Loxodon Warhammer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Loxodon Warhammer

Artifact — Equipment

Equipped creature gets +3/+0 and has trample and lifelink.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

NV_1980 on Blackblade Returned

22 hours ago

In its current form, this deck is going to have a very hard time winning any games. The most important reason for this is that you're running a voltron deck with an expensive-to-cast commander with no alternative win-conditions. This could still work, but only when you make sure of the following:

  1. Make your defense nigh impenetrable: make sure that attacking you is the last thing opponents want to do. There's a number of deterrents within the Esper colors. No Mercy is an extremely potent one. More taxation cards (like the Ghostly Prison that you've already included) will also work well. Propaganda, Windborn Muse, Archangel of Tithes and Norn's Annex are all great for this. To prevent opponents from going (very) wide against you, you could also consider Archfiend of Depravity, Crawlspace and even Silent Arbiter.
  2. Make Dakkon very hard to kill: you've already added a few means to give him protection and hexproof, but since you're so dependent on him, it wouldn't hurt to add even more defensive measures. I'd consider main-boarding Bastion Protector, Darksteel Plate, Lightning Greaves and Champion's Helm. Instead of the equipment, you could also choose to add more counterspells in case opponents try to get cute with spot-removal. An Offer You Can't Refuse, Counterspell, Swan Song, etc.
  3. Make Dakkon almost impossible to block: what you really want in the end, is to kill your opponents with commander damage. There are fun ways to make sure you succeed at that. Auras like Aqueous Form or Spirit Mantle for example. Equipment like Trailblazer's Boots work extremely well too. Instead of these one can add more trample (or flight) enablers like Loxodon Warhammer.

Lastly, I think you can cut down your lands to say 37 and replace the 3 lands you cut with Talismans (Talisman of Dominance, Talisman of Hierarchyfoil, Talisman of Progress), so that you can get Dakkon out a bit quicker.

ToastedBagl on Burnt Eggs

2 months ago

Shattering Spree, Abrade, Volcanic Fallout (vs tokens), Basilisk Collar, Loxodon Warhammer, and Grafted Exoskeleton would be really helpful for this deck.

berryjon on Space Bug Serves You Hard Draft Chaff

5 months ago

Sunforger is an odd choice given there are only five viable targets. But while they are all good targets, it seems risky for that line to play. Perhaps Shadowspear, Loxodon Warhammer or Basilisk Collar to give your Commander Lifelink? Dishing out 9 damage with each activation and gaining that back would be a good thing.

Meat_Face on Speedy Eldrazi EDH

6 months ago

Profet93 - Thanks! There are a few here I was unaware of.

Doubling Cube has been hit or miss, and i was considering scrapping it anyway.

I just picked up a few more cards the other day, waiting to sub them in. Belbe's Portal, Wandering Archaic  Flip, Quicksilver Amulet, and Sword of Feast and Famine are all out. Loxodon Warhammer is a card I loved when it first came out. It's in too many of my decks and needs to be replaced by better cards, I understand this... But I really like it...

The land suggestions are good, I'll make some moves and update the decklist shortly.

And I'd love to add a Grim Monolith, but I've got more important things to dump $500 on. Insane what those are going for.

Thanks again for the suggestions. Sometimes you just need to hear that your elephant hammer is unnecessary in order to make a change.

king-saproling on Only Slightly A Richard

2 years ago

Cool deck. Personally I would make these swaps:

Dunedain Blade -> Pariah (put Pariah on Tajic and you will never take damage)
Starfield Mystic -> Unquestioned Authority (makes Tajic unblockable)
Geode Golem -> Ornithopter of Paradise (gets Tajic out a turn sooner and can help trigger his ability)
Butcher's Cleaver -> Loxodon Warhammer (strictly better)
True-Faith Censer -> Conjurer's Mantle
Heavy Mattock -> Horn of Valhalla
Commander's Authority -> Forth Eorlingas!

lespaul977 on Lonely Wolf

2 years ago

I think you’ve got a cool idea here. If you’re only going to be attacking with one creature at a time, I would recommend adding in more cards that give your creatures trample. I think something like Ancestral Anger would be a good sorcery option, and Loxodon Warhammer, while mana expensive, might be a good equipment option. Have fun with the deck!

ViscountVonSausageRoll on Punch through

2 years ago

So, I gave this another look since we talked.

I think there's too much theme-consistent stuff vs practical-stuff. For example Mage Slayer is on-theme, but practically speaking it's inferior to Loxodon Warhammer or Blanchwood Armor here. Mage Slayer's primary benefit in a deck is that is deals unblockable damage. Your dudes already are punching through, Mage Slayer is just doubling their power here.

Which could be fine, but Lone Wolf and Pride of Lions have a power of 2 and 4. That's not enough to win the game rapidly anymore.

Blanchwood Armor would fucking destroy here (even more so if you tossed out Talisman of Impulse for even more Forest ramp). Personally I'd cut something out somewhere (Prolly Talisman of Impulse and/or drop down to 2-of Thorn Elemental) to cram in some way of protecting your dudes. Rhox regenerates, but the other dudes are just screaming to get Go for the Throated

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