Fanged Flames

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fanged Flames

Sorcery

Devoid (This card has no colour.)

Fanged Flames deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

DungeonMimic1993 on Hey Jude

1 year ago

Thank you for the feed back DreadKhan, it reminded me that I haven't edited my digital version of this deck even though I changed my physical. I've updated the above deck to match my real deck and added some of your suggestions. First of all, You were 100% right about mana being a struggle and Judith being a kill on sight. I really haven't found any ramp in rakdos so thanks for the lands, i can see them building up fast. I also added Gadrak, the Crown-Scourge to produce mana off killing creatures. he's not very fast for mana but he is a good cheep blocker too.

Aetherflux Reservoir is definitely on my to-buy-list, but when i bought this deck I opted for the Bolas's Citadel instead.

I'll probably hold off adding Sensei's Divining Top because one; It's a bit out of my budget, and two; personally, I find combo wins to be a kind of disappointing way to end a game - at lest not as exciting as dealing 20 damage to everything with starstorm. But if you are someone who likes combos that is a very solid one to add for sure.

Shock for Flare is a pretty close swap, Flare costing more mana and doing less lifelink damage, but keeping cards in your hand. Once i add the charge up lands a two mana difference won't be as big as it is currently so i think that will make it worth it to replace.

Rite of the Raging Storm is going in for sure. Because the creatures will die at the end of the turn they will trigger cards like Deathbringer Thoctar , Massacre Wurmfoil, or any other similar creature in the deck making it a must have. Not a card i would have found otherwise so thank you so much for suggesting it.

I could add Kothophed, Soul Hoarder so i have more a chance at drawing one, but Harvester of Souls does the same minus taking lots of damage making it a better option for me.

Because most of the card in here say "each" i can almost always get around Hexproof, Shroud, and Ward, and I have cards like Burn from Within to get around indestructible and Fanged Flames to get through protection so there hasn't been a time yet were there was something i couldn't kill, but you never know when your wubrg friend is going to play Progenitus so not a bad card to put in there if you come across something really hard to deal with often.

I really appreciate your feed back, I just played this deck yesterday and in a 6 player game, and came very close to a win if i had exactly 2 more mana or one more card draw, so everything you recommended is on point with what this deck needs.