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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Hammer of Purphoros
Legendary Enchantment Artifact
Creatures you control have haste.
, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.

![Goblin Chieftain feature for [cEDH] Krenko, Mob Boss [[PRIMER]]](http://static.tappedout.net/mtg-cards-2/jumpstart/goblin-chieftain/mtg-cards/_user-added/femme_fatale-goblin-chieftain-jmp-15928023680.png)


Icbrgr on
Junior‘s First-Ureni of the Unwritten
1 day ago
this looks like is shaping up pretty great! i really like Urza's Incubator and Smuggler's Surprise they seem really cool in here. The only real suggestion i have from how games have gone for me so far with Ureni is more haste enablers like Hammer of Purphoros, Rising of the Day, Fires of Yavimaya or if available Arena of Glory/Lightning Greaves.... I have about 8 cards that do this effect and it has felt pretty good to consistently get 2 additional dragons in play just for casting/attacking with Ureni.
Craeter on
Spirit of Breeze's Blessing (Soul of Windgrace)
7 months ago
Woo I love Land decks, this commander is cool! Nice take on land sac / destruction. Here are some of my thoughts. I see Crucible of Worlds which is good, Conduit of Worlds is also worth considering for redundancy. Natural Emergence is my fav, but maybe not what you're going for here? Oracle of Mul Daya and Dryad of the Ilysian Grove are normally auto includes, and maybe Exploration. Some Tutor cards would also be useful to ensure you can pull key combo cards, IE Demonic Tutor, Beseech the Queen. Tbh I haven't explored Land sac options a lot, but doing some cursory searching Dreamscape Artist looks like it could be at home here (if running more basic Lands). Chain of Vapor, Demonic Hordes, Raze, Custody Battle, Hammer of Purphoros, Crop Rotation. Lotta cool stuff to consider, but great work with your list. Defs got me intrigued.
Nunu312 on
Mice with knives
8 months ago
I think the first thing to do is lose Teleportation Circle and Nahiri's Resolve. You don't actually have any enter battlefield effects that could use them, so the only thing they can do is de-equip your artifacts, which happens when they leave the battlefield. Offspring wouldn't work with it as that happens during casting.
Also Hammer of Purphoros seems like an expensive way to get haste, and I don't know when you would want a 3/3 golem from it. Similarly Ring of Thune looks cheap and good, but realistically wont have the time to put that many counters on things (it's more suited to a +1 counter/proliferate deck). Sword of the Squeak Is in a bit of the same boat, you only have about 5 1/1 creatures... so it goes best if you are generating tokens that make it work.
There are a few staples of equipment/aura decks that you're missing, Siguarda's Aid being the big one. Quite a few of them are creatures like Reyav, Master Smith, but we're trying to stick with the mouse theme so stuff like Brass Squire can help things work and looks significantly more mousy.
Another one is the Sword of series, the big one being Sword of Feast and Famine but I feel like you've already gone through them (be sure to remember that protection from red/white will remove your own enchantments). A moderate staple is also Shadowspear just because it lets you pierce hexproof and indestructible when you need to, on top of just being good and cheap equipment. The world of equipment is very wide.
I'm not seeing a huge amount of card draw, which means you will often be sitting there playing your one card per turn and losing agency in the game because of it. Puresteel Paladin (sadly not a mouse) is one of the big equipment draw cards, but I've found 10 sources of card draw to be good, meaning you should have at least one by turn 3 (even if you don't play it until later). I'm also fond of effects like Collector's Vault and Cathartic Reunion, which may be card neutral, but are reasonably cheap and let you play the right cards instead of just the cards you have.
Hexapod on
All My Friends Are Dead
8 months ago
Liking this build, I see you are still updating it so I am bringing in a few ideas.
You already have 2 enchantments that make you draw cards when your creatures impact, but if you would like to add consistency you could consider Bident of Thassa and The Indomitable. I actually like these more than Rhystic Study.
It seem like Impact Tremors would be a blast in here, pun intended.
All these spirits would most certainly be even more of a threat with haste. A Hammer of Purphoros would have the added benefit of an option to generate tokens.
Finally this seems to be a great place for Helm of the Host; having multiple instances of Kykar trigger would help fill the battlefield with those pesky flying spirits.
Hope this inspires you!
Quickspell on Build a Deck with Me …
1 year ago
If I may add a few other notes to your thought process.
- You said that you want to go infinite, and Ghired and Sunstrike Legionnaire or Midnight Guard would be you main line.
- You also mentioned other combolines such as Kiki-Jiki, Mirror Breaker and Zealous Conscripts.
At this point, you are already on the track of using known combos and putting them into a Naya shell. There are many other combos that can go with this, you just need to tutor for them.
Note that haste is an important aspect to this. Zealous Conscripts is much better than Hyrax Tower Scout or Sparring Mummy for this reason, even though both have cheaper mana value. Without haste, your million tokens will just be board-wiped. You could argue for redundancy, but the truth is that tutors and recursion such as Eternal Witness and Skullwinder are much better, because they add to your strategy with more flexibility.
Most creature tutors are green non-creature spells that search for green creatures. However, you want to keep the amount of non-creature spells low, because Ghired's ability doesn't apply to them. But there are some great tutors that can help you find your pieces:
- Defense of the Heart is great to outright win the game with Kiki-Jiki, Mirror Breaker and Zealous Conscripts. If you can produce a lot of treasure (which shouldn't be a problem with Ghired), Tooth and Nail does the same for 9 mana. Shared Summons tutors them to your hand.
- If you are considering Molten Duplication, there is redundancy with Twinflame and Heat Shimmer. All of them will be helpful for Ghired, but most importantly, all of them go infinite with Dualcaster Mage.
- Sunstrike Legionnaire can be found by both Imperial Recruiter and Recruiter of the Guard
- Midnight Guard can be found by Imperial Recruiter
- Both Imperial Recruiter and Recruiter of the Guard can also find Kiki-Jiki, Mirror Breaker
Most of these cards use ETBs. If you can give them haste - ideally with creatures - you can cast them, make use of their ETB, and directly tap them with Ghired for value. Anger comes to mind, Hellraiser Goblin is great (you won't be attacking, because you are going to tap your creatures with Ghired), Yarus, Roar of the Old Gods can be okay. As for non-creature spells, you have Mass Hysteria, Concordant Crossroads, Fervor, Rising of the Day. Though I would probably only consider Hammer of Purphoros as it can create tokens.
As for the token doublers, I'm not sure if they really fit the deck. Sure, they are staples for token strategies. But what's the point of making infinite tokens go double? Mondrak, Glory Dominus and Ojer Taq, Deepest Foundation
Flip will put a bounty on your head which is not a good thing in a combo-deck. You want to stay under the radar until you can go off.
Mondrak only doubles creature tokens, so you are not making more treasures. And the other doublers like Anointed Procession, Parallel Lives etc. will not tap with Ghired. Since you also want to put in all the other Naya-staple enchantments like Smothering Tithe and Guardian Project etc., you will just fill your deck with non-creatures that don't synergize with your commander.
Some cards worth mentioning are:
- Illusionist's Bracers
- Cloudstone Curio (create a creature token, return a creature with an ETB to your hand).
- Helm of the Host
Profet93 on
Kaalia of the Vast: Gasoline & Sunshine
1 year ago
Thank you for your quick response, I understand your position.
Regarding haste sources, while you do run flame village, I thought hall of bandit would be a potential form of redundancy in a land slot that frees up another slot. If you're considering anger, then why not just go for Hammer of Purphoros? Costs less, doesn't need to die (although harder to deal with in the grave) and can even make a token (for whatever that's worth)
Profet93 on
Mishra's Relentless Horde
1 year ago
This deck is very well put together, it's hard to provide any meaningful suggestions.
I think you should put Dockside extortionist in > Black Market Connections. I know you are testing it but I think the treasure token value from dockside outweighs any benefit from black market connections, especially a 3/2 token. Your avg cmc is 3.77 with about 10 ramp pieces. If you were to increase your ramp, it could help you apply the pressure.
At the risk of being too much lifeloss, Carnival of Souls?
How has Anger been playing for you? You don't have a lot of mountains so I wonder, would a Hammer of Purphoros be potential swap?
KongMing on
Myr Myr on the wall
1 year ago
Herald of Secret Streams and Akroma's Memorial should be added to your Wincon category. I also think you need maybe 1 or 2 more ways to give your field evasion to get the win when you can.
In that vein, I think you need more ways to exploit a big field in a single turn with Haste, which also makes your dorks go faster. You have access to Red, but only a couple ways to give Urtet Haste (and both are colorless to boot). Maybe a couple from this list will help: Samut, Tyrant Smasher, Alibou, Ancient Witness, Concordant Crossroads/Mass Hysteria, Hammer of Purphoros/Rhythm of the Wild, Nahiri's Resolve, Uncivil Unrest, and Winged Hive Tyrant.
(By the way, if you want to split it up into categories on TappedOut, do like this:)
# Category 1 Name
1x Card 1 Name (XYZ)
1x Card 2 Name (XYZ)
Great start, I'll keep thinking of more potential adds (Unwinding Clock?)
Have (1) | metalmagic |
Want (1) | mflint |