Blowfly Infestation

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blowfly Infestation

Enchantment

Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

FormOverFunction on Tsarrikh, Scourge of Ifnir

6 months ago

I was just revisiting this thread, as that card and art is pretty great, and I remembered that one of my other FAVORITE enchantments would fit as well: Blowfly Infestation.

legendofa on Yugioh in MTG Final

1 year ago

This will focus more on the text box than on the costs and stat lines, so those are still up for review.

Gaia, the Fierce Knight might be better served as a kicker-style card. Tracking a first strike counter would be a lot easier than tracking the rules text it doesn't have.

Curse of Dragon is pretty good. It's more of a build-around card, since flying + either means it won't be blocked often. You're going to need another source of -1/-1 counters. Maybe Crumbling Ashes + Blowfly Infestation?

Does Honest gain the stats of the creature you control or the creature blocking/blocked by the creature you control? The wording's a little ambiguous.

I don't know if this is your intent or not, so I'll make it a straight observation, but the Ward on Goyo Guardian is somewhat worse than Ward . You can tap two lands, a land and a token, a token and a planeswalker, or any other combination of two permanents. This one is a big glass cannon.

Stardust Dragon needs a sentence break and some more punctuation. This might be a good place to use stun counters to track which permanents are tapped for its effect. Or just give it hexproof, since it's almost there. Between ward and optional targeting denial, I know I wouldn't target it except as a last desperate resort. Pure hexproof is less interesting, but it will be functionally the same most of the time.

In Red Dragon Archfiend's "When this creature attacks and deals combat damage," cut the "attacks and." It's redundant with combat damage. This is an all-out aggro card. This one can get live testing, but I'm sure it would get tweaked some more, maybe become slightly faster and less punishing, but weaker stats and buffs.

Re-templating Black Rose Dragon: "When ~ enters the battlefield, you may destroy all other nonland permanents and put a drought counter on ~. This counter remains on ~ as it moves to any zone other than a player’s hand or library.

Exile a Plant creature from your graveyard: Target creature has base power and toughness 0/1, loses and can't gain indestructible, shroud, hexproof, and deathtouch, and must block this turn if able. Activate this ability no more than once per turn, and only if there are three or more nonland permanents on the battlefield and if ~ has a drought counter on it." This is another case where less might be more. There are a lot of effects and restrictions here that more or less work out to "target creature dies in combat." And the creature can still be regenerated, or have protection, or damage prevention, or...

Ancient Fairy Dragon is pretty good. Very heavily anti-enchantment, so abusable with Enchanted Evening. I would require destroying four enchantments (no "up to", compare Hex) and drop the life gain down to 1 or maybe 2 per enchantment, using Fracturing Gust, Paraselene, and Cursebreak as references. The first ability is pure pillowfort value.

Please define "card effect" for Black-Winged Dragon. Is it anything that targets you? A triggered or activated ability that targets you? Instant or sorcery? Some combination of the above?

Lifestream Dragon is another card I would make legendary. At six mana, it's very powerful. Even with legendary, it's probably safe to tune it down somewhere.

wallisface on Wither? Hardly know her!

1 year ago

Some thoughts:

  • your current list is only at 54 cards, you’ll need to get to 60.

  • 20 lands feels too low for what you’re doing here, i’d suggest 22-23.

  • Be aware that Blowfly Infestation and Nest of Scarabs can all-too-easily nonbo together to create an infinite combo you’re unable to stop, forcing the game to end in a draw. It’s very risky playing both of these cards.

  • i would really suggest adding green into this deck. It’s already hard-enough to build anything remotely viable centering around -1/-1 counters, without further restricting yourself for no real reason.

Reznor31 on Don't You Know that You're Toxic?

2 years ago

I own a deck similar to this except it was with The Scorpion God but the deck plays exactly the same as this one. Control the board with -1/-1 counters. I run Blowfly Infestation + Nest of Scarabs to go infinite on draw or kill with Blood Artist or Zulaport Cutthroat. So my version tends to run more of a combo deck style. I can win with infect but its not the focus so it doesnt happen often.

skeletonkey8 on Toxic Relationship: Hapatra EDH [PRIMER]

2 years ago

Soooo, hows life? =)

I read your new premier. lt reads Great! Lots of info and a new set of varnish over the old, which had lots of outdated combos. I enjoyed reading it and hearing your thoughts.

What have you though off the new cards?

Hows Blowfly Infestation?

Have you considered Plunge into Darkness for 3 mana every creature turns into 3 cards deep and you get to keep more basics in the deck over Tainted Pact, i guess at that price Grim Tutor is an option too but Plunge gives you life in a pinch.

With Tainted Pact, what do you think of Riftsweeper in case you exile something important while looking for an answer?

Have you tried Endurance yet? looks really good! What do you think of the idea of Dryad Arbor as a fetchable 0 mana sacable creature?

Seeing as your were already all in on Yawgmoth what about Young Wolf?

Why Outland Liberator  Flip over Wickerbough Elder?

Just a humble curiosity! Your very insightful =) Thank you in advance for your time =)

wallisface on Negative Creep Modern

2 years ago

Hey, good to see another player building around -1/-1 counters!! I’ve got my own build here, which has gone done quite a different direction, but i’ve tried to detail the archtypes problems and solutions there.

For your deck, i have the following suggestions:

  • Devoted Druid is better than Channeler Initiate , in that we are guaranteed to get two counter-triggers, and it can provide a lot of fast ramp for a big play on turn 3.

  • Even with a mana dork, I think your land count looks a little too low. Your deck has a lot of 3 & 4 drops, so i’d expect 23-24 lands?

  • Beseech the Queen feels super slow. This archtype is already one that struggles to keep up with the modern meta, I really don’t think we have time to be going off looking for a specific card for the entirety of a turn.

  • I’m suprised you’re running Poison-Tip Archer and Might of the Masses , because they dilute the main plan of profitting from the counters.

  • imo i’d run more Black Sun's Zenith instead of the Blowfly Infestation . The enchant is slow and can backfire, while Black Sun’s can pretty much win the game on the spot if a Nest or Hapatra is in play.

  • I feels like you’ve got too much focus of managing counters on your own stuff, instead of inflicting misery on your opponent. The bug pull for this archtype is enacting our plan sets the opponents plan back - if we’re not actively disrupting we lose some of our benefits. I’m surprised to not see stuff like Fume Spitter , Grind , or Skinrender here.

EnbyGolem on Skithiryx, the Infector

2 years ago

These might be too slow in a deck like this but I really liked Crumbling Ashes and Blowfly Infestation as synergy pieces in a -1-1 counter deck I had a while back

Load more