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Vintage | Legal |
Harvester of Souls
Creature — Demon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.



![Negan, The Cold-Blooded feature for Mentally Screw With Your Friends [Negan Primer]](http://static.tappedout.net/mtg-cards-2/secret-lair/negan-the-cold-blooded/mtg-cards/_user-added/femme_fatale-negan-the-cold-blooded-sld-16061198410.png)




firasnake on
Kaalia of the Waifu
2 months ago
That's what I'm going for!
For the mana, I think I've been hoping some of the indirect mana sources (blink or reanimate Lobelia Sackville-Baggins, steal mana rock with Yuffie, Materia Hunter, even out land advantage with Knight of the White Orchid, etc) would play out, but I definitely see what you mean. I added Arcane Signet and Orzhov Signet and added back Priest of Gix and Priest of Urabrask.
I can also see that I'm short on draw, and tutoring doesn't cover it. I strangely cut a few good options all at once and haven't noticed the hit yet, so good catch. I've added back in Matzalantli, the Great Door Flip (which also helps with mana), Minas Tirith, and Shilgengar, Sire of Famine, along with your suggestion of Harvester of Souls, which puts me at 12 card advantage cards. I don't suppose I should go much more than that since my reanimate options are supplemental card advantage, particularly later-game.
Thanks for the insight!
NV_1980 on
Kaalia of the Waifu
2 months ago
Honestly I don't think I've ever seen a Kaalia deck quite like this one.
Some general notes: The deck could really do with some additional mana-sources aside from your lands to make it a bit quicker. I tried to play-test it ten times or so and each time, I couldn't do anything meaningful until turn 3 or 4 at the earliest. Stuff like the signets (Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet and/or maybe the talismans (Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence could all be of tremendous value in this regard.
Then there's draw. Right now the deck contains maybe 1 or 2 actual draw resources. You also have 5 or 6 tutors; most of which I presume are meant to find you your combo pieces. I see you have blink options in here too, which allows you to reuse some of your tutors, which is nice. However, most EDH decks contain at least 10 or so card-advantage options to keep things moving along steadily during games. For this deck, I'd recommend CA-options like Bloodgift Demon, Dark Confidant, Harvester of Souls, Phyrexian Arena and/or Rakdos, Patron of Chaos. I can think of more, but these are quite expensive (money-wise) and considering the deck's current budget, those might not be suitable.
Hope this brew works for you, good luck!
BlueGriffon on
ognis, the goblins' lash
4 months ago
Deck is tuned and going well. Got killed first because i was scary. Considering putting in a small lifelink creature that I can grab with Rushed Rebirth, or just draw into. Because once that life goes, it gone.
Most notable interaction this game was casting Genesis Wave for X=12, which got countered by a Tibalt's Trickery. Which doesn't feel good, but does feel good if you know what i mean. also Atalan Jackal is a beast to drop early game.
Card draw was on point, just made a dumb attack decision and ended up unnecessarily killing my Harvester of Souls way before i should've.
i did notice that i've subbed out a lot of my targeted creature removal for other stuff. i didn't draw into any spot removal, which makes sense because i cut a bunch and i didn't draw an ass ton of cards. still happy with the removal level i think. will see about tweaking
DungeonMimic1993 on
Hey Jude
8 months ago
Thank you for the feed back DreadKhan, it reminded me that I haven't edited my digital version of this deck even though I changed my physical. I've updated the above deck to match my real deck and added some of your suggestions. First of all, You were 100% right about mana being a struggle and Judith being a kill on sight. I really haven't found any ramp in rakdos so thanks for the lands, i can see them building up fast. I also added Gadrak, the Crown-Scourge to produce mana off killing creatures. he's not very fast for mana but he is a good cheep blocker too.
Aetherflux Reservoir is definitely on my to-buy-list, but when i bought this deck I opted for the Bolas's Citadel instead.
I'll probably hold off adding Sensei's Divining Top because one; It's a bit out of my budget, and two; personally, I find combo wins to be a kind of disappointing way to end a game - at lest not as exciting as dealing 20 damage to everything with starstorm. But if you are someone who likes combos that is a very solid one to add for sure.
Shock for Flare is a pretty close swap, Flare costing more mana and doing less lifelink damage, but keeping cards in your hand. Once i add the charge up lands a two mana difference won't be as big as it is currently so i think that will make it worth it to replace.
Rite of the Raging Storm is going in for sure. Because the creatures will die at the end of the turn they will trigger cards like Deathbringer Thoctar , Massacre Wurm, or any other similar creature in the deck making it a must have. Not a card i would have found otherwise so thank you so much for suggesting it.
I could add Kothophed, Soul Hoarder so i have more a chance at drawing one, but Harvester of Souls does the same minus taking lots of damage making it a better option for me.
Because most of the card in here say "each" i can almost always get around Hexproof, Shroud, and Ward, and I have cards like Burn from Within to get around indestructible and Fanged Flames to get through protection so there hasn't been a time yet were there was something i couldn't kill, but you never know when your wubrg friend is going to play Progenitus so not a bad card to put in there if you come across something really hard to deal with often.
I really appreciate your feed back, I just played this deck yesterday and in a 6 player game, and came very close to a win if i had exactly 2 more mana or one more card draw, so everything you recommended is on point with what this deck needs.
TheVectornaut on
Tergrid - making cuts
11 months ago
You say you're going for more sacrifice than discard but the current list feels very much the opposite to me. If you are serious about wanting to make the deck more casual friendly, cutting all of the cards that exclusively care about discard does seem like the easy way to get down to 100. Having cards that do both like Rankle's Prank will probably be more palatable, even if the outcome is actually even more lopsided. As an aside in the event you do keep some discard spells, you'll be better off paying a little extra for the multiplayer focused options like Delirium Skeins vs. something targeted like Duress. Obviously, if you want to do a lot of 1v1, that evaluation changes. I like the idea of focusing on a sacrifice shell with all of Grave Pact, Dictate of Erebos, and Butcher of Malakir to ding opponents while you're sac looping your own creatures with various reanimator tools. Cards like Hell's Caretaker or Whisper, Blood Liturgist are favorites of mine since you can easily convert your chumps into discarded bombs or re-trigger ETB and death triggers. You have a ton of cheap Fleshbag Marauder-type cards and that's the real reason I'd recommend this angle. If you stick with at least some of the discard package, you can run plenty of Burglar Rat and Virus Beetle 1/1s to take advantage of Shirei, Shizo's Caretaker which is also conveniently good with Valgavoth's Faithful and other potential synergy pieces like Viscera Seer, Blood Artist or Zulaport Cutthroat.
I'll also list some other cards I'd consider cutting, regardless of the focus on discard or sacrifice. Crypt Ghast feels excessive here since by the time you can play it and untap on the following turn, there's currently only two cards that you wouldn't be able to cast anyway. Since I'm also recommending the cut of All is Dust anyway for being too symmetrical of a wipe for its high cost, I don't know that you'll need all that mana very often. The obvious counterpoint here are the x spells, but I'd urge caution on keeping too many of those too. Unless you're ending the game with a final enormous Torment of Hailfire, these types of effects can fall squarely under the "feels bad" category, or at least that's my experience. If you do want to keep them as wincons, you probably want even more cards like Ghast to improve consistency in reaching that goal. For somewhat similar reasons, I'd also consider cutting Dark Ritual
and Culling the Weak. Turbo-ing out your oppressive commander is exactly the kind of play pattern that earned the recent commander bans their new status. If the other players at the table feel like they have time to prepare potential answers to Tergrid, I think people will be much happier to play with you. And if you feel you need more mana and a way to sac guys you want in the yard, Ashnod's Altar and Phyrexian Altar are always an option. In terms of draw, I like engines that play off your deck's existing themes like Waste Not, Geth's Grimoire, Grim Haruspex, Harvester of Souls, etc. as opposed to once a turn effects like Dark Confidant or Phyrexian Arena. They may not always be more efficient but they're certainly more interesting. Necrodominance is an option I'd be careful with though since it has some anti-synergy with self-reanimator strategies. I like the idea of Deathgreeter to recoup some of the life loss from symmetrical pox effects and to benefit from mass sacrifice. I just think some of the previously mentioned options at two mana do the job better. Similarly, I feel that Osseous Sticktwister will accomplish less than some similar cards in the deck since your opponents are free to choose the life loss in a format that offers them plenty of life to spare. If you were going for a more explicit life drain strategy, I think the card could pair nicely with other 8rack staples. Unstoppable Slasher is another card that is only good if you're focused on dropping life totals quickly, and with no obvious ways to guarantee the damage gets through, I don't see this guy as being too impactful. The final card I'll mention is Mithril Coat. It makes sense on paper to protect your commander when you know it's going to get targeted. However, Tergrid is so feared at many tables that she's likely to get targeted and removed before you even have the spare mana to equip her. For this reason, I'd prioritize cheaper protection like Boots/Greaves. You could even try one of the many instants and auras that offer a one-time reanimation effect since those will also protect against your own sacrifice effects where equipment will not.
SufferFromEDHD on
Toshiro Umezawa Spellslinger Control
1 year ago
Per usual, the prophet of profitable suggestions comes through with a solid list! I will be making cuts to add these in this weekend.
Mastermind's Acquisition can get back instants that have been exiled by Toshiro effect.
Dash Hopes it's hard for me to not like this card but it never does what you want it to.
Liability when I was looking thru the collection this seemed like secret tech for a mono spellslinger strategy. The oracle text is "Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life." The deck is 1/3 spells, very light on creatures/enchantments and only 1 artifact and 6 lands have sacrifice costs. My opponents will not have these same ratios.
Mirrorpool = Gravebreaker Lamia, Harvester of Souls and Sedgemoor Witch are the main targets along with all the instants. No big payoff just a clone effect.
crusafix22 on
Kelsien Dead Shot (Help wanted)
1 year ago
Added: Drumbellower Harvester of Souls Mari, the Killing Quill Taii Wakeen, Perfect Shot Gift of Doom Phyrexian Arena
Removed: Jirina, Dauntless General Mathas, Fiend Seeker Akiri, Fearless Voyager Ob Nixilis, Unshackled Terminate Black Market
Have (1) | metalmagic |
Want (1) | Pare771 |