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Shady Traveler FlipCombos Browse all Suggest
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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Stalking Predator
Creature — Werewolf
Menace (This creature can't be blocked except by two or more creatures.)
Nightbound (If a player casts two spells during their own turn, this game becomes day next turn during the untap step. When it becomes day, all permanents on the battlefield transform into their daybound side if they have one, and any new permanents that enter the battlefield will enter on their daybound side if they have one. Becoming day/night does not use the stack and cannot be responded to.)