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Sideboard

Creature (4)

Planeswalker (1)


Maybeboard


Note: I’d very much like to revisit this deck and perfect it as much as is possible. I’ve had tremendous enjoyment playing this among friends (using proxies in lieu of some of the pricier cards I don’t yet own), and would like to invest in the finished version to own in paper. I’d appreciate any and all help perfecting this build, although no radical departures will be accepted. I like the core gameplay loop and would prefer to keep that intact. Thank you in advance to all that comment, and I’ll be updating the description after finalizing the build.


Modern Faeries, yay!

Islands and Swamps are our bread and butter. Dimir colors suit the theme and intent of our deck quite well.

River of Tears is the epitome of a tactical play. In the early game, when we want to be Inquisiting and Seizing our way to advantage, River of Tears will predominantly be a source of black mana on our turn. Perfect, since that’s when we’ll be playing the aforementioned sorceries. If we decide to leave it untapped on our turn and held in reserve for control purposes, it becomes a source of blue mana—handy for our counterspells or flashing in one of our Faerie mischief makers. You’d be hard pressed to find a more versatile land.

Secluded Glen, our Great Fairy Fountain, is home to our little sprites. Odds are good you’ll have a faerie in hand so it enters untapped.

Polluted Delta will let us fetch either basic land type from our deck; the life point ping hurts but as this build aims to control the playing field, it shouldn’t prove catastrophic.

Watery Grave has both our bases covered. Whether it’s black or blue mana we require, simply tap and we’re good.

Mutavault will produce 1, yes, but it’s primary purpose for inclusion is it’s ability. For a mere 1 mana of either color, we can transform it into a 2/2 faerie that can still tap for 1. This often proves invaluable.

Cavern of Souls is being added on a trial basis. The idea is to protect our faerie spells while they’re on the stack. Sadly, it cannot be used to cast Bitterblossom. Since it falls under the umbrella of being a Tribal card, it adds the faerie creature type to the enchantment card type, but it is not a creature spell and thus cannot be cast with Cavern of Souls’ secondary function. This land would be an automatic no-questions-asked inclusion if it worked that way, but alas...No.

Below we shall go over the individual constituents of our faerie conclave, and discuss their relevant uses.

Spellstutter Sprite is our cheapest flying friend, but by no means is it throwaway fodder like many early game creatures may be. For only 2 mana, we have a 1/1 flyer with beautiful mid- to late game removal potential—-all due to it inherently possessing the Flash keyword ability. That’s right, the majority of cards in this deck may be played at any time we could play an instant; this allows us to lean heavily into the control archetype.

Vendilion Clique is our next little sprite. It retains the same characteristics as our first faerie, namely flying and flash, but in addition gives us a superb opportunity to preemptively control the board. Once played, choose whichever non land card in your opponent’s hand that might cause the most annoyance, and it’s relegated to the bottom of their library. Elegant and effective.

Scion of Oona is our lord, commanding the respect and admiration of its fellow faeries. Not only does it act as a personal trainer, buffing them +1/+1, but it bestows Shroud which will make it a headache for our opponent to interact with our flying friends.

Brazen Borrower rounds out our creature list, and boy does it ever. If you aren’t aware of this fearsome fiend, you’re either brand new to MtG or haven’t played in years. What we have is a brutal catch all, of sorts. The Adventure half may be played first to disrupt the tempo, then be followed up later by the actual creature coming into play—at any time. Precariously treading the OP line, it’s included “drawback” isn’t much of one. Yes, it can only block other flying creatures. No, that will hardly ever prove problematic. Win-win.

Our creatures alone are not nearly powerful enough to either dominate the board or even have that big an impact upon it. Ergo, what they are unable to achieve we must find a way to compensate for. To that end, we have a plethora of spells at our disposal with the express aim of controlling the board to a point where we can systematically whittle down the opposing player.

Preemptive Control Show

Reactive Removal Show

Being small, diminutive creatures, sometimes our faeries need help. To bolster the morale of our little rogues, we have one last card to discuss.

Bitterblossom helps get the ball rolling. Each turn we generate a 1/1 token with flying, at the cost of a point of life. These fuel Spellstutter Sprite’s requirement to successfully counter a spell, and also handily get buffed by Scion of Oona.

To be ready and able to block a ramped-in 6/6 on turn 3, that’s a possibility we need to be able to achieve. This card will provide a steady stream of damage reducers until we can be in a position suitable to control the board. Yes, it keeps the pressure on once it’s been cast; but really, if you were expecting to weather repeated beatings from 6/6’s or Eldrazi using a bunch of flying pixies, then you’re playing the wrong deck.

So there you have it. We essentially want to have Bitterblossom in play as early as possible, generating chump blockers, while we play hand/board control through the mid game. If all goes well, we can whittle down our opponent’s life total throughout this process and then it’s a hearty handshake and GG.

Special thanks to tacolover25 for suggesting (and properly explaining!) River of Tears. It opens up quite a few options, and seems custom designed for a deck of this type.

The sideboard is tentative; it looked good at the time but with constantly changing metas...you never know. Any help, mainboard or sideboard, is appreciated. Leave a comment if this needs desperate attention, or an upvote if you like what you see.

Suggestions

Updates Add

Comments

Thanks Icaruskid, I’m always interested in any input from those who play the archetype in the format. I hadn’t considered that card before, but I’ll add it to the maybeboard for when I eventually return to complete this build.

May 17, 2022 noon

Blue Elemental Blast isn't Modern legal, so might want to skip that suggestion for now. Have you considered 2x Rankle, Master of Pranks, the T3 makes it a little more survivable. Also I've been considering running Glasspool Mimic  Flip as potentially more lords.

June 22, 2022 8:05 p.m.

Thanks for posting sac_ld. Ah yes you’re right about Blue Elemental Blast, I think I’ve just been collecting suggestions for awhile and haven’t given this a serious look yet. I should remove that one, thanks for pointing it out. I’ll add the other two suggestions to the maybeboard too.

June 22, 2022 8:21 p.m.

Have you considered Subtlety and/or Grief? In a competitive setting they have basically become modern staples.

October 3, 2022 12:10 p.m.

Thanks for posting IXALAN_Crazy. This is a build that I desperately want to update but have to keep putting off unavoidably, so I’m always actively taking suggestions. I’ll add those to the list.

October 3, 2022 12:12 p.m.

I think you could remove Surgical Extraction in favor of some a bounce spell like Vapor Snag or Fading Hope. Either that or Test of Talents

November 11, 2022 1:13 p.m.

Thanks Chasmolinker, I’m definitely still looking for feedback on this one. I’ve received a bunch of great suggestions but since getting a PS5 I haven’t given this one much time. Still planning on a complete overhaul at some point.

November 11, 2022 1:51 p.m.

Hahaha. That's a good reason.

November 11, 2022 2:49 p.m.

This Modern Dimir Faeries list 5-0'd just this month (March), in case you were looking for any inspiration to work on or play this deck again! I only bring this up since the deck was near the top of your profile and it says help wanted in spite of not being touched for a couple years, maybe now could be the time!

March 30, 2025 12:37 a.m. Edited.

@capwner thanks! I’m definitely taking suggestions for this one. Reanimator has always been my primary go-to deck, but I would like to have a backup that’s ideally competitively tuned and Faeries is my pick. I realize this needs a total overhaul, but I’m accumulating suggestions over time with hopes of one day returning to this and tuning it up.

March 30, 2025 9:04 a.m.

I always disliked playing against faeries... as I normally have no shot against them.


Drives me Batty!

May 5, 2022 10:15 a.m.

What are your thoughts about Familiar's Ruse as a one-of? I haven't played faeries in forever and it was long before Modern horizons tech... but being able to get more value out of your faeries seems like it could be good still.

May 5, 2022 10:25 a.m.

That’s not a bad idea Icbrgr, and I don’t think I remember seeing that card before. It would be a great way to gain extra value off something like Spellstutter Sprite or Mistbind Clique, and additional counter magic is always welcome. Thanks, I added it to the maybeboard.

May 5, 2022 11:33 a.m.

oh boi

May 6, 2022 11:48 p.m.

With Ragavan, Nimble Pilferer and Fury in Modern currently, it might be useful to run Blue Elemental Blast in the Sideboard.

May 9, 2022 8:10 a.m.

Thanks Dezibell. I’ve been collecting thoughts and ideas for a long time with this deck, and I realize it’s definitely in rough shape (especially with the current situation in the format). I do appreciate all the suggestions I’m receiving and this will be quite an undertaking to whip into shape.

May 9, 2022 8:56 a.m.

i am a simple man: i see faeries, i like. they are the best tribe and will reign supreme in all formats. faeries will be a superpower by 2020. bitterblossom campeao do mundo.

May 13, 2022 11:15 a.m.

Thanks for posting Excalibur478, I like them too. I suppose that’s part of the reason why it’s taking me forever to finalize this build. I’m still taking any suggestions people will offer; I want this to eventually be my ‘main’ deck.

May 13, 2022 11:19 a.m.

through if i were to give my 2 cents (i love faeries and have a fairly decent understanding of what to look for in the tribe), i know for certain that a huge barrier to entry for faeries in modern is the creation of plague engineer. If I were you I would just try to run more cards that protect yourself again that. scion of oona is a great card, but I am not sure you need 4 of them. Spellstutter mostly counters everything in the format anyways, so it's probably unnecessary to have a huge faerie density, and I would drop some to lower the curve. some personal preferences for this deck would be adding a few more lands (probably 2-3), replacing some number of drowned in the loch for counterspell itself, and probably dropping some number of vendilion cliques for either more removal or 1 drop faeries (you can take your pick, there are a million choices that im sure you know about lmao)

May 13, 2022 11:24 a.m.

Oh Wow! Another U\B Faeries player!

Tech that always worked for me in Modern is Shadow of Doubt. It capitalizes on the draw/go style of faeries anyway and your opponents have to think about and play around another threat when they crack a fetch land or tutor for anything.

If I wanted to run 3x I might drop 1 Thoughtsieze, 1 Drown in the Loch, and 1 Force of Negation.

This isn't a recommendation at all, just an option.

May 17, 2022 11:57 a.m.

Depending on how competitive you want the deck to be... it for sure could use some copies (4x) Urza's Saga alongside some single copies of what would be answers to decks that you play poorly against. Nihil Spellbomb fx for graveyard decks, Aether Spellbomb since you have so much hand-disruption, Shadowspear OP as fuck. Don't know what you would cut though - probably Surgical Extraction - perhaps Scion of Oona.

I feel like the deck could benefit more from playing Archmage's Charm and Counterspell over Force of Negation as this card is mostly unnecessary when you have so much hand-disruption - I mean, you won't have to worry too much about explosive combo shit. I would maybe cut the FoN and -2 Drown in the Loch for +4 Counterspells and +2 Archmage's Charm.

The sideboard seems to me a bit odd - again - if this deck isn't meant to be very competitive it might be fint. But else I think, Engineered Explosives and Spreading Seas are two cards you would wanna go for here. Also I feel like the counterspells you would want to put in should be Mystical Dispute due to your deck rly only being weaker than control when it comes too counterplay - remand and mana leak won't do you much good in those match-ups. Ashiok, Dream Render could do you good against the current masses of amulet titan decks.

February 6, 2022 3:16 p.m.

Thanks for posting Pinkyplys! I’m still actively working on this deck behind the scenes, so I’ll take any and all suggestions and critiques I can get. I haven’t updated anything officially yet which is probably why some of the odd/bad choices are still here, but rest assured changes are coming. I appreciate the input.

February 6, 2022 3:22 p.m.

I don't know how competitive you want to keep the deck but adding one or two copies of Oona, Queen of the Fae might be good fun and fits the theme of your deck. It's not the most competitive card seeing its six cmc.

February 10, 2022 11:23 a.m.

Thanks DeVerbalen for the suggestion. Most of the decks I build and post on here are not competitive, but this is the one I’m actively working on in the background to make as competitive as possible. So while the card is definitely on theme and could conceivably have its uses, with the ultra high cmc it just isn’t viable as you mentioned. I could see swapping it in for some friendly games though.

February 10, 2022 11:32 a.m.

Understandable, for a more competitive you could try Fae of Wishes and adapt your sideboard to contain more one-off copies of cards that are good in different kinds of situations. Also, Peppersmoke might be off value versus decks that run small creatures or versus control decks that run Snapcaster Mage.

February 10, 2022 2:35 p.m.

Thanks DeVerbalen, I hadn’t considered Fae of Wishes and since I intend to give the sideboard a complete overhaul as well, I’ll look into this.

February 10, 2022 2:44 p.m.

Nice build! I’ve posted some thoughts below - not sure whether commenters above have already mentioned these (so i might be covering old ground), but anyway:

  • I would have expected to see a large quantity (3-4?) Collective Brutality spread across your mainboard/sideboard. I imagine burn decks will give you major grief without this card to keep them in check.

  • Another good option for your sideboard would be a few copies of Ensnaring Bridge. Your 1/1 fairies can still easily fly under this, but it will give you a lot of free wins versus various creature-based decks.

  • The two cards i’m most sceptical of in your deck are Force of Negation and Scion of Oona. Force feels dubious because you’re a sudo-control deck without any real ways to gain hand-advantage. This will mean that Force becomes quite likely to put you behind in handsize, and so let your opponent stabilise later in the game It's also worth noting Force does nothing to stop one of your biggest threats, Fury. I’m skeptical of Scion because you’ve already got a lot of 3-drops, and i’m not sure the +1 buff to your creatures is worth it (fells a bit “win more”)

April 1, 2022 3:29 p.m. Edited.

Thanks wallisface, this one is taking forever to modify and bring up to date. I’ve received tons of great feedback from a bunch of users and trust me I’m taking it all under advisement. For what it’s worth, I look at how it currently exists here and think ‘…Yikes’.

April 1, 2022 3:50 p.m.

Have you tried Shipwreck Marsh in place of River of Tears?

May 5, 2022 9:11 a.m.

No I haven’t had the opportunity to really sit down and give this an overhaul Chasmolinker, at least not yet. I’ll certainly add your suggestion to the maybeboard for when I eventually do so, thanks!

May 5, 2022 9:44 a.m.

Cut the River of Tears and an Island for complete sets of Polluted Delta and Watery Grave. Even with a set of Deltas, I still don’t think it would be reliable enough to turn on Fatal Push. Considering removal, Infernal Grasp, Dismember, and Counterspell all have homes here. Murktide Regent will be tricky to handle without them. Bloodchief's Thirst in the side is a great way to deal with Wrenn and Six; other planeswalkers when kicked. I have more that I can’t think of right now.

December 28, 2021 7:45 p.m.

Thanks for the insights PuddinWing. I had plans to maindeck Counterspell once it became Modern legal again, but for whatever reason forgot to do so. And I feel inclined to agree with the mana base adjustments; I think in the initial first draft of the deck that’s similar to what I had. I can’t recall why it evolved into what’s currently here, but I have plans to adjust it. I like the sideboard suggestions too. Thanks again!

December 28, 2021 10:40 p.m.

PuddinWing The deck actually maindecks four decent answers to Murktide, namely Brazen Borrower.

January 3, 2022 6:11 p.m.

as a modern faerie main player, i like running Phantasmal Image, Quickling, and Mistbind Clique. Reasoning is to synergies with flickering effects. champion a Spellstutter Sprite, play Scion of Oona to protect from removal, Quickling the mistbind to counter a card plus since quickling doesnt target, it gets around shroud. then recast mistbind or phantasm spell stutter to counter again while by passing shoud again cause it never targets and a bunch of other shinannigans.

January 13, 2022 8:18 p.m.

Thanks for the input, Reznor31. Of all the cards users have suggested, Mistbind Clique is the one that comes up the most. I think when I reach the point of getting enough suggestions and decide to rebuild this that it’ll find a home here.

January 13, 2022 9 p.m.

Maybe good here for making fairies and that life destruction, I suggest these cards (ps I don"t need oppinion from god tier players who got $100 to blow on fricken cards)

Door of Destinies Exsanguinate Exsanguinate Torment of Hailfire Haunting Voyage Painful Quandary Clone Legion Predators' Hour Shark Typhoon

some powerful cards in my oppinion I use and have many in my commander decks maybe they might help greatly in this deck I don't know

January 14, 2022 9:40 a.m.

Thanks for posting, Brian-123. I don’t know much about EDH, but Modern as a format functions quite a bit differently. Most of the cards you suggested are grossly over costed (mana, not price) and aren’t suitable for Modern’s fast pace play. By the time I could cast Clone Legion for instance, I’d either have already won or lost (or be just about to win or lose). I appreciate the input though, and it’s nice to look at things from different angles sometimes.

January 14, 2022 9:56 a.m.

I love surgical extractions and I used to put 2 in my mainboard, until I played against 3 tron decks in a tournament. I'd recommend putting them in the side board and putting in a spell pierce and a countersqual. Hope this helps.

January 20, 2022 9:50 p.m.

Thanks redmagicfish, I’m still in the process of taking as many suggestions as I can for this deck. I’ll be rebuilding it and updating the description soon, and I’ll more than likely go ahead with that advice.

January 20, 2022 11:38 p.m.

I mean extraction is actually really nice against tron if you can manage to get one of the lands in the yard before that land type is on the battlefield

January 20, 2022 11:50 p.m.

Thanks for the input, ThisIsMyAccount. I’m sure you have a lot more experience than me in general, so I believe you’re probably right with your suggestions. Unfortunately I really wanted to play more to the faerie side of things than a traditional blue counter magic build. I was hoping the counter-ish type effects/abilities tied to my faeries would help offset the lack of actual counterspells. Maybe not:/

I do have a playset of Snapcaster Mage ready for the sideboard, so we’re good there. I think your recommendation of Fatal Push is probably a better choice than Dismember; I’ll switch those. Collective Brutality is a great card of course, but I think Cling to Dust does the job better. You’re absolutely right about needing to offset the life point pings, and Cling to Dust is cheaper and has decent versatility. Why Nihil Spellbomb over something like Tormod's Crypt? Is it for the card draw?

Thanks a lot for the ideas, I’m definitely looking to improve this as much as I can without changing it too much.

November 2, 2020 8:50 p.m.

Lmao this deck really costs two months of my rent.

Jesus.

June 4, 2021 10:18 p.m.

Thanks for the upvote, GrimlockVIII. Yeah...I tend to keep one foot in reality, and the other in the Ideal Plane.

June 4, 2021 10:31 p.m.

Balaam__

I guess that makes you a Planeswalker, eh?

June 4, 2021 10:46 p.m.

+1: Sacrifice meals for a month, then put a $100 counter on your Card Kingdom account. Create a Top Ramen token with “,: consume with regret.”

June 4, 2021 10:52 p.m.

With the introduction of Modern Horizons II we get Counterspells back in Modern rotation. If anything they can replace your Mana Leaks in your Sideboard. Also, all of your faeries are fliers. If you are looking to squeeze in a cheap, "lord" for fliers: Favorable Winds is a fantastic option and will stay out in case of a board wipe since it is an enchantment. This looks like one of those decks that is fun to play, but your friend count will be lower after a few games hahaha.

August 20, 2021 9:44 a.m.

Thanks for the suggestions, Pezz22. This deck is a personal favorite of mine and I’m looking forward to returning to giving it an overhaul sometime soon. I had built this not long before Counterspell became Modern legal again, and I’ve been meaning to return and update a few things. I’ll definitely take your suggestions under advisement, thanks again.

August 20, 2021 10:34 a.m.

Hey Balaam, have you thought of making this more like wizard tribal with a tiny-bit less emphasis fairy theme?

If so you could run it two ways.

1) Value wizards like Snapcaster Mage and Nimble Obstructionist are useful to tempo them out along with an upgraded counter package like Wizard's Retort. Support also expands to include Naban, Dean of Iteration and Naru Meha, Master Wizard who pumps your wizards and faeries. You'de likely have to swap out your scions for this. However, Cavern of souls makes your wizards uncounterable and you gain access to a wider tribe.

Also swapping out for snow lands so you can run Ascendant Spirit seems useful and holds a low opportunity cost.

2) The alternative is to force tribal matches with Arcane Adaptation. If you go this route you're basically running the best low cost blue value creatures, lots of cantrips and the 4x scions. You're using 'real' faeries less but all your creatures gain shroud. This is kinda like the Drogskol Captain combo used in Bant spirits, splashing green for collected company.

Which ever you go with 4x of Curious Obsession will likely help you tempo them out.

Great thematic deck. Kudos to you for trying to build something competitive around a fun theme. It's easy and derivative to just try and formulate "the best deck." Also those decks tend to have repetitive lines of play. Something slightly less competitive is going to be more challenging to pilot but it will also be significantly more rewarding and interactive.

That's how I lean when I tend to build my commander decks. Find and use the best enablers for an underpowered theme/tribe to bring it to a competitive level. Games are more surprising this way and people will be on the back foot, unable to write you off as a crude underestimation will lead to their elimination from the game.

December 27, 2021 8:06 p.m.

maybe a simple suggestion, but I feel as though Urborg, Tomb of Yawgmoth is a good addition for this deck. Great build, as always!

December 27, 2021 8:13 p.m.

The_Acid_Drip thanks for posting. I think there’s definitely a viable deck here if I retooled it to accommodate the Wizard theme and the cards you’ve suggested, but that’s straying much too far from the core gameplay loop and mechanics already here. I really enjoy the control/tempo style of play faeries offers, and I’d like to preserve that and simply refine it to the best it can be.

December 27, 2021 8:21 p.m.

loved that movie! :)

October 22, 2020 2:34 p.m.

I've been tinkering with something similar, been trying to up the creature count by running Faerie Seer as a 1 drop Faerie and Hypnotic Sprite as more main board counter spells

October 25, 2020 9:46 p.m.

Thanks for the input, Jackfrost23 and sac_ld. Much appreciated. I’m relatively inexperienced in the game, so I’m always looking for ways to improve.

I had initially considered Faerie Seer for that coveted 1 drop slot, but ideally I think a Thoughtseize is the best Turn 1 play. The ability to scry from the Seer would be nice, but I don’t feel justified in removing anything to make room for them. And after the first couple turns their inherent value plummets. They can’t be flashed in, and once Bitterblossom enters play they’re superseded by the tokens.

Hypnotic Sprite came to my attention just as I put the finishing touches to the deck. I briefly considered retooling it, but decided against it. It’s a high utility card, to be sure, but the lack of flash is what did it in for me. I designed this build to be highly reactive; most of the cards can be played on the opponent’s turn if necessary. Hypnotic Sprite absolutely could (and should) find its way into another faerie deck, maybe a mono blue one if I ever get around to building one.

October 25, 2020 11:51 p.m.

Have you considered swapping out two swamps and an island for 3x River of Tears? I think it could work well here due to most of your early plays being discard (costing a swamp).

October 29, 2020 11 p.m. Edited.

Hey Balaam, this looks great! I love Ferngully, it’s one of the greatest animated movies ever. My only suggestion would be changing the mana base slightly. I like running at least 6 fetches to search for what you need and thin the deck. The life-loss is minimal. The Secluded Glens may come in tapped from time to time, so I would cut a few. I know we’ve talked about this before, but I’m a fan of Darkslick Shores, which helps ensure you can meet your mana requirements within the first 3 turns. A couple may work well, maybe a 2/2 Glen/Shores split. I would also cut a few Mutavault since they sometimes mess up your plans when you need colored mana. I’d also run a couple Cavern of Souls to help against counterspells. :)

October 30, 2020 9:37 p.m.

Also, it just occurred to me that a full set of Aether Vial may help with speed. You can get it to 3 counters, then cheat in your 3-cost fairies, which leaves your mana open for instants/sorceries. The Vials are great 1-drops, but are only useful if you draw them during early turns. You may not want to go in that direction, but it’s worth mentioning :)

October 30, 2020 9:44 p.m.

zAzen7977, hey thanks for the input! I’d really like to make this deck as competitive as possible (without changing too much), so I appreciate the suggestions. I had a brain lapse and completely forgot Aether Vial existed; I plan on adding that after I decide what to remove.

I also think you’re right about Mutavault being too plentiful. It was mainly there to support Spellstutter Sprite, but with Bitterblossom churning out tokens I think I can drop the muta count. I may sub in Cavern of Souls in replacement. I had considered that card, but was on the fence. Maybe it’s a good pick afterall.

Darkslick Shores...yes, lol we have talked about that in the past. I admit to a lack of experience and therefore you’re probably right, but I just really don’t like it for some reason. I’ll leave it in the Maybeboard so I don’t forget about it, but for now it’s out. Once I assemble this in paper and playtest it, I’ll try a fair amount of games with the Shores just to see how it goes.

October 30, 2020 10:05 p.m.

I really wanted to keep my mouth shut about this but It's been nagging at the back of my mind the last few days.

Is there any particular reason you aren't running 1 or 2 of Mistbind Clique? I realize it's better in a tempo shell of Faeries, but then again you are running Scion of Oona which is heavy tempo (IMO).

It's terrible against some decks but great against others where U/B faeries would have a poor matchup. Take Tron for example. Against sorcery speed decks, it will give you an extra turn to smash.

Lastly, if you are dying to Bitterblossom, it will allow you to champion it off the battlefield to give yourself the extra turns (You would have died to Bitterblossom) necessary to defeat your opponent.

Again this could all be useless information as it appears you may have a somewhat control transformative sideboard. If it were me, I would pull out 1x Thoughtseize (this will drop you to seven one drop discard spells) for 1x Mistbind Clique.

What do you think?

November 1, 2020 11:36 a.m. Edited.

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.3CreatureCreatureLandLandEnchantmentEnchantmentInstantInstantSorcerySorcery
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Casual

94% Competitive

Revision 7 See all

(3 years ago)

+4 Archmage's Charm maybe