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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Life from the Loam
Sorcery
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)







Andramalech on
Uncouterable Reanimator
1 month ago
Sliverguy420 didn't mention any removal despite saying you needed some- I recommend you include Unholy Heat, or potentially something like Krosan Grip so that you can stop the chaining decks like Storm from piling over you. Things like Force of Vigor help you for casting-for-free, and helping prioritize other slots of the deck. I don't know what budget you have at your disposal, but in terms of reanimating, I recommend you use a Sultai () shell to get the most out of your reanimating potential. Reanimate,Entomb,Animate Dead,Victimize are all considerable options for the prospect of bringing stuff back from the grave.
Don't forget that Graveyards are super easy to target, and having slots for your sideboard to counteract Graveyard removal are super important. Endurance would be a perfect inclusion for that role. Other cards that may help are Feldon's Cane, and Gaea's Blessing.
Best of luck with your deckbuilding, and don't forget that Life from the Loam also exists to help you snatch lands for casting on curve, while also filling your graveyard in order to have more reanimation targets.
Andramalech on
Mono green superramp
1 month ago
eww... alright, lemme help.
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Elvish Mystic / Llanowar Elves - maybe spring for the Birds of Paradise if you can. Fyndhorn Elves do the exact same thing at this point.
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Arbor Elf and then included Utopia Sprawl, maybe use Sakura-Tribe Elder. Satyr Wayfinder also provides the same utility here.
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Fanatic of Rhonas can also help.
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You're likely going to want to include Arboreal Grazer and the typical Flare of Cultivation.
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The other thing that might help considering the intention of your build, is it seems you've overlooked Dryad Arbor and Green Sun's Zenith.
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Your game winners/closers are Dungrove Elder, Lumra, Bellow of the Woods and Cultivator Colossus.
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Maybe consider Scapeshift, Ayula's Influence, Life from the Loam. Cheers!
DreadKhan on
3 months ago
Maybe Manamorphose x2 as a way to turn 1G or GG into BB for your Hexmage? Maybe Sakura-Tribe Scout? I feel like hitting land #3 early is pretty key here, and just generating ramp could let you use something like the aforementioned Sowing Mycospawn that capwner brought up (or tutoring up a Thespian Stage and activating it the same turn).
When I test this vs Pox (and Discard with lots of Edicts) decks it feels like you'd benefit from Life from the Loam, maybe the sideboard could house a few? The issue is that decks that run +10 Edict effects can easily deal with a single big creature (and they don't target), I will say Duress would help vs such effects, but Life from the Loam can get back Dark Depths and whatever else is relevant in your GY, and if Loam is in your Graveyard you can use it's Dredge ability to try to dig for a combo piece.
Cool list!
Flarhoon13 on
Dredgefall Windgrace (Land reanimation)
5 months ago
Having completed my quest to play all 52 of my decks, I decided to try getting a win with all of my decks.
Sep 20
Dredgefall Windgrace: win. Giant Torment of Hailfire after ramping to 20 lands including Glacial Chasm, Cabal Coffers and Urborg, Tomb of Yawgmoth. So much ramp this game: Life from the Loam, Azusa, Lost but Seeking, Far Wanderings, Hour of Promise, and Boundless Realms. My losers' record goes to 4-8
multimedia on Should Muldrotha Eldrazi be Sac …
5 months ago
Self-mill and reanimation are directions to consider expanding. However, before you think about them consider first focusing on more ramp (0-3 CMC)?
Muldrotha is 6 mana and you have very few lower mana cost ramp spells. Scions aren't really reliable ramp since they only give you a burst of colorless mana after being saced. Consider more ramp that you can use more than one turn? More ramp like this can help gameplay, make it easier to cast your higher mana cost spells especially Muldrotha and give you more mana to cast different spells from your graveyard when you control Muldrotha. Consider at least 12 ramp sources?
- Birds of Paradise
- Bloom Tender
- Lotus Petal
- Arcane Signet
- Fellwar Stone
- Sakura-Tribe Elder
- Harrow
- Springbloom Druid
- Farseek gets Triome
- Nature's Lore gets Triome
Carpet of Flowers is powerful mana generation in multiplayer Commander.
Another direction to consider is to play more effects that let you play more than one land a turn. This makes Life from the Loam more powerful since you're filling your hand with lands.
Eternal Witness is really good with Muldrotha and self-mill since it gives you access to any card in your graveyard, a nonpermanent spell such as Diabolic Intent that you can't cast with Muldrotha.
Doombeard1984 on
The Bog of Eternal Stench
5 months ago
Hi there,
I too have a Dredge deck and thought I would offer my 2 pence worth (for what its worth lol).
So there is a couple dredge cards you may be missing, or may have considered and not put in.
Especially think Life from the Loam would be a really good include as you are wanting their to be lands in your graveyard, but you may need them out.
May as well also go for the whole group of Cycling lands (like Tranquil Thicket) as you will be able to trigger draws, which then let you dredge more.
The card I use as a commander could work in your 99 - The Mycotyrant. Gives you tokens for putting permanents in your graveyard. (Here is my deck if you fancy a little look Fungus, Among'us - Mycotyrant Dredge/Descend.
With Dakmor Salvage, if you have The Gitrog Monster and Skirge Familiar you can essentially have infinite mana, as you discard the Salvage - in place of draw effect from Gitrog, Dredge Dakmor back to your hand netting 1 further card in your graveyard, and then can repeat as much as you wish.
Hope thats useful at least - And of course a thumbs up for 1. Being Golgari, and 2. Being Dredge
SlangNTrees13 on
Embers of Queen Disa (Best Win Pyro EDH Primer)
8 months ago
Also taking a second look at Uurg, Spawn of Turg now, because it is growing on me that it can also be used to rescue an early Boseiju, Who Endures we had to play as a land when we have Crucible of Worlds or Life from the Loam about.
leovolt884_ on
Dandan dredge
9 months ago
Bookrook I just meant any dual land of choice, shocks probably work best also to speed up the game since you'll need a lot of attacks with Slitherhead. The new ping lands could also work but they're slow. A new suggestion is if you want the effect of Endurance, run Blessed Respite instead. It's a fog that has the shuffle graveyard into library stapled on. Just because a 3 mana 3/4 could really quickly change the pace of the game. For Thoughtseize I'd suggest cutting at least one Life from the Loam because they probably won't see a lot of use with reshuffling the graveyard into the library and they can be cast effectively from the graveyard anyways. Maybe one Set Adrift also. I think it can clear too many cards out of the graveyard. It also has very little upside in its actual effect since its a sorcery and your opponent is just going to redraw that same card as soon as you pass the turn. The effect would be more interesting gameplay wise on an instant to set up your own draw. Codex Shredder feels a bit too slow especially with so few ways to set up draws that the instant speed mill doesn't have use other than filling the graveyard which other cards in the deck do better. If you want to up the complexity and interaction, add in some card draw, so players aren't sitting with empty hands in what is going to be a very slow game as well as add in card selection with Ponder and Brainstorm (which would be incredibly powerful considering since it lets you basically choose what your opponent will draw and what you will draw next turn at instant speed). If you do this keep the Codex Shredder at 4 copies, cut the Set Adrift altogether or replace it with an instant of the same effect, and maybe consider Clear the Mind instead of adding Blessed Respite. Also I believe traditional Dandan is run at 80 cards so bringing this list up to 80 would be super fine if you add in card draw and card selection. That being said it would really up the blue presence in the deck making lands a bit trickier :>
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