
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Mana Confluence
Land
, Pay 1 Life: Add one mana of any colour.
Bliss266 on
Give a Land, Take the Game
5 days ago
Land Update
Cut: Izzet Boilerworks Temple of Epiphany Gruul Turf Simic Growth Chamber Myriad Landscape Island Bala Ged Sanctuary Flip Island
Add:
Ketria Triome
Forest
Breeding Pool
Scalding Tarn
Mana Confluence
Kessig Wolf Run
Academy Ruins
Minamo, School at Water's Edge
FadingReality on
volt
6 days ago
Extra Land Options
doublecaxwhy on
My goth anime girl phase
2 weeks ago
Papalymo Totolymo for Baral, Chief of Compliance
Scrawling Crawler for Thunderclap Drake
Archaeomancer for Solve the Equation
Thought Vessel for Midnight Clock
Soul Shatter for Professor Onyx
Replace all artifact lands, Buried Ruin and Mana Confluence (way too expensive) for Fell the Profane Flip, Sink into Stupor Flip and basic lands
FadingReality on
Dragons, Dragons, Dragons
2 months ago
I forgot to mention this in the above post, but Archdruid's Charm is also grave hate because it can grab your Bojuka Bog at instant speed. Card does so much work.
Anyway here's a list of lands worth taking a look at. Main reason for this second post.
Maelstrom of the Spirit Dragon
Horizon of Progress Taps for literally any mana (even colorless since it says "mana of any type" instead of "mana of any color"), can ramp you (!!!!), and can draw you a card in a pinch. Super good.
First two are for ramp/dragon stuff respectively. Last 4 all make your mana base stronger and more consistent. Also, when The World Tree comes online, all your lands that hurt you (cracking fetches, Ancient Tomb, Mana Confluence, Horizon of Progress, etc will no longer hurt you. They will now have the new ability "add one mana of any color" and you can pick that ability so that the lands don't deal damage to you.
ThassaUpYo@ssa on
Angry Birds
3 months ago
Very good question. Typically, I don't have an issue with mana, granted that's been with 36 lands in the list vs. 35 - I just added Mana Confluence back in over Chance for Glory as I have a couple ways to duplicate Kaalia of the Vast's triggers which is pretty close to an extra combat minus the "you lose the game at the next end step" condition in case things go south. Maybe World at War or Aggravated Assault?
I also run a significant amount of protection spells/effects to help keep Kaalia of the Vast alive, so maybe I cut make a cut there for another land and/or more card draw?
Finally, I really appreciate you and SufferFromEDHD's input here!
GenesisEST on
Auntie Blyte, Bad Influence
7 months ago
So you are aware, cards like Hall of the Bandit Lord , Mana Confluence and Ramunap Ruins don't buff Auntie Blyte as "Pay life" is part of the cost and is not the permanent itself doing damage to you.
FadingReality on
Dragons, Dragons, Dragons
11 months ago
I like every single creature in the deck at this point. I have 5 suggestions: 4 for your land base and 1 for removal. Somewhat expensive suggestions but nothing too crazy.
Have (2) | Azdranax , jhTheMan99 |
Want (4) | TechNoble , XxSirKittehxX , pnkghst9 , reikitavi |