Cursebreak

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cursebreak

Instant

Destroy target enchantment. You gain 2 life.

legendofa on Yugioh in MTG Final

1 year ago

This will focus more on the text box than on the costs and stat lines, so those are still up for review.

Gaia, the Fierce Knight might be better served as a kicker-style card. Tracking a first strike counter would be a lot easier than tracking the rules text it doesn't have.

Curse of Dragon is pretty good. It's more of a build-around card, since flying + either means it won't be blocked often. You're going to need another source of -1/-1 counters. Maybe Crumbling Ashes + Blowfly Infestation?

Does Honest gain the stats of the creature you control or the creature blocking/blocked by the creature you control? The wording's a little ambiguous.

I don't know if this is your intent or not, so I'll make it a straight observation, but the Ward on Goyo Guardian is somewhat worse than Ward . You can tap two lands, a land and a token, a token and a planeswalker, or any other combination of two permanents. This one is a big glass cannon.

Stardust Dragon needs a sentence break and some more punctuation. This might be a good place to use stun counters to track which permanents are tapped for its effect. Or just give it hexproof, since it's almost there. Between ward and optional targeting denial, I know I wouldn't target it except as a last desperate resort. Pure hexproof is less interesting, but it will be functionally the same most of the time.

In Red Dragon Archfiend's "When this creature attacks and deals combat damage," cut the "attacks and." It's redundant with combat damage. This is an all-out aggro card. This one can get live testing, but I'm sure it would get tweaked some more, maybe become slightly faster and less punishing, but weaker stats and buffs.

Re-templating Black Rose Dragon: "When ~ enters the battlefield, you may destroy all other nonland permanents and put a drought counter on ~. This counter remains on ~ as it moves to any zone other than a player’s hand or library.

Exile a Plant creature from your graveyard: Target creature has base power and toughness 0/1, loses and can't gain indestructible, shroud, hexproof, and deathtouch, and must block this turn if able. Activate this ability no more than once per turn, and only if there are three or more nonland permanents on the battlefield and if ~ has a drought counter on it." This is another case where less might be more. There are a lot of effects and restrictions here that more or less work out to "target creature dies in combat." And the creature can still be regenerated, or have protection, or damage prevention, or...

Ancient Fairy Dragon is pretty good. Very heavily anti-enchantment, so abusable with Enchanted Evening. I would require destroying four enchantments (no "up to", compare Hex) and drop the life gain down to 1 or maybe 2 per enchantment, using Fracturing Gust, Paraselene, and Cursebreak as references. The first ability is pure pillowfort value.

Please define "card effect" for Black-Winged Dragon. Is it anything that targets you? A triggered or activated ability that targets you? Instant or sorcery? Some combination of the above?

Lifestream Dragon is another card I would make legendary. At six mana, it's very powerful. Even with legendary, it's probably safe to tune it down somewhere.

Madcookie on Every -sexy- card art

1 year ago

I was making a similar artwork list and stumbled upon yours. It's very good and I found some great additions. I'd like to suggest some other cards I've found myself:

Wakedancer, Bloodbond Vampire, Asylum Visitor, Guul Draz Vampire, Stream of Unconsciousness, Beguiler of Wills, Nin, the Pain Artist, Oriss, Samite Guardian, Cursebreak, Ruthless Cullblade and Manaforge Cinder

Cheers!

swimtothemoon on The Brothers Of Destruction *RETIRED*

6 years ago

MoGoose831 Yup I've played the deck quite a few times. My favorite combo so far is Repercussion and Blasphemous Act. I agree though.....the second ability of FSSS isn't great, it'll just come in handy for cards such as Chastise or Cursebreak. Aside from that, I would just build the deck around the burn ability.

lance4224130 on Firesong and Sunspeaker

6 years ago

Update: Took out Divine Offering for The Immortal Sun = I had way too much artifact and enchantment removal. Cursebreak for Mind's Eye = That extra Mana now has a use. I am also fixing that dead draw. Solemn Offering for Land Tax = Unseen Card advantage by thinning out the deck. Plus never missing a land drop is nice. Terashi's Grasp for Mana Vault = When I am having downtime waiting to blow up the board state, I can untap with the four mana. The ping of one damage really is not seen by how much the life gain is represented here. Then, Repercussion for Boros Signet = This was great, but I am susceptible to mass artifact removal.

Did come into a weird situation that needs addressing. Someone puts Followed Footsteps on my Stuffy Doll. They name me. I have Pariah on my Stuffy Doll and Repercussion. What happens here? My judge classes give me the sense that I essentially loop and the loop cannot stop. In that time the damage has nowhere to go that will hurt the game state. Thus, moving on with the game happens.

Lastly, I am looking for a slot for Authority of the Consuls. The choices are getting hard. I am considering Mizzium Mortars only because I have board wipe already in mass.

Any thoughts?

oliveoilonyaasscureshemorrhoid on Jeskai EDH - getting big

6 years ago

The deck looks pretty good. It has a good amount of board wipes and ramp, but I think it could be stronger with more card draw. There's Mystic Remora, Arcanis, Skullclamp, maybe Sandstone Oracle, Recurring Insight, Slate of Ancestry, Jeskai Ascendancy and Well of Lost Dreams.

Venser, Shaper Savant/Disallow/Time Stop(my fav)/Wild Ricochet(for spot removal) vs Dissolve/Jeskai Charm? maybe Reality Shift v Cursebreak?

Otherwise I like the control and lifegain aspects, it looks like a good partner deck. Hope this makes it stronger

Pursuit of Knowledge and Psychic Possession help with the nasty Nekusar player, as you can choose to never draw again

Pieguy396 on Blessed Rework

7 years ago

Hey there! Sweet deck you have here! I have a few suggestions for you:

  • Angelic Overseer can be a great finisher; probably better than Angel of Glory's Rise, as it a) costs less mana and b) is much harder to get rid of.
  • Erase is almost always better than Cursebreak, but a much better option in my opinion is Forsake the Worldly, as Forsake can also target artifacts, or can be cycled away if you don't have any targets.
  • While it is a little on the expensive side, Path to Exile is the premier White removal spell in Modern. If you're looking for more budget options, Oust and Condemn are also great.

In any case, I hope this helps! Happy Magic-ing!

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