pie chart

Carry the Weight of a Thousand Worlds

Commander / EDH Bracket 3

boba2989

Commander (1)

Commander: Sisay, Weatherlight Captain

Sorcery (2)

Enchantment (1)


Sideboard


Deck concept: this is a straightforward Sisay, Weatherlight Captain deck, running Jegantha, the Wellspring as its companion. With Wizards of the Coast nowadays releasing at least twenty new legendary creatures every Set – and a couple of Legends-matter cards with each new release – we get a constant influx of new tools to keep the deck fresh and interesting. Moreover, thanks to Sisay, Weatherlight Captain’s ability, you get to pick your favourite Legend out of the library and deploy it directly to the battlefield, easily turning the deck into a sort of Legends toolbox list.

Restrictions: Jegantha, the Wellspring’s stipulation requires each card in the deck to feature no two identical Mana symbols in its casting cost. On top of that, I decided to include a second deckbuilding restriction, having every single nonland cards in the deck being legendary.

Strengths and weaknesses: Sisay, Weatherlight Captain’s ability is really what keeps the deck together. Having access to almost the entirety of your deck at instant speed by paying five Mana of different colours is extremely strong – but the deck, as a result, becomes extremely Mana intensive. At the same time, your opponents will quickly get the gist of your strategy and they will likely try and remove your Commander as soon as they perceive it as a threat. Having no access to classic protection spells like Teferi's Protection or Fierce Guardianship, it is paramount to have easy access to protection Legends, such as Linvala, Shield of Sea Gate.

How to play the deck: a typical play pattern includes playing a two-colours Legend on turn two, followed Sisay, Weatherlight Captain on turn three. With another Legends coming in on turn four, you should be able to spend all your following turns fetching creatures from the library, usually with a reactive approach to whatever threat your opponents might present. On paper, this play pattern is extremely simple, but it really builds on the premise that your opponent will not try and remove Sisay, Weatherlight Captain the moment she hits the battlefield. Should you fear aggressive removals, a more cautious approach leads to focusing more on your synergistic Legends during the first few turns of the game. Reki, History of Kamigawa and Jhoira, Weatherlight Captain are amazing cards to play in the early stages of the game. Reaching the eight Mana threshold allows you to play Sisay, Weatherlight Captain and have enough resources to immediately activate its ability, finding the key Boromir, Warden of the Tower to save your Commander from the inevitable removal coming its way. While more reliable, this play patterns is still very vulnerable to Counterspell effects, but that is simply something you have to learn to play around.

Key cards and notable interactions: protection creatures take the cake as the most important targets for Sisay, Weatherlight Captain’s ability. Once you feel like you board state is sufficiently protected, it’s time to shift gears and start aiming for more aggressive options. Dynaheir, Invoker Adept and Nikya of the Old Ways can double the number of times you are able to fetch a legendary creature with Sisay, Weatherlight Captain’s ability in a given turn. Jodah, the Unifier is an extremely solid card, serving as both a card advantage engine and a pseudo-Craterhoof Behemoth effect for all your legendary creatures. Bayek of Siwa is an ideal way to push some favourable attacks through, but the key card to close the game is usually Odric, Lunarch Marshal. Sharing most of the evergreen keywords among all the creatures on your battlefield can turn even the smaller Legend into a serious threat. Urza's Ruinous Blast and Primevals' Glorious Rebirth are truly at home in the list, as they can functions as a one-sided mass exile effect or a mass reanimation spell, respectively.

Evolving the deck: Sisay, Weatherlight Captain’s ability lends itself to potentially repetitive play patterns as, depending on what your opponents are playing, you might find yourself fetching for the same four or five creatures each game. Should you want to increase game randomness, switching to Jodah, the Unifier as your Commander still keeps a consistent power level and spares you from having to continuously shuffle your library after every activation of your Commander. Should you instead want to push the deck’s power level even further, removing Jegantha, the Wellspring from the list and adding a suite of Counterspell effects, protection spells and spot removals will probably allow you to confidently play then list at more competitive tables.

Origin of the deck's name: a verse from "Sentient Glow" by Periphery.

Last updated: January 9th, 2026.

Suggestions

Updates Add

Comments