Reliquary Tower

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Reliquary Tower

Land

You have no maximum hand size.

: Add .

Quady14 on Slimefoot, the Stowaway

1 day ago

Phew, I got kind of exhaustive with this so apologies in advance but Slimefoot's very nostalgic for me so it's my pleasure to pass along some of my includes I didn't see mentioned already. Hope it helps and from one fungus friend to another I wish you good luck!

Dina, Soul Steeper: teams up with Slimefoot's life gain on saproling death triggers and in a pinch she can be a mana sink sac outlet.

Priest of Forgotten Gods: Easily turns saprolings into extra damage, mana and card draw, probably one of my favorite value generators.

Psychotrope Thallid: Has gotten grossly $$$ for a utility add, but undeniably one of the better small Fungus creatures alongside Utopia Mycon to draw more sap generators and life drainers into your hand while executing your gameplan.

Vitaspore Thallid: You never know when a little haste can turn the tables to start tapping abilities early or stage a surprise Overrun or well-timed Song of Freyalise, I like including this fella just for that.

Body Count: Similar to Plumb the Forbidden this instantly reloads your hand when you (or an opponent) sweep your tokens.

Dig Up: Fun on-theme turn-1 ramp that can be Cleaved into a Diabolic Tutor. Not that that's very powerful or speedy but it's nice to have a flexible multitasker in the mix.

Gruesome Fate: Easy game ender for big damage if nobody quells your saproling-growing, you can do a one-two punch casting this first, then sacrificing your tokens if you can finish off the table.

Saproling Symbiosis: A saproling-specific Second Harvest effect that doubles its count based on all creatures, not just tokens, so your nontoken life drainers will contribute to the token generation as well.

Spontaneous Generation: After you get a huge hand with Plumb the Forbidden, Body Count, Snake Umbra and Keen Sense this will basically blow up your token army to preposterous size.

Saproling Burst: Old card with clumsy wording but for Slimefoot's purposes you can basically drop it on the board, gain 7 saprolings by removing all the Fading triggers thus killing the enchantment, which in turn destroys the tokens made with it. Another great big-damage finisher or surprise value play.

Fungal Plots: Despite Golgari colors I don't think Slimefoot benefits as much from recursion as others so this lets you use your graveyard as a token cultivating ground when your nontoken creatures die from removal or board wipes, plus gives you an outlet to sacrifice those saprolings two at a time for card draw and life gain. It does a lot for a low cost so I consider it an auto-include.

Night Soil: Selective graveyard hate to fuel token production, not as multifaceted as Fungal Plots above but a good token generator to have around in longer games along with Necrogenesis.

Moldervine Reclamation: Good, generalized Golgari card advantage and life gain on death triggers. A little expensive but well worth it if games trend longer.

Agent of the Iron Throne: Just a nice life drain enchantment from the D&D set, enchantments stick to the board better than creatures too so it can be worth the slot.

Snake Umbra: Same as Keen Sense if you slap this on Slimefoot, other than the Totem protection which is excellent for Commander, you get a card for every instance of damage thus making every saproling worth 3 cards in your average 4-player pod. Unless your tokens get mass bounced or exiled AND you don't have one of your many free sac outlets you'll never run out of fuel for the engine. This also makes Thought Vessel and Reliquary Tower worth considering in case you do end up holding a pile of good cards in hand, lol.

Verdant Embrace: Rounds out the Tendershoot Dryad & Verdant Force saproling-every-upkeep silliness with an aura you can pop onto your sturdiest creature so it sticks around.

Neko-Te: Last one and a weird one but Neko-Te on Slimefoot turns every death trigger into two damage so you'll kill your opponents in half the time/sacs. Good to shave down your turn clock to victory.

BurtReynolds on Djmentia Unchained

3 weeks ago

Cynic14

Cabal Coffers is already in my maybeboard, as I do not yet own a copy.

Are you suggesting Reliquary Tower is 'counterproductive' because being forced to discard down to 7 could allow for high-cost creatures to be moved into the graveyard for easier reanimation? I may try that.

MoloSan on Gas in the Tank, I'm Gonna Spank

1 month ago

Sweet deck! I have a couple recommendations about the mana base if you want. I would personally cut Temple of Mystery for a Hedge Maze just because you're already running Eternal Witness and Regrowth (and I guess Haunted Fengraf), but that's more expensive so only do that if cost isn't an issue. I'd also run a Reliquary Tower as a backup if you can't get your commander to stick. One other random thing- I have no idea if you're flashing enough things in for it to be worth the slot, but you could run something like Wavebreak Hippocamp for some more card advantage if you find yourself needing it. That's all :)

Profet93 on I Scry with my Mill'll eye...

3 months ago

KibaAlpha

High Tide - Ramp

Reliquary Tower - Redundancy

Mystic Remora - Draw

Fatespinner - A weird suggestion but I enjoy the card. They have to sacrifice something. Most sacrifice combat. Given you have a defensive card like sunstone, this might be a potential swap.

Regarding protection, I feel Lightning Greaves are reliable for your wincons. More versatile options are counterspells of course.

How has your deck been playing?

veritablecvn on Does Vault of the Archangel …

3 months ago

DemonDragonJ I really like the combo potential of High Market and Tariel, Reckoner of Souls. And it's a lot easier on the mana. Try it out for sure!

Reliquary Tower is usually a good choice for decks with a lot of card draw and interaction, good options all around. Let us know how the playtesting goes.

DemonDragonJ on Mind Over Matter

3 months ago

I have replaced Vault of the Archangel with Reliquary Tower, as I feel that the newer land is a better match for the theme of this deck.

DemonDragonJ on Does Vault of the Archangel …

3 months ago

veritablecvn, I believe that High Market would be a better utility land for my Tariel deck, and I am considering Reliquary Tower for my Sen Triplets deck.

Necramus on Oh My Gizzard, It's a Zombie Wizard (Nekusar)

3 months ago

Andramalech Thanks for the love!! He's one of my all-time favorites. I've taken this deck apart on 3 separate occasions, and continue to come back to him. Lol!

So, I didn't appreciate Monument to Endurance at first. But, I realized with Chains of Mephistopheles, Anvil of Bogardan, Liliana of the Veil, Rankle, Master of Pranks, and almost every Wheel making me discard, I can get some great value off this single card investment. Also, I'm not on any Reliquary Tower type effects. So, sometimes I just need to discard to hand size, and I may as well benefit from it!

I'm eager to do some play testing with it to see how it goes. It may not forever live in Nekusar, but I'm willing to give it the good ol' college try. :)

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