Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Unstoppable Plan
Enchantment
At the beginning of your end step, untap all nonland permanents you control.
wozislightning on
Tappy Mill 2.1 (Phenax EDH)
3 months ago
Thank you for the suggestions! Psychic Corrosion and Mortivore were actually in the original list.
The corrosion was cut for Memory Erosion, mainly because the consistent card draw effects that you mentioned are large targets for my playgroup, so they rarely stick around. At that point, Memory Erosion often got more value over time.
Mortivore was cut for Nighthowler. The regenerate clause basically never came up (either cant be regenerated wraths or exile effects) and bestowing a Nighthowler to recover after some creature removal or wraths proved to be stronger in the long game.
Unstoppable Plan is an interesting one. At first glance, it looks like a "win more" card, but given that you can react to it on the stack makes it significantly better (tapping your creatures in response to the trigger, so you don't just tap all your creatures and have it removed with nothing left to block). Unsure of what to cut, but definitely worth testing in some capacity.
I've got some thinking to do!
Venum on
Tappy Mill 2.1 (Phenax EDH)
3 months ago
Happy to see another Phenax deck enjoyer.
May I suggest Psychic Corrosion, it's just too great with Rhystic Study / Mystic Remora to not have it.
Unstoppable Plan could also be a game finisher since you can tap your creature twice per turn for additionnal mill, wink wink Tree of Perdition .
Mortivore is also a great Creature for Mill deck AND you can regenerate when it dies.
Optimator on
Dead Girls Don't Cry
11 months ago
Here's all the new cards from Aetherdrift that you might want to consider:
On Wings of Gold - Temmet, Naktamun's Will - Wizened Mentor - Prophet of the Scarab - Lost Monarch of Ifnir - Accursed Duneyard - Stock Up - Unstoppable Plan - Cursecloth Wrappings - Cryptcaller Chariot - Monument to Endurance
guywitharock on
These aren't Homemade, They're made in bombfactory
1 year ago
You may want to consider some "mana dorks" for your commander in the way of easy-to-cast, different colored token creatures:
Also, there are some interaction-related convoke spells which are probably worth subbing in over other non-convoke options:
Depending on the direction you want to take, there are some cards which support a swarm strategy:
- Nadir Kraken pairs nicely with your extra card draw, and generates rare blue creature tokens for blue-color convoke mana.
- The Locust God god is nice for continual token gen, and again synergizes with your extra card draw while providing uncommon blue creature tokens.
- Oketra's Monument is nice in decks with a lot of white creatures, like yours, and adds continuous white token generation.
- Seraph of the Masses becomes a huge body that can just delete opponents without flying/reach blockers.
- Sublime Archangel can let swarm decks keep up pressure on opponents, even while you ramp. Throw out a random 8/8 token once per turn or whatever, forcing your opponents to deal with it, and it itself can become huge with Flying.
- Moonshaker Cavalry is basically a white version of Craterhoof Behemoth. One turn swing for the win.
- Massive Raid is a single-target bomb which uses your army of weenies, but doesn't cost much mana.
- Arabella, Abandoned Doll is a great bomb once you have a big board of weenies. Build up like 30 tokens or whatever, swing with Arabella and the swarm, kill the table. Or at a minimum deal a bunch of damage and gain a bunch of life.
- Divine Visitation is a non-bo with Arabella, but the upside is definitely worth it. Upgrade the token army.
- Angelic Aberration is similar but provides one-time additional ETB triggers if you lean into that more.
- Molten Gatekeeper is literally a second Witty Roastmaster but with unearth upside.
- Impact Tremors?? If you're really going that route with other cards, why not?
And here are some misc cards to consider:
- Jeskai Ascendancy can straight up give you free spells. Tap creatures for a convoke non-creature spell, Jes Asc untaps them on cast.
- Kykar, Wind's Fury can let you go mana-positive with non creature spells, which you have a lot of. Also pairs nicely with Quintorius, Loremaster which is on your current list.
- Skullclamp is an obvious draw engine for a token deck.
- Unstoppable Plan gets the weenies (and all others) back online on your opponents' turns, freeing up for instant-convokes or just blockers.
- Narset, Enlightened Exile is a cool way to get extra value from non-creature cards that end up in your graveyard.
- Mentor of the Meek is nice for potentially repeatable card draw in this kind of deck.


