Shared Trauma

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shared Trauma

Sorcery

Join Forces — Starting with you, each player may pay any amount of mana. Each player puts the top X cards of their library into their graveyard, where X is the total amount of mana paid this way.

Destroyerbirb on K'rrik Son of Yawgmoth 2.0

4 months ago

For cuts I would recommend:

Professor Onyx - While Liliana's side job is beneficial for society (educators are very important, especially those who help us raise people from the dead), the deck doesn't have a strong spell slinger theme so her static doesnt work, the minus three is not as optimal as it makes itself out to be, and other effects are... not worth the six mana and time required.

Charcoal Diamond - You've got a ridiculous amount of ramp in this deck already, not sure this piece is needed. Plus, with the way K'rrik, Son of Yawgmoth works, you want to ramp in colourless more than in black with your artifacts and similar since K'rrik, Son of Yawgmoth always pays for black anyways, so Mind Stone just makes Charcoal Diamond look that much more of a downgrade.

Defense Grid - Not really seeing the point. Plus, this is meant to be a casual deck, all this will do is make everyone more upset and make interaction harder.

Saw in Half - It's a fun card not really worth adding.

Meathook Massacre 2 - I have a feeling it's a bit redundant to have both, especially since they both do a bit different things and you've got many tutors. Cutting the second part instead of its original installation would make more sense because this copy does cost a lot for its effect, whereas The Meathook Massacre became so played because it being pretty low costing for everything it does.

Paradise Plume - A lot of mana for its effect, and you have too many ramp cards.

Shared Trauma - Not too sure on this card's inclusion and what it would do.

Chain of Smog - I personally don't think discard cards are very strong in EDH, might be a good cut. I can see this being played against CEDH players and having a big effect, but EDH? Not as convinced.

Grim Tutor - You've got a lot of tutors, you can cut this one.

Final Parting - Same as above.

Diabolic Tutor - You can guess what I've got to say about this one.

Platinum Angel - I think take this one out. You can't pay life below zero so I'm not sure why else this would be in the deck.

Phage the Untouchable - As you said, you'd put it in your maybeboard and have it come out a game or two so you can just say you've killed someone with Phage, but I'd probably just keep it in the maybeboard.

Orcish Bowmasters - What are you playing, CEDH?

Opposition Agent - This is really more a meta suggestion than anything, but you don't verse people with a lot of tutors, you'd be lucky if people run more than one tutor. I'd cut this just from a meta perspective, or at least have it as a maybeboard card.

Doomsday Excruciator - Eh, nah.

Dimir House Guard - It's a sac outlet and a tutor in one, so I see what you're going with, which is why I'm only partially suggesting it as a cut, but also it's not the best at either job.

Chainer, Dementia Master - Not sure I'm feeling Chainer in this deck specifically.

Bloodletter of Aclazotz - Would be a lovely card for our cube, but I think there are already better finishers in this deck.

Asmodeus the Archfiend - Another maybe cut. It's a fun and spicy card, but also you're losing a lot of life for an effect which you do better with other cards in here. You really don't want to have too many cards that do similar things, especially since you've got many tutors and draw cards.

Cabal Stronghold - You've got three basic lands. There is no world in which you could activate this card and get a payoff from it.

Emergence Zone - Playing stuff at instant speed doesn't really help your deck.

Rogue's Passage - Zero use in this deck.

/

I also have addition suggestions:

Torment of Hailfire - Not sure why this isn't here.

Swamp - Add one Swamp for every land cut.

wallisface on

2 years ago

Some thoughts:

  • Mill decks don’t really want to be playing any creatures at all, except for Ruin Crab and Hedron Crab. The reason for this is that there is no point in attacking your opponents life total - it just means you’re doing 2 things at once badly, and will fail to accomplish either. Focus on milling and ditch all those non-crab creatures.

  • Shared Trauma feels really bad because for 3 mana you’re only milling 2 cards. This is possibly the weakest mill card there is.

  • I’d suggest ditching all of your enchants. Chronic Flooding is slow and too easy to play-around. Curse of the Bloody Tome is super slow. Fraying Sanity sounds good in-text, but in practice is almost always not worth it.

  • Archive Trap is great and you should prolly be running the playset - but you should get Field of Ruin to play alongside it to force the search (as well as help the crabs).

  • You currently have no interaction, which is a really bad place to be as Mill can’t reliably race faster decks. I’d suggest finding room for Fatal Push, Drown in the Loch, Surgical Extraction.

To help with your brewing, an example of my competitive mill deck is here

wereotter on What is the best card …

4 years ago

There are multiple spells to mill/draw out your opponents once you have infinite mana.

Fascination

Mind Grind

Folio of Fancies

Minds Aglow (which someone also mentioned above)

Shared Trauma

Dread Summons

Prosperity

Skyscribing

Coward_Token on

4 years ago

My suggestion is to run discard effects as an easy way of limiting spending options, letting Yurlok of Scorch Thrash trigger. (Shared Trauma? Probably too gimicky.)

K1ngMars on New to EDH and would …

6 years ago

Hey, nice to hear somebody likes mill in EDH! Not to blatantly advertise my deck, but it's one of my four decks which I constantly update every time a new set comes out and whatever, so take a look at it if you want for some advice: "Library.exe has stopped working".

Start from this viewpoint: in EDH, to win, you'd have to mill from 100 (if you are 1 vs 1) to 300 (4 player match) cards to win. It's a huge lot, so your milling has to be reusable, versatile and impacting.

From my experience, since you don't run graveyard recursion for instants/sorceries and you don't run a spellslinger deck anyways, I'd suggest to cut cards like Archive Trap , Mind Funeral , Shared Trauma : these are one use, so either they're super good (take out an opponent kind of good) or they're inefficient.

Hedron Crab is useless in EDH, for real, don't spend that money, it's not worth it (even though it is in modern). Same goes for Jace's Phantasm / Lord of the Void / Oona, Queen of the Fae , which for different reasons don't provide enough for their mana investment. Yeah, 1 mana 5/5 flyer, and now? Mill 5?

Not to mention, you will never ever successfully cast Enter the Infinite : if you really just want to combo out, even a Diabolic Tutor would be a better choice. 12 mana is hardly achievable without mana ramp.

I've noticed a general lack of card draw and this is really dangerous. Consider tweaking this.

From what it seems, I'd say you trusted edhrec.com too much, and again I'd invite you to take a look at my deck above. I play in 4 players multiplayer matches and trust me, there are many other useful cards you didn't consider and many others which are not worth including. Take your time, and once you're ready, tell me and I'll come back to check your changes!

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