Aethertorch Renegade

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Aethertorch Renegade

Creature — Human Rogue

When Aethertorch Renegade enters the battlefield, you get (four energy counters).

, Pay : Aethertorch Renegade deals 1 damage to target creature.

, Pay symbol;energy: Aethertorch Renegade deals 6 damage to target player.

Argy on Pioneer Pummeler

4 years ago

Aethertorch Renegade may be an alternative win con.

I like it better than Voltaic Brawler , which can only be pumped up once - note that it has a triggered, not activated, ability.

Chobuzzness666 on Jeskai Thopter's Combo

5 years ago

I finally opt for the Aether Theorist instead of the Aethertorch Renegade.

Pabs4444 on Jeskai Thopter's Combo

5 years ago

Cool list. Surprised that there's no Saheeli Rai for considering her ability to help combo off. I'd reccoemd 1-2 copies of her, possibly taking the place of Gideon. Both Aethertorch Renegade and Maverick Thopterist synergize well with the deck. Yes, I know creatures die to removal, but you have enough control elements in your deck to protect it as well as the fact the creatures help get uses out of Decoction Module. Good luck with the deck!

razelfark on DeathStar

5 years ago

If you want to try and be a spell heavy deck then I have a couple different ways you could try to take it. There is a spellslinger style deck that uses energy you can try to use or you could go a mage focused route. The spellslinger deck tends to be a slower deck build that also focuses on control and getting extra resources or damage from casting spells while the wizard deck option is less about control and more about rushing your opponent before they have much opportunity to respond.

Card ideas for the energy deck:

Artifact:Dynavolt Tower

Instant: Harnessed Lightning, Shock, Lightning Strike

Sorcery: Fight with Fire

Creature: Firebrand Archer, Aethertorch Renegade, Aethergeode Miner

Card ideas for the wizard deck:

Creature: Ghitu Lavarunner, Soul-Scar Mage, Ghitu Journeymage

Instant: Shock, Lightning Strike, Wizard's Lightning

Obviously the card suggestions don't tell a complete deck but can give you ideas of what you could do with them if you wanted to go those deck styles. If you wan't an idea of what I do for a white/red deck I call it Boros Path Of Mettle. It is an aggressive aggro deck with lots of focus on haste creatures that also makes it hard for my opponent to counter attack once I flip Path of Mettle  Flip into Metzali, Tower of Triumph. The deck has shown great results winning me first or getting in the top 4 consistently before Dom came out, but I haven't played it since because I have been testing crazy combo decks and Sap hoard decks.

If you have any questions I will try and help when I can.

Pabs4444 on Jeskai Energy Standard - Thopters & Walkers

5 years ago

2 copies of Favorable Winds might work well in the deck. Aether Chaser and Aethertorch Renegade can also work well in the deck. Possibly a few Panharmonicon to help more with the odds of the infinite combo. Good luck with the deck!

Pabs4444 on R/G Energy Pummeler

6 years ago

Why no Heroic Intervention, Woodweaver's Puzzleknot, or Lathnu Hellion? I like how your deck is not too reliant on Pummeler for the win. I have a similar approach, but moreso for the sideboard. I like the creative support such as Khenra Charioteer and Aethertorch Renegade. I have wanted both, but I have not been able to find a spot for them. You may also like the idea of Aether Chaser with it's first strike ability making it hard to kill and providing that early energy.

Pabs4444 on Every Day I'm Pummelin'

6 years ago

Thank you for all of your input! I will definitely add at least another land into the deck. i'll probably add another Rootbound Crag and see how that works. The ability to come in untapped is huge, especially after side boarding in my higher cmc creatures.

Although I do wish Insult and/or Destructive Tampering were 2 cmc, that would probably be way too overpowered. Also, casting either of those spells is to win the game on turn 4 or 5, so I don't think 3 is to steep of a price to pay. I currently have kept in Insult due to it being a little more versatile by not being useless when the opponent has no blockers. Also, Insult can work as semi removal just because of how many creatures would need to block one of mine in the fear of pump spells with trample.

Glad you like Aethertorch Renegade. Do you think it deserves a sideboard/mainboard spot? Also, do you think decoction module is too slow for this deck? i've considered side boarding it, but considered how opponents will probably side in artifact removal, it would not provide much of a benefit, especially with Woodweaver's Puzzleknot in play. While on that note, I also applaud you foreign able to run U/G. I found making a deck super difficult due to Glassblower's Puzzleknot making that one less energy which can be critical when it comes to pummeler. Also, the inability to do damage to the face seemed hard, but the control aspect of it definitely has a high appeal especially in certain metas.Thank you for reminding me about Naturalize! I forgot it also takes care of enchantments which was one of the main reasons I had Appetite in the sideboard instead of Abrade.

djnewellmit on Every Day I'm Pummelin'

6 years ago

I agree that Servant of the Conduit is still essential to the function of the deck, but you still need two other lands to put her on the battlefield. I can see you've put a fair amount of thought into the land count, which was my original worry, and I completely understand wanting to run the deck a little lean to keep the action coming. That's where I think Sheltered Thicket can help as a hedge bet on the land count. But I can see where you are trying to run fast as well as lean, so the tapped land may not fit your style.

I had not seriously considered Aethertorch Renegade, but I can definitely see that guy doing some serious work in this deck. As you mention, he comes in with plenty of energy, provides another body, and has some very useful energy abilities.

I think Destructive Tampering could be useful in the maindeck, although its 3-CMC cost may prohibit stringing together a couple more pump spells along with it (but Insult has the same drawback). The ability to prevent a bunch of ground creatures from blocking can win you the game, and its second mode to destroy an artifact will come in useful; I've been seeing plenty of Azor's Gateway  Flip, Thaumatic Compass  Flip, and Treasure Map  Flip both online and at my LGS. Speaking of artifact removal, I have swapped out my Appetite for the Unnatural for Naturalize in the sideboards for all the decks I was running it in. In a deck with a lean land count like Pummeler, the one-lower CMC is usually significant. It's a great end-of-their-turn play against all the white removal: Cast Out, Ixalan's Binding, and Baffling End.

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