Kykar, Wind's Fury
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kykar, Wind's Fury

Legendary Creature — Bird Wizard

Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.

Sacrifice a Spirit: Add .

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StarRushford on Elsha, Spin Top

2 days ago

legendofa I know my friend's deck uses Sensei's Divining Top, Omniscience, and Enter the Infinite, so I could get one of my combo pieces, or steal one of their combo pieces.

Oh, I just realized it said creature card, I'm blind lol. Being removed right now.

Crash Through would be very good if I am running Narset, Enlightened Exile as my commander, or have Jeskai Ascendancy out.

I'm switching Jace, Architect of Thought and Bribery out.

As for whether unblockable or trample is better, probably unblockable, as here are the current common decks:

My friend: a Merry, Warden of Isengard and Pippin, Warden of Isengard token deck, or Sliver Hivelord slivers deck.

My mom: Kykar, Wind's Fury deck, or a Krenko, Mob Boss krenko deck.

My dad runs a Hazel of the Rootbloom token deck, a Tergrid, God of Fright  Flip discard deck. Sometimes a Kydele, Chosen of Kruphix *f-etch* and Thrasios, Triton Hero draw deck.

StarRushford on legendofa

1 month ago

legendofa sorry I was reading an article.

I just got a job, so I'm willing to spend up to $10 on a single card, up to about $60 dollars of improvements at a time.

I usually play against combo decks. Here's my common opponent decks:

A Tergrid, God of Fright  Flip control deck.

A Kykar, Wind's Fury combo deck.

A Rhys the Redeemed token deck, sometimes headed by Ghalta and Mavren tho.

A Hazel of the Rootbloom token deck.

a Sharae of Numbing Depths control/stun deck.

And a very budget Sliver Hivelord sliver deck.

I usually play Baird, Steward of Control, Me, The Mighty, or Valduk, Keeper of Equipment.

Hypersayia9001 on Kykar kicks ass (Suggestions needed!) (Budget)

7 months ago

As a general addition, it always helps to keep your win condition in consideration when deciding on what cards you want to use in a deck.

Looking at it as is, I'd say you primary goal is to storm out your board with tokens form the likes of Young Pyromancer, Third Path Iconoclast and Kykar, Wind's Fury themselves, using the spirits Kykar gives you to help fuel a storm off.

This in mind, I think you'd actually want at least another full-board haste granter like Rising of the Day so you have an easier time swinging out when you go through a turn building a board state, and a few more 1 mana red cantrips like Expedite

kpres on Commander Deckbuilding Advice - A …

9 months ago

leon_bulminot, my 10% rule is "20% unless it interacts with the commander" and I end up including very few "win-more" cards because of that. Perhaps I should be more lenient? Take Anointed Procession for example: If I cast this card, it does nothing by itself. If my commander makes tokens (e.g. Kykar, Wind's Fury or my deck is making tokens, (e.g. Trostani, Selesnya's Voice, then it makes sense to include it.

For a while, I had been keeping Rooftop Storm in my Nevinyrral, Urborg Tyrant deck because it lets me cast my commander for free, and this combos infinitely with an Ashnod's Altar in play, making infinite zombies or wahtever. But, as I took the zombies out and replaced them with more non-zombie aristocrats, I decided to finally remove the card. Again, just not enough interaction with the rest of the deck. Win-more cards are deckbuilding traps, in my opinion.

outofnothing0 on Memmmnaarrch!

10 months ago

@Profet93: Thanks for the upvote!

-#1 & #3: These were already in the deck but you've reminded me to update my deck description to reflect the newer tech. Thx!

-#2: Honestly I've never considered copying the Sensei's Divining Top card draw as I thought the bounce was part of the cost... I'll have to reconsider putting it back in. Thanks for the suggestion!

-#4: I've considered running the Mystic Forge draw combo here but I honestly don't think I can justify it with the number of artifacts I run... I'm currently running that in my Jeskai Kykar, Wind's Fury eggs deck: Kykar, Wheels Fury and my colorless Karn, Silver Golem deck: Karn on the Cob which both have waaay more artifacts.

-Mystic Remora: never really been a huge fan of this card without being able to abuse it but definitely always worth thinking about.

-Misdirection: I've played with this in high tier games for quite a bit in my Zur the Enchanter deck: Zur's Perfection and have found that it's usually not worth the slot... powerful as it may seem.

-Snapcaster Mage: I actually recently took him out but I really want to put it back lol. Having some trouble tweaking things at this point.

-Karn, the Great Creator like you said can hard lock; also it's static ability ruins artifact decks. My play group meta can very easily with multiple decks use this against me which is why it's a definite no for this deck.

Thanks for the suggestions!

legendofa on Narset, Enlightened Master (Equipment)

1 year ago

Battlemage's Bracers might not fit perfectly, unless I'm missing something. Narset has a triggered ability, not an activated ability.

I'm outlining a Equipment deck around Kykar, Wind's Fury, and this deck is giving me some ideas and inspiration.

Azoth2099 on Miracle Wizard | You shall not pass! (LOTR Theme)

1 year ago

StyxOG

Yeah man, dialing in the landbase is so crucial for consistency, it can't be overstated. Personally, I try to keep the curve on my decks below 2.00 if I can manage it, which allows me to cut down to 30 lands and retain speed along with ~10 mana rocks and perhaps a few rituals depending on the build. Your build's got plenty of rocks, don't be afraid to cut down a bit as you switch things up.

https://m.managathering.com/trilands/jeskai.html

Here's all the applicable lands within the color combo. Even upon refinement, I'd imagine that your deck will include a few that come in tapped under specific conditions like Spirebluff Canal & Training Center, but that's fine. Just be discerning as to how often they'll realistically come on untapped (quite often).

I'd obviously also recommend the 5-color lands like Mana Confluence & City of Brass if you can afford them or are willing to proxy them. Cheaper options like Command Tower, Spire of Industry & Gemstone Mine, Forbidden Orchard & Exotic Orchard aren't to be forgotten either.

The only colorless lands I'd consider on a budget are Crystal Vein & Emergence Zone. If budget/proxy constraints aren't an issue, I'd also consider Ancient Tomb, City of Traitors & Boseiju, Who Shelters All.

Also give Mystical Tutor, Enlightened Tutor & Gamble a shot for sure. They just got reprinted, they're super cheap right now! Speaking of sick reprints, Sapphire Medallion, Ruby Medallion, Pearl Medallion & Smothering Tithe have all seen big price drops lately. Gotta strike while the iron is hot, ya know...

Lastly, I'd recommend testing out fellow all-stars Elsha of the Infinite since you're running Sensei's Divining Top so heavily & Kykar, Wind's Fury, which can be utilized as both a wincon & and absurd value engine here with what you've already got going on.

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