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Reliquary Tower
Land
You have no maximum hand size.
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LordSnow on
Finneas Commander
1 month ago
I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.
Some cards you might want to think about replacing:
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Loporrit Scout I recommended at first, but now I am wondering if its worth the slot.
Suggestions:
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Sol Ring Great for paying that commander tax after Finneas dies. Among other things!
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Evolving Wilds Cards like this help fix your mana as well as thin out your deck. Less basic lands to draw later, if you are fetching them out of your deck. More likely to draw some heat!
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Terramorphic Expanse Same idea as Evolving Wilds.
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Escape Tunnel Yup, you guessed it! But also this has a neat second ability!
Agree with:
Profet93 on
Ghalta, Stampede Tyant - Mono Green
2 months ago
Sylvan Library - Great on it's own, amazing with abundance. Also note cultivator collosus.
Greater Good - Staple in any mono green stompy build. Sac outlet that prevents theft, exile, can fill up your GY and provide card advantage all in 1.
Nature's Lore/Three Visits > Rampant growth
Nissa's Pilgrimage > cultivate
You might want another target for crop rotation like Yavimaya Hollow - Regen (amazing instant speed with crop rotation), require 2x removal + poltical piece all in 1. I would swap out maze for it since maze doesn't given you mana and I dont see any cards to combo with maze (correct me if I'm wrong).
tooth and nail - Could add in Regal Force to go with avenger for tooth and nail to draw like crazy. Or just bring in a powerful creature + eternal witness to reuse.
Reliquary Tower > Thought vessel. Serves similar function but in a land slot, which can be tutored for with crop rotation. Moreover, the artifact is likely to get blown up. Having a land in it's place can help you become less mana screwed given your relatively high avg cmc and current 35 land count.
Profet93 on
Shadowborn Demons | Shirei, Shizo's Caretaker
2 months ago
If you're running extra planar lens, I recommend using Snow-Covered Swamp to make the benefit one sided.
Cabal Stronghold is a solid budget land ramp option - to be upgrade to Cabal coffers when $ permits.
Syphon Mind is a solid budget card draw option.
Reliquary Tower - For all ur draw/recursion
While mono black excels in omni tutors, you don't need to use many or the expensive ones to get some benefit. Budget options like Insatiable Avarice and Beseech the Queen can get you what you need. Mausoleum Secrets is also a powerful contendor
DemonDragonJ on Alchemist’s Refuge or Kessig Wolf …
3 months ago
I have a copy of Reliquary Tower in my Riku of Two Reflections EDH deck, but I am contemplating replacing that land with another land, one that better matches the theme of that deck, and my first choice was Mirrorpool, but that land specifically requires colorless mana for its abilities, so I now am considering either Alchemist's Refuge or Kessig Wolf Run, but I am not certain which land I should choose, so I shall ask everyone else here for advice, on this matter.
Which land, between Alchemist's Refuge and Kessig Wolf Run, should I put into my Riku deck, or should I keep Reliquary Tower in that deck? What does everyone else say, about this subject? Should I replace Reliquary Tower with Alchemist's Refuge or Kessig Wolf Run?
DemonDragonJ on
Elemental Storm
3 months ago
I am contemplating replacing Reliquary Tower with either Alchemist's Refuge or Kessig Wolf Run, but I am not entirely certain about that, so can anyone else here offer any advice, on that matter?
DemonDragonJ on
100 Shades of Gray
3 months ago
This is one of my few EDH decks that does not contain a copy of Homeward Path, so should I replace Reliquary Tower with that land, instead? This deck does not have a major emphasis on drawing cards, so Thought Vessel and Decanter of Endless Water should be more than sufficient for providing me with unlimited hand size.
Quady14 on
Slimefoot, the Stowaway
4 months ago
Phew, I got kind of exhaustive with this so apologies in advance but Slimefoot's very nostalgic for me so it's my pleasure to pass along some of my includes I didn't see mentioned already. Hope it helps and from one fungus friend to another I wish you good luck!
Dina, Soul Steeper: teams up with Slimefoot's life gain on saproling death triggers and in a pinch she can be a mana sink sac outlet.
Priest of Forgotten Gods: Easily turns saprolings into extra damage, mana and card draw, probably one of my favorite value generators.
Psychotrope Thallid: Has gotten grossly $$$ for a utility add, but undeniably one of the better small Fungus creatures alongside Utopia Mycon to draw more sap generators and life drainers into your hand while executing your gameplan.
Vitaspore Thallid: You never know when a little haste can turn the tables to start tapping abilities early or stage a surprise Overrun or well-timed Song of Freyalise, I like including this fella just for that.
Body Count: Similar to Plumb the Forbidden this instantly reloads your hand when you (or an opponent) sweep your tokens.
Dig Up: Fun on-theme turn-1 ramp that can be Cleaved into a Diabolic Tutor. Not that that's very powerful or speedy but it's nice to have a flexible multitasker in the mix.
Gruesome Fate: Easy game ender for big damage if nobody quells your saproling-growing, you can do a one-two punch casting this first, then sacrificing your tokens if you can finish off the table.
Saproling Symbiosis: A saproling-specific Second Harvest effect that doubles its count based on all creatures, not just tokens, so your nontoken life drainers will contribute to the token generation as well.
Spontaneous Generation: After you get a huge hand with Plumb the Forbidden, Body Count, Snake Umbra and Keen Sense this will basically blow up your token army to preposterous size.
Saproling Burst: Old card with clumsy wording but for Slimefoot's purposes you can basically drop it on the board, gain 7 saprolings by removing all the Fading triggers thus killing the enchantment, which in turn destroys the tokens made with it. Another great big-damage finisher or surprise value play.
Fungal Plots: Despite Golgari colors I don't think Slimefoot benefits as much from recursion as others so this lets you use your graveyard as a token cultivating ground when your nontoken creatures die from removal or board wipes, plus gives you an outlet to sacrifice those saprolings two at a time for card draw and life gain. It does a lot for a low cost so I consider it an auto-include.
Night Soil: Selective graveyard hate to fuel token production, not as multifaceted as Fungal Plots above but a good token generator to have around in longer games along with Necrogenesis.
Moldervine Reclamation: Good, generalized Golgari card advantage and life gain on death triggers. A little expensive but well worth it if games trend longer.
Agent of the Iron Throne: Just a nice life drain enchantment from the D&D set, enchantments stick to the board better than creatures too so it can be worth the slot.
Snake Umbra: Same as Keen Sense if you slap this on Slimefoot, other than the Totem protection which is excellent for Commander, you get a card for every instance of damage thus making every saproling worth 3 cards in your average 4-player pod. Unless your tokens get mass bounced or exiled AND you don't have one of your many free sac outlets you'll never run out of fuel for the engine. This also makes Thought Vessel and Reliquary Tower worth considering in case you do end up holding a pile of good cards in hand, lol.
Verdant Embrace: Rounds out the Tendershoot Dryad & Verdant Force saproling-every-upkeep silliness with an aura you can pop onto your sturdiest creature so it sticks around.
Neko-Te: Last one and a weird one but Neko-Te on Slimefoot turns every death trigger into two damage so you'll kill your opponents in half the time/sacs. Good to shave down your turn clock to victory.
BurtReynolds on
Djmentia Unchained
5 months ago
Cabal Coffers is already in my maybeboard, as I do not yet own a copy.
Are you suggesting Reliquary Tower is 'counterproductive' because being forced to discard down to 7 could allow for high-cost creatures to be moved into the graveyard for easier reanimation? I may try that.
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