Phoenix Fleet Airship

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Phoenix Fleet Airship

Artifact — Vehicle

Flying

At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.

As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

abanoxious on Verrak's Worst Nightmare | V-HOB

3 months ago

This deck is so sick! My favorite deck is an Orzhov deck built around land ramp and Cabal Coffers (Verrak, Warped Sengir isn't the commander, but he's in the 99), so I have a lot of love for this archetype! I see you have Forsworn Paladin in the Maybeboard, and I would definitely recommend giving it a try. It's been super impressive every time I've cast it. Given your land tutor package, I would also suggest Susur Secundi, Void Altar as an option. If you have Lashwrithe or Nightmare Lash, it could provide some game ending card advantage. Also, if you feel like you need a second (albeit worse) Expedition Mapfoil to add to the tutor package, you could play World Map.

Since you're already playing all the fetch lands, you could consider adding a small "sacrifice matters" package. Obsessive Pursuit has performed really well for me, and in this deck it could get Verrak, Warped Sengir chunking in for a lot of lifelinking damage early in addition to giving you card advantage. Phoenix Fleet Airship could also be interesting as an alternate way to close out games, though I'm not convinced it would be great here. You could also consider Fabled Passage as a way to support these cards. Of course, it doesn't work with Verrak, Warped Sengir, but it does with Sevinne's Reclamation, Brought Back, and Cosmic Intervention.

aldont on The Glory of the Horde (Zurgo Ultra-Budget)

9 months ago

Heyo! I ran a very budget Isshin deck a year or two ago; Mardu tokens are fun! I leaned towards a more aggro/streamlined approach, but if that ain't the vibe here, don't even worry about all this lol.

A broader question is how much/little you want to lean into the different face commanders, if you want to push more towards Zurgo ping/card draw or Neriv's unique token names; that can really shape the direction of cuts/include.

Cuts-wise, Thought Vessel Elspeth, Sun's Champion,Phoenix Fleet Airship don't do much for the game plan. Cathars' Crusade is good, but it's gonna be soooo many dice in this deck. Rising of the Day feels like it would be rough to cast on curve even if it makes the mobilize tokens hit harder. I'm kinda iffy on Neriv, Crackling Vanguard and Selfless Glyphweaver  Flip. As much as I love Brutal Hordechief I don't know if the attack drain trigger is going to be as good with all of the myriad/enters tapped and attacking stuff.

I think there's a lot of fun payoffs, but some of the token makers either show up later, or are conditional and need stuff to get them going, so having some other initial bodies you're not afraid of throwing into the red zone might help; combat is good, but also having a healthy number of sac outlets to let you have better control of which Zurgo mode might be nice?

As far as budget swaps go,Bitter Reunion for Fervor is some extra card selection, and then haste when you need it. Song of Totentanz for Tempt with Vengeance but it depends on if your playgroup is fun and gets tempted versus fringe utility as song's effect is split to make tokens/give EVERYTHING haste, so you can X=0 just to make a cool guy move faster...

Regarding boardwipes/mass interaction, white has some other proactive and sculptural ones and so swapping in Slaughter the Strong or Fell the Mighty for Hour of Reckoning can clear out some of the big bodies that make attacking hard. Treasury Thrull for Sun Titan is a silly one, ignore that lol. This one is a personal taste thing, but I might run Woe Strider as a second Viscera Seer over Morbid Opportunist, because that once per turn limit is frustrating.

Possible other budget things to look at: Horn of the Mark lets you dig 5 cards deep and look for a creature for every 2 tokens you send at someone; Devilish Valet Foul-Tongue Shriek Frontline Rush can just kill people dead; Woe Strider Dig Up the Body Blood for Bones are possible sac outlets.

Hope this helps lol