Diabolic Intent

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Diabolic Intent

Sorcery

As an additional cost to play Diabolic Intent, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle your library.

hyalopterouslemur on Beta Brackets Update Today

1 week ago

DemonDragonJ: Yeah, my loathing of five-color goodstuff mostly comes from how this is supposed to be the color-restricted format: I have a Ghave, Guru of Spores deck, but if I want to make a Rith, the Awakener or Marath, Will of the Wild *f-etch* deck, I have to lose the black cards (and probably the entire Aristocrats theme). So, no more Grave Pact or Dictate of Erebos. No more Pitiless Plunderer. No more Diabolic Intent. No more Blood Artist or Bastion of Remembrance. I do gain red, though, so say hello to Purphoros, God of the Forge. Rhys the Redeemed or Nemata, Primeval Warden would be even more restricted, as token decks go.

My removal also suffers, since red removal is surprisingly bad in this format. (Seriously, I'd argue white has the best removal, followed closely by black. Green's a distant third, and red and blue are tied for fourth: Red has more removal, blue has better removal.)

And it happens between Oloro, Ageless Ascetic, Betor, Ancestor's Voice, Ayli, Eternal Pilgrim, Beledros Witherbloom, and Licia, Sanguine Tribunefoil too. All are lifegain, but only Oloro can use Absorb and Drogskol Reaver. Only Licia can use Lightning Helix and Searing Meditation. Only Betor can use Beledros Witherbloom. Ayli and Witherbloom are even more restricted, especially since Witherbloom can't use the color that's best at lifegain.

But that's the whole point. When I choose a Commander, I make a lot of choices regarding deck construction. I can't say "Cathars' Crusade would be good in my Animar, Soul of Elements deck." because, well, it wouldn't; it would be illegal. That forces me to pick, I don't know, Ivy Lane Denizen or Forgotten Ancient instead. Corpsejack Menace? You mean Branching Evolution? (Aside from the name, why is Corpsejack Menace anyway? I actually wouldn't mind if it were just because that's Simic's thing.) And so on down the line.

Five-color goodstuff opts to ignore all of this. And right now, there are more five-color decks in EDH than in Legacy.

Eh, I can always just hate them out with Primal Order.

That's my rant about how too much five-color goodstuff is bad for the game.

Anyway, I play Aura Shards and Seedborn Muse in a lot of decks too. Aura Shards is really oppressive in a token build, or even a reanimator build. Seedborn Muse is interesting because she's either overpowered (anything , token builds, Yeva, Nature's Herald) or just a fancy Village Bell-Ringer without the Splinter Twin combo. I have to go through my decks now and see which ones have four or more game changers.

Seuchenschutz on Sidisi Brood Commander

4 months ago

Thx for the suggestions Andramalech! Im really happy to get some feedback on this deck. In an earlier Version i had 2-3 cheap counters in the deck An Offer You Can't Refuse, Swan Song and a Negate but I took them out, because they became a salt factor in my playgroup. Whatever. Victimize is a great card, but after playing it for a while, I often felt like them coming tapped and leaving me with less blockers for a turn is kind of a big downside. I had some situations, where I just couldnt afford to cast it. As for the Diabolic Intent its the same with the counters. Salty players... But I just couldnt get myself to cut the Demonic Tutor. Plumb the Forbidden however might be worth a shot.

Andramalech on Sidisi Brood Commander

4 months ago

Sidisi, Brood Tyrant is so slept on in EDH these days, at least in my circles. It's a great pick, and with a new Tarkir set on the horizon in 2025, I think we should see a reprint. But I digress, this deck is great and I love that it seems like you've got something to cast pretty much every turn. There's a really healthy balance of land and creatures, but potentially consider Plumb the Forbidden or something like Diabolic Intent, potentially Victimize. I really like what I see here but you're lacking a considerable amount of instants, things like Swan Song, Strix Serenade, etc. Just some interaction and draw power would be my only suggestions.

multimedia on Should Muldrotha Eldrazi be Sac …

5 months ago

Self-mill and reanimation are directions to consider expanding. However, before you think about them consider first focusing on more ramp (0-3 CMC)?

Muldrotha is 6 mana and you have very few lower mana cost ramp spells. Scions aren't really reliable ramp since they only give you a burst of colorless mana after being saced. Consider more ramp that you can use more than one turn? More ramp like this can help gameplay, make it easier to cast your higher mana cost spells especially Muldrotha and give you more mana to cast different spells from your graveyard when you control Muldrotha. Consider at least 12 ramp sources?

Carpet of Flowers is powerful mana generation in multiplayer Commander.

Another direction to consider is to play more effects that let you play more than one land a turn. This makes Life from the Loam more powerful since you're filling your hand with lands.

Eternal Witness is really good with Muldrotha and self-mill since it gives you access to any card in your graveyard, a nonpermanent spell such as Diabolic Intent that you can't cast with Muldrotha.

Craeter on Knight's Battlecry (Abzan EDH Edition)

5 months ago

Nice this looks super solid good work! I see you've got Demonic Tutor, my only suggestion would be an enchant tutor or two to help ensure you snag those powerful cards. Idyllic Tutor, Enlightened Tutor, maybe Plea for Guidance. Alternatively maybe Diabolic Intent or Diabolic Tutor or Beseech the Queen.

legendofa on Premodern Modern Polymorph

6 months ago

knucklekustard I'm going with Diabolic Intent. Rhystic Study isn't Modern-legal, and this deck can manage a spare creature to sacrifice to save two mana.

fluffyeel on Braids, the Mastermind

11 months ago

Some thoughts that immediately come to mind:

CickNason on Prosshy Prossh

1 year ago

I would add more mana dorks: Ignoble Hierarch adds Jund colors and gives exalted as a bonus Deathrite Shaman acts as graveyard hate and can drain/gain at instant speed on on top of exiling any lands from anyone's graveyard for mana of any color also at instant speed. Delighted Halfling adds colorless or any color for legendary creatures and makes them uncounterable.

I would also add more aristocrat/sacrifice effects: Korvold, Fae-Cursed King crazy draw engine with sac synergy and a potential one-shot kill if he gets big enough Mahadi, Emporium Master generates treasures EOT based on how many creatures died, setting you up for big plays in the coming turns Pitiless Plunderer generates treasures whenever another creature you control dies immediately Chatterfang, Squirrel General basically a 3 mana Parallel Lives. Goes infinite with Pitiless Plunderer 1.Activate Chatterfang by paying b and sacrificing two other Squirrels. 2.The Squirrels die, triggering Pitiless Plunderer twice, creating two Treasure tokens and two 1/1 Squirrel tokens. 3.Activate a Treasure token by tapping and sacrificing it, adding b. 4.Repeat. 5.Resolve all Chatterfang abilities, causing any number of target creatures to get +2/-2 until end of turn any number of times. This gives you: Infinite colored mana. Infinite death triggers. Infinite ETB. Infinite LTB. Infinite sacrifice triggers. Infinite Treasure tokens. Reduce all opponents' creatures to 0 toughness.

Some pay off for sacrificing Mirkwood Bats, Blood Artist, Garna, Bloodfist of Keld & Poison-Tip Archer are good win condition for infinite sac outlet effects

Some better tutor effects: You can replace Diabolic Tutor for some other options below Diabolic Intent Tutor for 2 mana for any card with an additional sac requirement for sac effect synergies Demonic Tutor The OG best tutor Diabolic Revelation You wanna be cheeky? If you have big mana you can dump it all to grab multiple pieces to win the game

Some ramp effects: Cultivate & Kodama's Reach puts one to hand one to battlefield Nature's Lore & Three Visits puts any forest card onto the battlefield Entish Restoration is a new card that is better than harrow because you sacrifice a land on the resolution of the spell rather than paying the additional cost upfront, which makes it more safe from a feels-bad counterspells which puts you down a land. If you have a big enough creature you get 3 basics to the field all at instant speed as well. Nissa, Vastwood Seer  Flip is a pet card of mine which allows you to search for a basic and when you have 7 lands she flips and generate lands and card draw for pretty much free. Oracle of Mul Daya Allows you to play an additonal land every turn and allows to play them off the top of your library. If you dont see a card you like you can shuffle it away with a fetch land to try to get another off the top.

Better Lands: Urborg, Tomb of Yawgmoth & Yavimaya, Cradle of Growth are must includes allowing all your lands tap for B/G respectively in addition to your other colors. The pain lands Llanowar Wastes, Karplusan Forest & Sulfurous Springs are cheap dual lands that give you all your colors The reveal lands Game Trail, Foreboding Ruins & Necroblossom Snarl are also good cheaper options which give you dual colors The shocklands Blood Crypt, Overgrown Tomb & Stomping Ground are fetchable and come into play untapped for a measley 2 life are some of the best lands in the game Verdant Catacombs is the last fetch of your color not included. I would include it if you could because it allows all three of your fetches to fetch any of your shocks or battlelands. You can also include other Fetchlands as well such as Arid Mesa, Misty Rainforest etc to fetch because they can fetch for one of the jund colors of lands at least, however, they aren't as efficient Ziatora's Proving Ground is a must include because you can fetch it out and it taps for jund as well as cycle if it comes too late. If you don't have a turn one play you can fetch it out as your best land with no plays.

Hopefully this helps

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