Agent of Horizons

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Agent of Horizons

Creature — Human Rogue

2{U}: Agent of Horizons can't be blocked this turn.

Kjartan on Beauty of the Beasts

5 years ago

Agent of Horizons could just be a Nessian Courser or something along those lines. Since you're mono green. I get that you've got Rupture Spire, but I really don't think it's worth it just for that one card, with that one ability.

Anyways, I suggest you cut the deck down to 60 cards. It's just a good rule to follow when building decks in general. The reason for doing this is consistancy.

As for the "boards".

Maybeboards and Acquireboards are not a thing in game. The former is cards a person is considering adding to their deck, and the latter is cards that they need to obtain IRL to build their deck.

The Sideboard, however, is a thing in game.

A sidebord is an additional 15 cards (or less) that you are allowed/(expected) to use when you play tournaments.

When you play in tournaments, you always play best of three. You play the first game against someone using your "vanilla" decklist, called a mian deck, but after that game is over, you have the option of "sideboarding" for the following games.

You may take any amount of cards from your main deck, and switch them out with cards in your sideboard to adjust for your opponents stretegy. (The rule is the can be a minimum of 60 cards in your deck, and a maximum of 15 in your sideboard at all times, and there may be no more than 4 copies of a single card between the two.)

Someone who plays against your deck, is likely to bring out cards like Negate from their main deck, and add it cards like Essence Scatter from their sideboard, for game 2 and 3 in a tournament.

When the "best of three" is over, you revert back to your main deck for the next opponent.

patoska on Cephalid Constable

6 years ago

I think is a little bit slow, maybe you can replace Agent of Horizons for Llanowar Elves or something similar.
And maybe Blossoming Defense or Ranger's Guile for Gaze of the Gorgon and Mending Touch.
I think Apostle's Blessing can help, it protect your creatures and give them unblockeable when you need.
With Hidden Strings you can tap possible blockers or untap your own lands and you can play it again with cipher.
Other late games threats that you can consider are Living Hive and Stolen Identity.

JWiley129 on A way Red can interact …

8 years ago

StopShot - I'm beginning to think you don't understand what the color pie is all about. The Color Pie is a balancing effect that lets some colors have access to some abilities and the other colors don't. While I appreciate you're trying to find an in-color way of dealing with Red's weakness, colors are allowed to have weaknesses. Furthermore, you saying that Green has 13 uncounterable creatures to Red's 1 is proof of Red being secondary in uncounterable creatures. If Green is primary in "can't be countered" on creatures, then it should have the most of those types of creatures. So currently all I'm seeing is the color pie acting as intended.

Also, your comment "The reason I make a big deal out of this is, the effect is not red for creatures and Wizards isn't going to produce red uncounterable creatures in the future unless you're willing to splash green to get that effect, which seems kind of sad red would need to rely on another color to do what it needs to do." is another proof of the color pie working as intended. You want to get some extra reach in your mono-Green aggro deck? You need to splash Red for the burn spells. You need some way to get rid of creatures in your mono-blue deck? You need to splash Black for some removal. That is how the color pie works. If you want an effect outside of your color, you need to put in another color that does what you need. And this is where I'd like to address your example. Mardu Hateblade is a White card, but it didn't give White deathtouch. It has an off-color activated ability giving it deathtouch, which is in-color for Black. Cards with off-color activated abilities aren't "proof" of Wizards giving them an out of color ability, but a way of putting in two-color cards without making them gold. Some other examples include: Agent of Horizons, Graverobber Spider, Crackling Triton, or Firehoof Cavalry. None of those cards give their color an out-of-color effect, because they require the correct mana to use that effect.

Now, as for your Ransack mechanic. It's waaaay too powerful. Cycle, the mechanic, is usually and you have to discard the card as a cost. Putting it for free on spells? Way too good, and makes Red way too consistent. Card advantage is supposed to be one of Red's weaknesses. Which is why Red doesn't get Merfolk Looter effects and instead gets Rummaging Goblin where you have to discard first. It's also why Red is getting more of the "Impulsive Draw" mechanic first seen on Chandra, Pyromaster and more recently on Abbot of Keral Keep. And as other users pointed out, the mechanic is very easy to abuse and makes some decks stronger by default.

Nemesis - I'd like you to point out where the ad-hominem attacks happened, because I reread the thread to make sure and I don't see any such attacks.

TheFoilAjani on Tumblr God Theory

8 years ago

Warning: Long post ahead. You have been warned.

The main problem with the theory is that there is literal zero proof that any of the non-Xenagos Gods are walkers. I'm curious as to which card references Kruphix specifically though. I've never seen that one.

Godsend: As said before, Purphoros was the forger of Godsend, so there's that.

Heliod: I could see Heliod being an ex-PW, but half of his theory (Godsend) is disproven.

Thassa: Thassa I think wouldn't be a PW because we already have one merfolk Walker and WotC is racist.

Erebos: Again, this was disproven by the previous poster, but he is Heliod's shadow, so Erebos can't be an ex-pw.

Purphoros : The reason why all the smiths are red is because red is the colour of smiths. You can't have smiths without there being red, as that is just red's thing. You can have some white smiths occasionally, but those are more of outfitters than smiths. I don't think that is proof of any kind.

Nylea: This god could possibly be true. Elves aren't on Theros, which is a valid point. I think the fact that she has a bow doesn't mean much, as Theros Gods are literally manifestations of what mortals think of them. They can change eventually, which also kind of makes the PW-by-race wrong. As far as we know, PWs can't be changed just because everyone decides that Tibalt is a horse. But that isn't true for Gods. Heliod could be a giant sun-beast if everyone believed hard enough.

Ephara: The reason her arm looks like a robot is because she is made of stone, at least that's what it seems to be. Blue leather is fairly obviously just blue cloth. Several cards have that. Also, U/W isn't Kaladesh. That plane is R/U. Also, I believe Vyrn is W/G. Finally, if she is from the robot plane, why isn't mechanic really thing? The closest thing we have is Colossus of Akros, which is magic. Why aren't thopters a thing?

Phenax: Phenax doesn't make zombies. He gives spirits a way to get back, albeit a way that condemns them to basically slavery. Stitchers literally just animate zombies.

Mogis: The reason why he is a thing is because MINOTAURS raised him up. Are you saying minotaurs aren't Therosian, you racist? Of course, I kid, but the point stands.

Karametra: I don't think he headdress is Phyrexian. It's literally wicker. Wood matter doesn't even exist on New Phyrexia.

Athreos: I don't see how your reasons indicate he is a PW, especially if he is FROM Theros.

Keranos: I totally support the Keranos/Ral/Jace ship. However, Niv-Mizzet is who started the whole damn guild. I don't think there was anyone before him.

Pharika: I think this is stretching it a bit. Pharika has a humanoid face, but Naga still have snake-like faces, similar to Voldemort. Also, Pharika is in no way malicious, unlike Tarkir Naga. She also is in no way controlling of people. He disciples are the ones that healed Elspeth when she came to Theros at one point. I think the poison aspect is just to show how random healing can be. Tarkir Naga would never actually help someone.

Iroas: Really, there is no speculation about this guy. He is literally a centaur. He is a god of war. I don't think that indicates anything.

Kruphix: I will have to reserve judgment until I see the card, but I would love a Kruphix Walker. That guy is dope.

Gods have personalities and abilities linked to the mana they control because that's how magic fucking works! A blue god isn't going to do green god things. Using that as evidence is blatant idiocy and ignorance of what magic is about.

There actually is a sort of Kruphixian order. Prophet of Kruphix and Agent of Horizons show that there is actually a loose organization of monks and information gatherers. The whole fucking city of Akros worships Iroas. Ephara is the patron of Meletis. Karametra was revered by the Setessans, and Mogis by the minotaurs. Pharika had cults or groups of healers and witches.

Also, if Nicol Bolas has the ability to bind and vegetabalize Planewalkers, why the fuck wouldn't kill them? Then there is an absolute zero chance of shenanigans.

Anyways, long post. Thanks for reading.

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