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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Horn of the Mark
Legendary Artifact
Whenever two or more creatures you control attack a player, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
aldont on
The Glory of the Horde (Zurgo Ultra-Budget)
3 weeks ago
Heyo! I ran a very budget Isshin deck a year or two ago; Mardu tokens are fun! I leaned towards a more aggro/streamlined approach, but if that ain't the vibe here, don't even worry about all this lol.
A broader question is how much/little you want to lean into the different face commanders, if you want to push more towards Zurgo ping/card draw or Neriv's unique token names; that can really shape the direction of cuts/include.
Cuts-wise, Thought Vessel Elspeth, Sun's Champion,Phoenix Fleet Airship don't do much for the game plan. Cathars' Crusade is good, but it's gonna be soooo many dice in this deck. Rising of the Day feels like it would be rough to cast on curve even if it makes the mobilize tokens hit harder. I'm kinda iffy on Neriv, Crackling Vanguard and Selfless Glyphweaver Flip. As much as I love Brutal Hordechief I don't know if the attack drain trigger is going to be as good with all of the myriad/enters tapped and attacking stuff.
I think there's a lot of fun payoffs, but some of the token makers either show up later, or are conditional and need stuff to get them going, so having some other initial bodies you're not afraid of throwing into the red zone might help; combat is good, but also having a healthy number of sac outlets to let you have better control of which Zurgo mode might be nice?
As far as budget swaps go,Bitter Reunion for Fervor is some extra card selection, and then haste when you need it. Song of Totentanz for Tempt with Vengeance but it depends on if your playgroup is fun and gets tempted versus fringe utility as song's effect is split to make tokens/give EVERYTHING haste, so you can X=0 just to make a cool guy move faster...
Regarding boardwipes/mass interaction, white has some other proactive and sculptural ones and so swapping in Slaughter the Strong or Fell the Mighty for Hour of Reckoning can clear out some of the big bodies that make attacking hard. Treasury Thrull for Sun Titan is a silly one, ignore that lol. This one is a personal taste thing, but I might run Woe Strider as a second Viscera Seer over Morbid Opportunist, because that once per turn limit is frustrating.
Possible other budget things to look at: Horn of the Mark lets you dig 5 cards deep and look for a creature for every 2 tokens you send at someone; Devilish Valet Foul-Tongue Shriek Frontline Rush can just kill people dead; Woe Strider Dig Up the Body Blood for Bones are possible sac outlets.
Hope this helps lol
Farivoles on
Elves drenched in Blood
4 months ago
Hello,
I would heavily suggest Skirk Prospector . Also you can plan Warren Instigator
and Goblin Lackey and if you add Goblin Tunneler it can speed up your game.
You might also want a few draw cards like Idol of Oblivion and Horn of the Mark
raspberryfish25 on
Linvala, Giada, & Akroma
1 year ago
Hey I stumbled upon your deck and I figured I would give you some feedback. Overall, I really like your Giada deck but I worry that your mana curve might be to high especially since you are in white. have you looked at switching out some of your higher mana costed cards for lower CMC cards? Here are a few cards I run in my Giada deck that are lower CMC and have really packed a punch
Ramp
Dowsing Dagger Flip: Easy to flip because all your creatures have evasion.
Sword of the Animist: Gives you consistent ramp every turn.
Land Tax: While not technically ramp does a great job making sure you never miss your land drops and allows you to thin your deck of basic lands as the game goes on. I think Land Tax works well in a deck like this because of the large amount of basic lands you are running.
Card Draw
Mask of Memory: Since your creatures have evasion it is very easy to have it trigger each turn.
Conjurer's Mantle Same as Mask of Memory but also gives one of your Angels vigilance and +1/+1 which is more relevant than you would realize.
Horn of the Mark: What makes this card so unique is you get to draw a card for each opponent you attack with two creatures so you can draw up to 3 cards per turn.
Pyre of Heroes: While technically not card draw does allow you to "trade up" your weakest angel for another angel from your deck with one higher CMC
Protection
Together Forever: I can't express how strong this card has been in my deck. Since Giada is putting +1/+1 counters on your angels you can pull all your angels back to your hand in the event of a board wipe.
Win Conditions
Aetherflux Reservoir: Works well with your lifegain effects in your deck and allows you another outlet to utilize all the life you are gaining.
Angels to Consider
Wojek Investigator, Angel of Jubilation, Angelic Field Marshal, Firemane Commando, Serra Paragon, Thraben Watcher, Metropolis Reformer, Angel of Vitality, Serra Avenger, Segovian Angel, and Sephara, Sky's Blade. Most of those angels will help to lower your curve and allow you to play your angels faster.
Angels I Would Remove
Akroma, Angel of Wrath: Unless she is in there for flavor she cost way too much for what she brings to the table. Consider replacing her with Sephara, Sky's Blade.
Angel of the Dire Hour: Requires you to hold up to much mana, run an extra board wipe instead.
Angel of the Ruins: Same as above, she cost too much for the effect she brings.
Angelic Arbiter: I would only run her if you were going to double down on stax otherwise I think she is over costed.
Other Cards I Would Remove
Parhelion II: Cool card but to high of a CMC for the payoff.
Quicksilver Amulet: 8 mana to play and cheat out a creature seems like a lot. I think if you end up lowering your CMC of your deck this card will become worse.
Return to Dust: I would replace with Heliod's Intervention roughly gives you the same effect but will let you kill additional enchantments or artifacts if necessary, plus the lifegain can be helpful in your deck since you have a lot of lifegain payoffs.
minisnow on
Kethis?
1 year ago
Vona, Butcher of Magan, Shadrix Silverquill, Brimaz, Blight of Oreskos, Vish Kal, Blood Arbiter, Ria Ivor, Bane of Bladehold, Lotho, Corrupt Shirriff, Commissar Severina Raine, Minthara, Merciless Soul, Firja, Judge of Valor, Anduril, Narsil Reforged, Gerrard's Hourglass Pendant, Phial of Galadriel, The Celestus, Traxos, Scourge of Kroog, The Immortal Sun, Horn of the Mark, Kamahl, Heart of Krosa, Questing Beast, Untaidake, the Cloud Keeper, Drizzt Do'Urden, Kolvori, God of Kinship Flip, The Ring Goes South, Invasion of Fiora Flip, One Ring to Rule Them All, Goryo's Vengeance, Robaran Mercenaries, Yomiji, Who Bars the Way
Last_Laugh on
Isshin Attack on the Double
1 year ago
Looking a bit more over the list, you are pretty light on card draw. I'm with Crow and highly recommend Plumb the Forbidden and Breena. Karazikar, the Eye Tyrant and Horn of the Mark are 2 other options that are very good here on a budget.
Crow_Umbra on
Isshin for a Fight
2 years ago
I cut both Audacious Thief and Etali, Primal Storm a while ago and haven't really looked back or missed either. That's my personal taste though.
When I played Audacious Thief, I realized that it's basically a slower Phyrexian Arena without Isshin on the table; another card I don't really play much of any more. Etali is fun, but it's also very boom or bust. I've had some explosive plays with Etali, and I've had some whiffs. The lack of consistency, and vulnerability to removal for a turn rotation without haste was why I eventually cut Etali.
I've had Horn of the Mark on my radar, but haven't been in a rush to add it. There are definitely times where I'd rather be drawing into removal or protection effects more than I want more creatures. Regardless, digging through 10 cards to re-up on 2 creatures isn't too bad, but can be feels bad if you filter out other spells you may need at that point in the game.
Personally, I would keep Breena. I am biased because she's helped me close out a few games with her +1/+1 counters. My meta leans aggro, so my opponents more often than not let her stick around because they benefit, meanwhile I'm spreading counters out over my board, or stacking them up on Breena. Due to this benefit, people may aim whatever they draw into at each other instead of you. I've had games where she's reached 20+ power and proceeded to snipe other players once their life was low enough.
If anything, I'd replace Audacious Thief with Goldspan Dragon. It has Haste and Flying, it makes your treasures tap for 2 mana instead, and you're already running Professional Face-Breaker and Lannery Storm. The treasure support between those 3 is nothing to scoff at, especially if you can get at least 2 of them on the board in tandem.
Michigone on
Isshin for a Fight
2 years ago
Crow_Umbra, what are your thoughts on Audacious Thief? Does he often draw you more than 2 cards per game, or does he get chumped blocked to death the first time you swing with him? Are you even able to swing with him usually, or is the idea that he is basically combat tribute for his card draw? Would Etali, Primal Storm be more impactful? I know having your protection get hung out to dry in exile when you don't want it to could be a major bummer, but it's only two cards from your own deck. What about Horn of the Mark? Have you played around with that card at all? Also, I'm thinking about cutting Breena, the Demagogue. I feel like the 4 +1/+1 counters don't really benefit me as much as the two cards my opponents get to draw benefits them. I am thinking of cutting Breena pretty hard, and Audacious Thief feels like it may need to go too, but I don't want to go too creature light in the deck, as it really is about combat with creatures. Anyway, thanks in advance for any thoughts.
ergotoxin on
Shelob's Lair of Spiders
2 years ago
Thanks for the suggestions, Housegheist!
Great observation about the synergy between Shelob, Dread Weaver and the Commander. I'm putting her on my buy list! Same with Tear Asunder.
I'm not a fan of too many land fetches simply because they take way too much time, and this is already a defensive deck, so games are going to drag. After the update, I'm at 36 lands and 8 mana cards (9 if you count Deathsprout). I'll test it out a bit and see if another land fetch like Kodama's Reach or Rampant Growth could find a place in!
While Shelob's Ambush is very thematic, I'm still a bit unconvinced about this card. Instant deathtouch at 1 mana is great, but the food token seems redundant. I'll see if it will work.
Interesting suggestions about Horn of the Mark and Maskwood Nexus. I'll see if I can get these cards and test them out.
| Have (1) | Firebrids4sparx |
| Want (1) | beesaurs |






