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Enchantment (1)


Edited Commander 2018 deck, Turned from enchantment auras to enchantment control. I get value and card draw from playing enchantments, a lot of the enchantments remove things or prevent attacks. The other enchantments generate tokens or make my things harder to remove. Then I have Approach of the Second Sun, Azor's Elocutors or a swarm of angels/ cats as win cons.
Let me know if I missed anything or there's something I should add. Thanks for viewing!

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