Flamekin Harbinger

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flamekin Harbinger

Creature — Elemental Shaman

When Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.

Shorketh on $20 Sack of Elementals

11 months ago

https://www.moxfield.com/decks/lzmLKO7gs0mcqINQ5qLoXA

This is the version of the deck I'm workshopping currently, I bought all these awesome premise pieces from Mobizque and I'm just tinkering with it. Having 16 creatures when all the instants, sorceries and artifacts all revolve around them seems a bit janky, but in the end all you need is a Thunderkin Awakener and a Lightning Skelemental to cycle. Cards like Call of the Death-Dweller, Unearth, Lightning Bolt and Supernatural Stamina working to keep the thunderkin alive.

The early game is to establish your game plan using what you have in your hand and Flamekin Harbingers to get you there. Turn one Duress is always good but I didn't want to lean too hard into it. Getting a Skelemental by turn three is surprisingly consistent, and cycling it doesn't prove hard. From there you can begin raking in your benefits from damage and card draw. Incandescent Soulstroke allows you to do some fun Nova Chaser shenanigans. I'm still iffy and changing things around so I'm all ears for what people have to say.

Thank you Mobizque and assorted comments >:D

legendofa on Card creation challenge

1 year ago

Dromoka's Compleation

Enchantment

Whenever three or more creatures you control attack, create a 1/1 white Phyrexian Warrior creature token tapped and attacking. If a Dragon is attacking, put a +1/+1 counter on each attacking creature you control.

Dromoka's clan always relied on cooperation. Phyrexia offered them total unity.


Create an equivalent to the Lorwyn flamekin in a different element.

Lhunthane on Birgi

1 year ago

Hey here is some thoughts I have on the deck. The comments are through the lens of trying to be very competitive.

With Birgi, the strongest win condition is storming out and clapping all of your opponent's cheeks in one fell swoop. The best way to achieve this is comboing out as opposed to going for a lot of chip damage. Chip damage by its very nature takes time and is hard to make work in a competitive meta (maybe in some form of stax it could work). Your deck list appears to have its foot in both doors which is fun and cool, but ultimately reduces the overall lethality of the deck.

The problem with mono-red as a top-tier EDH colour is that it is very limited in tutors, which makes it difficult to find your win conditions consistently. To overcome this, a player needs to put in a few win conditions and the ability to dig for them in the deck. You really are on the right track I think with all the cantrip and impulse draw spells. Dragon's Rage Channeler filters like a champ in this deck, and synergizes very well with Past in Flames and Underworld Breach

You have Grapeshot which is great, but if you were to also throw in an Aetherflux Reservoir and Manaform Hellkite you would be set up. Grinning Ignus with Birgi, God of Storytelling  Flip gives you infinite storm. Add a Ruby Medallion to turn this into infinite mana, and a Impact Tremors or Altar of the Brood for an additional win con. Also quite funny with Sunbird's Invocation. You can tutor for the Ingus pretty reliably with Imperial Recruiter and Flamekin Harbinger.


So I realize this is turning into a small essay so I'll try to keep it a little briefer.

If you take the path of trying to combo, some cuts I'd make because they either are clunky, work towards a different win con, or just don't generate a ton of value are: Insurrection Captain Lannery Storm Quakebringer Toralf, God of Fury  Flip Blindblast Traitorous Blood Experimental Frenzy

If you are going to all-in commit to just combing off with ingus (which I think you should) also consider cutting: Sulfuric Vortex Stigma Lasher Solphim, Mayhem Dominus Torbran, Thane of Red Fell Mechanized Warfare

I can talk on and on and on about theory for this deck so just hit me up if you want more insight. You know what you're doing, so obviously ignore me if this "deck primer" doesn't suit you at all!

wallisface on Tunneling Reclamation

1 year ago

Some notes on your deck description:

  • You want to use two "[" signs on either side of a card to have them show as card link/hovers. for example if you wanted [Jace, Vryn's Prodigy] to show up as Jace, Vryn's Prodigy  Flip you need an extra "["/"]" on either side.

  • Getting a decklist to a 100% competitive rating as determined by this site isn't really at-all a good measure of a decks competency. Many tier-1 decks will only show as ~75%. It is always better to focus on actually make the deck competitively viable, instead of focusing on a number that gives you no indication of a decks actual competency.

Thoughts on the deck itself:

  • Your manabase could pretty easily support 4 colours instead of 3 - and I think white would offer you a LOT more benefits here as a 4th colour. Some of my suggestions below go further into this 4th colour option.

  • Flamekin Harbinger is a good reason to run a few 1-ofs as far as toolbox elementals. At the moment there are only 3 options for your Harbinger to grab, which really limits its ability to answer your opponents gameplan, or further your own. I'd suggest 1-of copies of cards like Flickerwisp, Fulminator Mage, Fury, Thunderkin Awakener etc so that your Harbinger can toolbox up whatever option provides you the best advantage at the time.

  • Going on from the above comment, your elemental count is really, really low. I'd really suggest fitting a lot more creatures into your deck.

  • I'm really not sold on Aether Spellbomb or Repeal being useful in the way you're describing. Bouncing your own Harbinger to your hand is a really slow approach to the game and will put you significantly behind on-board. Stuff like Recommission or Ephemerate could benefit you a lot more here, as they're overall spending a LOT less mana to get a better result.

  • Clutch of Currents feels really weak, and i'm not sure what it's doing here.

cyeRunner on Modern Mardu Skelemental

2 years ago

Village Rites seems better than Thrill of Possibility, what do you think ?
Also you have only 3x Spark Elemental in your 1-Drop slot, I recommend cutting Viashino Sandsprinter and adding Flamekin Harbinger for a better curve.

Zarthalius on Rakdos Reanimental

2 years ago

I love this deck idea, its one of my favorite!

Here is what I did; I went Mardu for Spark Trooper (lifegain) and some other artifact/enchantment removal options. I know you specified that the Trooper is missed by Unearth but it is not missed by Thunderkin Awakener or Flamekin Harbinger (tutor). My deck is so aggressive that I personally found that my graveyard could run dry, especially when Thunderkin was doing his job, making Unearth sometimes not helpful. So, I focus on Thunderkin as a main reanimation strategy with Unearth being backup.

Speaking of Unearth, may I suggest using the new on-theme version: Unearth

I found that drawing into new elementals was very important so that my graveyard could be full. But I do this by playing the elementals, not discarding them. To do this I decided to use a card I've always wanted to make work in a deck: Infiltration Lens. this card is really nice because Thunderkin must attack to trigger and him getting blocked is most likely how he’ll die. When he is equipped with the lens, your opponent must choose between a second graveyard elemental (next turn) or two new cards from your library. You can easily draw into more trample elementals or maybe another Thunderkin or an Unearth to reanimate Thunderkin. This repeatable draw gets out of hand really quick.

I also use Stigma Lasher to help fill the early game but he also shuts down lifegain decks by turn 3. Infiltration Lens equipped to him is also hilarious.

I just recently replaced Double Cleave (the double strike strategy) with the newly reprinted Twinflame. It makes sense to also use Twinflame on Thunderkin Awakener where double strike didn't. Its kind-of like a 2drop (with "strive") Unearth; it helps emphasize Thunderkin being my main strategy.

I also recently started using Bone Shards because, as other users have pointed out, you can discard to use it before combat or use it after combat and sacrifice one of the elementals that will self-sac anyways.

Anyways, If you are interested, here is the link to my deck for reference.

The Elemental Paradox

mlequesne on Lightning Cajones

3 years ago

Hello friend :) I love your deck, almost as much as I love Ball Lightning!! I have 3 thoughts on your deck:

1) I love it!

2) It seems like a elemental deck so, maybe you can ponder to add Flamekin Harbinger, Hellspark Elemental and Spark Elemental

3) lagotripha has a good point with Lightning Skelemental, if you manage to get the grixis mana base the reward can be awesome, Unearth is great to reanimate balls

VolrathsPurse on Shamans

3 years ago

You could also do 4 Flamekin Harbinger to find your Rage Forgers

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