
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rest in Peace
Enchantment
When this enters, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.








Rekt_Angles on
[Zul Ashur] Death Is Not the End
2 weeks ago
I've goldfished it with the playtest, and I had a lot of "feast or famine" type games. I either comboed off super early and everyone would be weeping tears of agony, or I kinda faffed about for 5 turns trying to get off the ground.
I think adding some repeatable draw effects would be a good idea. Necropotence is on the new GC list, but you only have 2 so far so you could slot that in pretty easily. Or you could use its little brother, Phyrexian Arena.
I also noted that the deck was vulnerable to effects like Rest in Peace and Leyline of the Void. I'm not sure if/how the deck can overcome those, but I figured it would be something to consider.
Overall, though, I love the rotting dead and mono-black combos, so this deck makes me happy and gets a +1 from me!
jsnrice on
Atraxa, Grand Unifier
1 month ago
Deck Title: Ascension Through Unity – Atraxa cEDH Food Chain
Commander
Atraxa, Grand Unifier
Color Identity:
Introduction
Welcome to Ascension Through Unity, a competitive EDH build centered around Atraxa, Grand Unifier, the ultimate value engine and a uniquely powerful commander that bridges midrange resilience with combo potential. This list leverages the raw card advantage of Atraxa’s ETB trigger to dig for win conditions, interaction, and fast mana — all while supporting a Food Chain combo core.
This deck is tuned for high-level pods and aims to win fast, interact precisely, and grind smart when necessary.
Win Conditions
Primary Wincon:
- Food Chain + Eternal Scourge / Misthollow Griffin / Flesh Duplicate
Infinite creature mana via Food Chain and one of the exile-recurring creatures.
→ Cast Atraxa, Grand Unifier, dig for Thassa's Oracle or Tainted Pact / Demonic Consultation combo.
Backup Wincons:
- Thassa's Oracle + Tainted Pact / Demonic Consultation
- Finale of Devastation for lethal with infinite mana
- Displacer Kitten combos with The One Ring, Teferi, Time Raveler, or mana rocks for infinite value/actions
Notable Synergies
- Atraxa, Grand Unifier ETB + Displacer Kitten: Abuse blink triggers for maximum card filtering and pseudo-storm turns.
- Food Chain + Exile creatures: Efficient engine for infinite mana into Atraxa chains.
- Talion, the Kindly Lord + low-cost spell density = passive draw engine.
- Drannith Magistrate, Opposition Agent, Orcish Bowmasters: Stax elements that don’t disrupt our own lines.
- Archivist of Oghma, Esper Sentinel, Mystic Remora, Rhystic Study: Passive card draw galore.
Staples and Interaction
This deck plays nearly every blue interaction spell you’d expect:
- Free Countermagic: Force of Will, Force of Negation, Pact of Negation, Mindbreak Trap, Flusterstorm
- Removal: Swords to Plowshares, Abrupt Decay, Chain of Vapor, Toxic Deluge, Culling Ritual
- Tutors: Vampiric Tutor, Demonic Tutor, Worldly Tutor, Enlightened Tutor, Imperial Seal
And it runs every relevant fast mana: - Mana Crypt, Lotus Petal, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Ancient Tomb
Why Atraxa?
While many commanders offer value, Atraxa’s Grand Unifier trigger is uniquely broken in a deck like this. With a proper build, she can hit:
- A creature (e.g. Eternal Scourge, Deathrite Shaman)
- A non-creature spell (e.g. Demonic Consultation)
- An instant (e.g. Swan Song, An Offer You Can't Refuse)
- A sorcery (e.g. Finale of Devastation)
- An artifact (e.g. Sol Ring)
- An enchantment (e.g. Rhystic Study)
- A planeswalker (e.g. Teferi, Time Raveler)
This makes Atraxa a one-card value engine that refills your hand and pivots you into a win turn with proper sequencing.
Power Level & Goals
This deck is firmly cEDH (power level 9.5–10). It’s built for pods where interaction is heavy, turns are fast, and wins are clean.
You’ll thrive if:
- You can protect Atraxa, Grand Unifier for at least one trigger
- You pilot your combo lines efficiently
- You mulligan aggressively for interaction or ramp
Mulligan Strategy
Look for:
- Turn 1–2 dorks/rocks + tutor
- Food Chain + exile creature opener
- Strong card draw pieces + interaction
- Always mull away clunky high-CMC hands
Weaknesses
- Susceptible to Drannith Magistrate (unless we remove it)
- Hate for graveyard/exile recursion (Rest in Peace, etc.)
- Heavy counterspell matchups if we stumble on mana
Closing Thoughts
Atraxa, Grand Unifier doesn’t just unify card types — she unifies power, control, and combo under one elegantly devastating package. Whether you’re tutoring with efficiency or slamming a turn 4 Food Chain win, this deck rewards mastery and punishes hesitation. Perfect for cEDH players who love versatility and inevitability.
Thanks for reading! Let me know if you want a sideboard package or metagame tweaks.
capwner on
White/Blue and Rude All Over
1 month ago
Geist of St. Traft and Steel of the Godhead is gonna be a big +1 from me lol. I have to ask why only 1 Solitude though? Seems like your best card alongside nulldrifter, Solitude really provides the interaction needed to stabilize against many powerful creature strats, and it's pretty oppressive when you can blink repeatedly. I do like the choice of Momentary Blink for the flashback grind value. I think sideboard hate cards like Stony Silence and Rest in Peace could be appropriate opposed to Wispmare, Aether Channeler and the 4 Thassas which I don't really understand, I guess for the scry value? I'm also a fan of specific sideboard counterspells such as Flusterstorm, Consign to Memory, Test of Talents or even the humble Spell Pierce. All depends on your meta of course if you're playing kitchen table legacy with your friends these hate cards won't matter as much but if you're going to FNM they will!
Balaam__ on
Heart of Darkness Challenge - Pt. II - Yarok
2 months ago
That should cover most of the usual graveyard hate. Tormod's Crypt, Rest in Peace, Relic of Progenitus and Grafdigger's Cage all fall under that umbrella of removal. You’re going to have to watch out for the subtle graveyard hate, the kind attached to creatures as some sort of activated ability or tertiary effect. Those can fall outside the jurisdiction of simple artifact/enchantment hate.
Balaam__ on
Heart of Darkness Challenge - Pt. II - Yarok
2 months ago
Incidentally, I was thinking about the deck for a while after I posted my initial thoughts and I realized there’s a far more grievous threat you’ll face—it isn’t Blood Moon, it’s something like Rest in Peace. Anything that immediately exiles cards sent to the graveyard is devastating to the core loop and something it would probably not be possible to come back from. You’d need multiple answers in the form of removal or else something to counteract that state action.
Necramus on
Zombies Ate My Neighbors (Zul Ashur)
3 months ago
Goldberserkerdragon Personally, Wilhelt, the Rotcleaver gets my money, if we're going Dimir. But, I wanted mono black. Counters and removal are fine, but like.. are you going to counter my Gravecrawler rather than something bigger or flashier? Also, the whole gimmick of the commander is to just replay the stuff from the graveyard. I could see Krenko being an issue for a deck like this, simply because it can likely keep pace. I think we're probably online before something like Grand Arbiter Augustin IV unless we're aggressively mulliganing to play him out t1 (my cEDH love was Grand Arbiter a few years ago when I was sweatier about the game).
Part of the strength of the deck is no one thinks mono black zombies are going to kill the table on t4. Ya know? Lol. The hardest thing I've found to deal with so far is Leyline of the Void and Rest in Peace style effects. It's difficult to get around replacement effects and, unfortunately, mono black's biggest weakness is targeted enchantment removal.
But yeah, it's been a blast so far!!
BioProfDude on
New to Pioneer. *HELP*
4 months ago
For your sideboard, minimally I would go with the following:
2x or 3x Rest in Peace for the Izzet Phoenix matchups, 1x or 2x Damping Sphere for the Lotus Field Combo decks, 3x Wedding Announcement Flip for control decks with board wipes, Possibly 2x Dovin's Veto.
Just a thought. :-)
kamarupa on
Dig Hard with a Vengeance
4 months ago
I guess you're just boned if your opponent exiles your graveyard? It's just so bloody easy, and, in my little play circle, so common - we all have at least a Scavenger Grounds in most our mainboards along with the usual stuff in our sideboards, too (Rest in Peace, Scavenging Ooze, etc, etc)
Have (5) | MrCrazzyc , Azdranax , reikitavi , metalmagic , AvantGuardian |
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