Old Stone , Silklash Spider , etc.

I've also included creature buffers like Blessed Orator , Elesh Norn, Grand Cenobite, Oathsworn Giant , Castle , Holy Armor , Slagwurm Armor .

For removal, I have Doom Blade, Go for the Throat, Path to Exile, Swords to Plowshares, Hymn to Tourach, Retribution of the Meek (Awesome Synergy), Wave of Reckoning (Awesomer Synergy) and the classic Wrath of God.

And now, for the combo's with the general.

Meekstone - Anything with power over 3 doesn't untap. TAKE THAT AGGRO/BEASTIES.

Ensnaring Bridge - My hand controls what can attack, and I can use draw functions like Temple Bell and Mikokoro, Center of the Sea to increase that.

Maddening Imp - Makes all creatures opponent control attack, which would usually leave them tapped/destroyed and open to next turn swing if my general was out and I have blockers on the field.

Sapling of Colfenor - Get to view what I have next/draw it, and I gain life with limited drawback, not to mention an Indestructable beatstick? Sweet.

Lord of Extinction - Not really a combo, but hes just funny late game.

Man, this is a huge wall of text, but I've explained pretty much everything to do with my deck. A lot of thought and planning has gone into it. +1's would be lovely and any suggestions or critique is nice. Also any comments on changing my current land amount or anything would be nice.

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Date added 12 years
Last updated 12 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

33 - 0 Rares

27 - 0 Uncommons

15 - 0 Commons

Cards 101
Avg. CMC 2.89
Tokens Treefolk Shaman 2/5 G
Folders Other People's Decks, Mah Decks, edh, CoolBudgetDecks, wall deck, EDH (Doran)
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