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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Oubliette
Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
Profet93 on Kill, Kill and Kill some more.
1 week ago
Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.
Crypt of Agadeem - Ramp
Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.
Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.
Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.
Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.
Skullclamp - Speaking of draw, this goes well with all your sac synergies.
Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.
Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.
Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.
Dark Ritual - Simple ritual ramp
Mind Stone - Ramp when you need it, draw when you don't.
Oubliette - Commander hate
At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).
Profet93 on Black Sheep of the Sawyer Clan [$30 Voltron]
3 months ago
Syphon Mind - Draw 3, each opponent discards 1
Burnished Hart - Ramp. Fuels defile, blackblade reforged, etc...
Solemn Simulacrum - Unsure of price, but potentially a consideration.
Bubbling Muck - Super ramp
Dark Ritual - Ramp
Deliver Unto Evil - Recursion, especially important for artifacts which are hard to recur
Extinction Event - Sometimes things need to be gone, forever
Feed the Swarm - Few ways to remove enchantments
Hero's Downfall/Murderous Rider - Walker removal
Mutilate - Gets around indestructible too
Oubliette - Commander hate
Nevinyrral's Disk - Artifact + Enchantment removal
debuf on Last_Laugh
4 months ago
ok, so the 36 basics is not a placeholder and is meant to have a reliable source of mana
I forgot Oubliette even existed (I think I will add it but I will need to find something that can be replaced, the same thing for Chaos Warp.)
Black Vise did get him down to 29 or 26 before he could even do anything about it.
I will think about Archfiend of Depravity but I do think I will add Chaos Warp
Last_Laugh on It's time for their daily penance, honey.
4 months ago
Price of Progress and Blood Moon will hate on good mana bases (assuming the 36 basics is accurate and not just a lazy placeholder... I've been there lol). Blood Moon can definitely cause some saltiness though.
Archfiend of Depravity will screw go-wide creature strategies. Tainted AEther is another card that punishes creature strategies. Feed the Swarm and Chaos Warp are your only 2 answers to enchantments in these colors. Oubliette is another premium piece of removal (use on commanders for maximum effect).
Vicious Shadows, Emberwilde Captain, and Unquenchable Fury will hate on large hands. I'm not sure I like the Black Vice effects (or at least so many of them).
Exsanguinate would be a nice finisher here.
You are a bit light on creatures. Koskun Falls can be hard to find if you aren't shopping online but it does provide some defense.
Last One Standing and Blasphemous Act are a pair of good budget friendly boardwipes here.
Coward_Token on phasing vs "for as long …
5 months ago
Thanks. Looking at some other opinions on the matter, it seems to be correct:
https://cantrip.ru/en/mtg-cards/Phasing.shtml
https://blogs.magicjudges.org/ftw/returning-mechanics-review/phasing
Oubliette also got the following rules notes for its update:
"Any continuous effects with a "for as long as" duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects."
SaberTech on Zurtron
6 months ago
If you are going for a Voltron style of Zur there are a few auras that are often seen in those sorts of lists:
- Diplomatic Immunity protects Zur and itself from targeted removal. Zur's ability can put more auras on himself even if he has Shroud because auras that are put into play by a spell or ability don't target.
- Shielded by Faith is better than Gift of Immortality because you don't want Zur to actually die and lose his auras.
- Steel of the Godhead
- Daybreak Coronet
Darksteel Mutation and Oubliette complement Imprisoned in the Moon as ways that neutralize commanders. They make it difficult for your opponents to immediately get their commanders back to recast if they don't have enchantment removal. Darksteel Mutation is much better than Kasmina's Transmutation because the indestructible that the Mutation gives means that the enchanted commander will live through a board wipe and not go back to its owner's command zone. Oubliette could replace Pendrell Flux.
There's a bit of a call to make between Flaming Fist and Battle Mastery. Flaming Fist won't trigger the turn Zur puts it into play because Zur will have already been declared as attacking at that point. However, Flaming Fist does stick around if Zur happens to die since it's not an aura. Battle Mastery will let Zur hit with double strike the turn it enters but dies with Zur. It's a call to make depending on how aggressive you want to be. Duelist's Heritage is also generally better than Flaming Fist but not if Zur has shroud from a card like Diplomatic Immunity, so that depends on what auras you choose to run in the end.
If you aren't running Stony Silence as a silver bullet to shut down opponents' artifacts then it could be worth considering Nettlecyst as another creature/pump effect in the deck, even if Zur can't tutor it up. It could potentially replace Gray Merchant of Asphodel since the current list doesn't look that geared to reliably get a big hit off the Merchant's ability.
One of Zur's biggest strengths though is that he can tutor up Necropotence, so that's a card you should aim to add as soon as you can get your hands on one.
Rest in Peace is a strong card for messing with decks that utilize the graveyard.
Back to Basics can punish decks with greedy mana bases.
Stroke of Midnight is better than Expose to Daylight.
Seal of Cleansing or Aura of Silence are targets for Zur to tutor up to get rid of enchantments and artifacts.
Sevinne's Reclamation and/or Sun Titan could be worth considering for getting key permanent cards back from your graveyard.
SufferFromEDHD on Locked in here with Me
8 months ago
Epic! Juzam Djinn as your commander!
Oubliette Arabian Nights removal
Imp's Mischief Izzet redirection
Feed the Swarm enchantment removal
Death Pit Offering anthem effect for a creature light Voltron list
Shizo, Death's Storehouse evasion
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