Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Sephiroth's Intervention
Instant
Destroy target creature. You gain 2 life.
legendofa on
First Deck (UB)
9 months ago
Welcome to the club, jaliqai!
If you're aiming for Reanimator, you have a pretty solid base. For specific card suggestions, the main upgrade I see are for speed and efficiency. I suggest filling out the playset of Otherworldly Gazes, which let you dig deeper and faster than Dreams of Laguna. Think Twice isn't especially efficient here, so I would replace that with something else that lets you discard a big creature that's stuck in your hand, like Chart a Course or Macabre Waltz. Six reanimate cards is on the low side, so consider a couple more of those. And finally, Sephiroth's Intervention and Refute are pretty slow as removal/control. Look for more lower-cost options that do one thing well, instead of doing two things kind of okay.
But I can see the shape of this deck, and it looks pretty good. Above all, have fun!

