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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Goblin Recruiter
Creature — Goblin
When this enters, search your library for any number of Goblin cards, reveal them, shuffle, then put those cards on top of it in any order.
capwner on One-card wins
1 month ago
So here's an idea you may be familiar with...a one-card win: That is, a card that wins the game or initiates a winning line by itself without needing any other pieces. Just cast that one card and boom, you're in a position to win. This seems very OP because a 1 card combo is of course easier to assemble than 2-or-more card combos, and besides being easy to assemble I think it improves your resilience because it's easy to recur or topdeck a single card, and initial card investment is lower so you have more potential space in hand for interaction or a backup plan. The downside would be a lot of these either cost a lot of mana or require a lot of build around, or both. So some obvious examples of this would be cards like Tooth and Nail that tutor up multiple parts of a 2-part combo. Shared Summons is another card that, given enough mana, can win by itself say by assembling Heliod, Sun-Crowned + Walking Ballista. These double tutor cards are especially sweet because they can also find protection if you already have part of the combo or other tutors. I think Hoarding Broodlord is similar because it tutors for Saw in Half to find more combo pieces, so this wins by itself too. By extension, in the decks that have these, regular Demonic Tutor or Solve the Equation become a 1-card wins as well! Next there are some weirder ones...there's straight up Enter the Infinite which if resolved should certainly give you the ability to win on the spot with a million counterspell backups. On the opposite end of the curve, Doomsday initiates a combo line by itself but is slower; you either need to pass the turn or have a means of drawing a card to continue comboing. Similarly, Selective Memory in an all-spells deck can exile your whole deck besides Thoracle, then draw her and win next turn. Of course in the all-spells camp there's also Balustrade Spy, Undercity Informer and Goblin Charbelcher which can win on the spot, these are probably the best and actually competitively played archetypes, and Hermit Druid combos similarly. Hmm.... what else, I guess there are tons of 1-card combos with commanders, like Etali + Food Chain, Niv Mizzet + Curiosity, and so on. Those are pretty close to 1-card wins but I would say a different genre of combo than the ones I am discussing. Another card I think fits is Timesifter, with the right build this card can very likely result in a win by itself, though it is totally non-deterministic! I think as a 5 drop artifact, compared with the mana demands of some of the other cards mentioned, this is a very competitive option for a potentially game-ending effect on a single card. I love Timesifter lol. What else? Other tutors like Intuition and Gifts Ungiven can assemble breach combo by themselves in Jeskai decks with Sevinne's Reclamation. Ad Nauseam and other mass-draw effects scoop up huge portions of the deck and win from there. Anything that can tutor multiple times like Increasing Ambition or Razaketh, the Foulblooded can win by itself. Goblin Recruiter I'm pretty sure sets up Conspicuous Snoop combo by itself, maybe that's a win next turn one. Approach of the Second Sun but that's REALLY slow by itself. This far down the line I'm tempted to even say Stoneforge Mystic and/or Stonehewer Giant because you can play a line where you get Sword of Hearth and Home to flicker her, get Kaldra Compleat then get Worldslayer and that's baaasically a win 2 turns later from just a Stoneforge. On that topic, MLD spells in general come pretty close to being 1-card wins IMO by relying more on overall deck construction to out-recover opponents, so similar to a Timesifter resolving a Jokulhaups should usually win it for the MLD player if they built their deck right, and if nobody has Tef Pro <- another 1 card win here lol.
I feel like I've blabbed enough, I'd like to know which cards I've missed and what your favorite 1-card wins are? Or even cool Commander + 1 wins if you know of some lesser-known ones. Hey I guess Magda, Brazen Outlaw and Godo, Bandit Wardlord both win by themselves too, right? But kind of slowly, Godo needs haste and Magda needs dwarves/treasures. Also for commanders, I think both Captain Sisay and Sisay, Weatherlight Captain can assemble wins by themselves, slowly. Also Yisan, Wanderer Bard.
Anyways thanks for reading if you did, hopefully you got something useful out of this wincon rant. One-card wins are a big principle I try to use in my deckbuilding especially at higher powers and I think trying to enable the wackier ones provides some fun deckbuilding challenge and is really rewarding when you can pull it off.
Farivoles on
Quizas 1
6 months ago
Hello, may I suggest a few cards for your decklist?
- Warren Weirding since it's an interraction piece that goes back to hand with Wort ability.
- Goblin Matron even without seeking combo, it's an awesome goblin tutor.
- Goblin Recruiter like the matron but way better
- Warren Soultrader can let you ramp and take advantage of an opponent wrath.
- Munitions Expert Excellent Rakdos goblin that can replace a mono-target interraction piece.
The Matron and Recruiter might not fit a bracket 2 deck but the rest seems fine with any bracket. Have a nice day.
Balaam__ on
Behold A Great Red Dragon
1 year ago
Hmm, question kamarupa. Would Goblin Recruiter fetch Minion of the Mighty? Without looking up the rules, my gut says no because regardless of fantasy lore relations kobold ≠ goblin when it comes to reading the text on the card. If true, that diminishes its value, if only slightly. To be fair, I need to give this one a major tune up. Once it rotated out of standard I never gave it a second look, and I’m sure there’s much work to be done. I’ll add your suggestions to the maybeboard for when that time comes. As always, thanks for posting.
kamarupa on
Behold A Great Red Dragon
1 year ago
Goblin Recruiter, perhaps?
Hellkite Charger always seems like a nice one to have, too. Especially with Old Gnawbone, Savage Ventmaw and to a lesser extent, Goldspan Dragon.
TimelessLove on
Krenko's Goblin Meat Market
1 year ago
Here are a few cards I think you should consider:
Umbral Mantle, it's basically a cheaper Sword of the Paruns
Staff of Domination, it's also Sword of the Paruns but with a side of High Market and Skullclamp
Pashalik Mons, it plays like a Goblin Sharpshooter
Hordeling Outburst offers 3 goblins for 3 mana, better than Goblin Rally at 4 goblins for 5 mana, Goblin War Party even offers 3 goblins for 4 mana with a modular alternative.
Heraldic Banner and Patriar's Seal, colored mana ramp with a side of +1/+0 or untap respectively.
Quest for the Goblin Lord, a cheap and easy way to get +2/+0 on all your creatures. It helps the deck win even when you don't manage infinite.
Goblin Recruiter, tutor for goblins is terrific for the deck and stacks the top of your library letting you add Muxus, Goblin Grandee, you could play Goblin Recruiter and put 7 Goblins on top of your library, draw Muxus and either play him normally or cheat him with Warren Instigator or Goblin Lackey to cheat the top 6 Goblins on your library.
Mirage Mirror, it's more of what you want in the deck.
Necrosis24 on Goblin deck opinions
3 years ago
Muxus, Goblin Grandee is pretty great albeit high cmc when paired with Goblin Recruiter it can basically be considered a win con.
Also given you run Mana Echoes and Ashnod's Altar it may also be worth using Chromatic Orrery to make better use of the colorless pips. Unless you just plan on just going infinite with Staff of Domination or something along those lines then Chromatic Orrey isn't that necessary.
SteelSentry on
Krenko, Mob Boss
3 years ago
You have Goblin Recruiter and Kiki-Jiki, Mirror Breaker, so Conspicuous Snoop is an easy include for the infinite Snoop combo.
Necramus on
Muxus and the Moblinz
3 years ago
Goblin Recruiter and Kiki-Jiki, Mirror Breaker are must haves for this deck!
Ruby Medallion is another great add to discount the big boi in the command zone!
| Have (3) | Azdranax , metalmagic , gildan_bladeborn |
| Want (0) |


