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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Vampiric Dragon
Creature — Vampire Dragon
Flying
Whenever a creature dies this turn, if it was dealt damage by this, put a +1/+1 counter on this creature. (Dying is being put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)
: This deals 1 damage to target creature.







multimedia on
Strefan Modified (needs help)
3 years ago
Hey, well done with your upgrades to the precon. There's some cards in the precon to consider adding back in.
- Command Tower: staple land.
- Stensia Masquerade: more first strike effects for Strefan and more effects to make him bigger when he does combat damage to a player.
- Bloodtracker: flying Vamp, draw and can be a repeatable way to create Blood by making yourself lose life. This Vamp is also really good with Necropolis Regent and Stensia Masquerade.
- Champion of Dusk: Vamp to cheat with Strefan for draw as well as create Blood since you lose life.
- Bloodsworn Steward: flying Vamp who can make Strefan bigger.
Cards that could be cut for these:
- Temple of the False God
- Vampiric Dragon
- Kamber, the Plunderer: Wizards printed this card wrong, it's been errata to only trigger when an opponent's creature dies which makes it much worse for a four drop.
- Crimson Honor Guard
- Timothar, Baron of Bats
Some upgrades within the budget to consider:
- Cryptolith Fragment Flip --> Commander's Sphere
- Sanctum of Stone Fangs --> Grim Bounty
- Leechridden Swamp --> 1x Swamp
- Florian, Voldaren Scion --> Dominating Vampire
- Cranial Plating --> Wedding Invitation
- Mask of Memory --> Endless Obedience
- Tibalt's Trickery --> Dash Hopes
- Chaos Warp --> Ultimate Price
Cryptolith Fragment Flip is a mana rock to create Blood since it makes each player lose life. Sanctum of Stone Fangs is repeatable way to create Blood before combat on your turn. Leechridden Swamp is a land that can repeatedly create Blood for one mana.
Florian, Voldaren Scion is a Vamp who can be a lot of card advantage along with plenty of card selection. Florian doesn't care how your opponents lose life during the turn making it excellent with Fragment, Shrine and Leechridden and he doesn't have to attack to trigger.
Cranial Plating is tech to make Strefan huge since Blood tokens are artifacts. Mask of Memory is repeatable draw especially when your Commander has flying and wants to keep attacking.
Good luck with your deck.
dukie523 on
Edgar Markov I would like advice to make stronger
3 years ago
Hello there! personally I'd cut Sunscorch Regent and replace it with Bloodline Keeper Flip, and I'd add Welcoming Vampire and cut Vampiric Dragon
Epicurus on
Vamparty
4 years ago
Thank you!
Honestly, I've been thinking about dropping the Sorin altogether. If I haven't killed all of your creatures by the time I get him to ult, I'm doing something wrong and it's likely too late.
Ditto with Scythe of the Wretched it was an awesome idea, but very mana intensive if I want to steal more than one creature in a turn.
Sanguinary Mage fits the Party and Vampire Tribal themes, which is 2 out of 3 themes for the deck, and also is low CMC. So she stays. Prowess doesn't help much with her, but is certainly an added bonus.
Cloak and Dagger is an insta shield for my commander. No brainer.
Goblin Chainwhirler is a tricky one to cut. I have had it go off in a game. It's a powerhouse. And while Dagger Caster does the same thing for fewer reds and is a rogue, we're talking about 99 cards and only two tutors.
So I think what I'll do for now is cut Sorin and the Scythe for the Arena and the Champion, and see how it goes.
A couple unrelated notes in closing. First, you inspired me to work Door of Destinies into Always Loot the Bodies. Second, what do you say to replacing Kumano, Master Yamabushi with Vampiric Dragon? Much higher CMC, but is a vampire. Could just try it and see, but might as well ask while I have you.
greyninja on Creatues That Work Well With …
5 years ago
Olivia Voldaren I run as a commander. Basilisk Collar and Quietus Spike are in the 99
Walking Ballista would be alright. There's tons of dragons like Balefire Dragon , Flameblast Dragon , Siege Dragon , Drakuseth, Maw of Flames , Vampiric Dragon , etc etc
I like where your head is at! I wish Archetype of Finality wasnt that just seems too high
schulle on
Ur Dragon
6 years ago
Well... I would definetly try to tinker a Little around,to be honest I don't think the deck will work out like this,you have way to few lands as most decks run around 35-37 normally and with a manaintensive tribe like Dragons it could also go up to 39.
so I will give some cut suggestions:
Coordinated Assault +Thunderstrike not really neccesary you almost always have the biggest creatures on board so attacking/blocking shouldn't be that much of a problem
Dragon Fodder + Krenko's Command the early blocker aren't worth that much,most of the time,I would advice to get additional ramp to get your Dragons out faster so maybe try out Cultivate + Kodama's Reach with some added basiclands
Now to the heartbraking part to cut some Dragons(40+ creatures is already extreme) if you want to keep some for your flavour it isn't wrong I just want to help to improve your expirience with the deck.
Dragon Hatchling + Dragon Egg + Furnace Whelp these cards have really low Impact on the game so it would be better to cast any kind of ramp to these cards to get your big bad Dragons out earlier.
Freejam Regent not enough artifact's to utilize the improvise mechanic so kinda overcosted
Knollspine Dragon drawing Cards is nice but if I'm not wrong Kindred Discovery was in this precon and it will probably help more then this,as you would Need a boardpresence before casting it to deal dmg
Progenitus it's really hard to cast and not even a Dragon...
Shivan Dragon one of the most iconic cards of magic...but it's kinda bad in this time,where creatures can be way more powerful then this
Tyrant of Valakut just seems underwhelming it's an average Body for a Dragon but if you want additional removal maybe something like Swords to Plowshares would simply be better
Vampiric Dragon overcosted and not that strong in itself
Volcanic Dragon underwhelming…
I know that it seems harsh to Judge some of your decisions but bear with me.
What would I add:
Many lands already said what was normal for most EDH decks also rampspells to get your big beaters out a couple of turns earlier
Removal would also help greatly.
Protection like Lightning Greaves and Swiftfoot Boots to get through with your best creatures.
Last but not least Urza's Incubator , Temur Ascendancy are both cards that i really enjoy to draw with my Ur-Dragon deck.
Hope my critique helped a Little to let the lizards fly higher then ever befor
LordBlackblade on more
6 years ago
I'm going to lay it all on the table here to make my train of thought as clear as possible, and back up my statements with source material. I spent way too much time on this already, so I might as well post it!
Here's a Scryfall search showing all creatures with the Vampire subtype. Of them, thirteen (a mere 5.8% of all vampires) have an additional race subtype. Of those thirteen, three are undead Vampires ( Vampire Revenant , Nirkana Revenant , and Skeletal Vampire ), four are from the Eldritch Moon block and are Vampire Horrors ( Weirded Vampire , Voldaren Pariah Flip, Stromkirk Occultist , and Stromkirk Condemned ), and four were printed before the Grand Creature Type Update (hencefore GCTU) ( Vampiric Dragon , Vampire Hounds , Mirri the Cursed , and Irini Sengir ). The final two are Aetherborn Vampires from Kaladesh ( Yahenni, Undying Partisan and Gifted Aetherborn ).
All of this points to Vampires with two races being the vast minority (again 5.8%) of all Vampires ever printed. Aside from the pre-GCTU Vampires, they all have set-specific reasons for having two racial subtypes or are undead (which seems counter intutive as I've always considered Vampires to be undead already...but I digress).
Here again (for posterity) is the link to the GCTU Announcement. This clarifies what the stance is or R&D in their approach to creature subtypes. From the article, "...we implemented the "race class" model for Magic creatures..." This establishes a baseline for every single MTG creature from September 2007 onward. Elf Druid, Human Warrior, Zombie Knight, etc. This is a framework for card design.
I want to be clear, its a guideline, not a hard and fast rule. In general, they wanted to keep it simple as part of the New World Order of MTG which you can find in an article here. While the article doesn't explicitly state that creatures typing is part of the NWO, it can be inferred from it that simplicity is important in MTG going forward. With that in mind it only makes sense that they would try very hard while designing cards to keep to the "race class" system for both consistency and simplicity. Are they never going to print a card with two races? Of course not, as you mentioned Frilled Mystic and as I mentioned Vorel of the Hull Clade . Wizards isn't afraid to work outside their own general guidelines if it suits their purposes, fits with the lore (this one is important for this argument), and doesn't unbalance the game.
By your argument, every Vampire would have the "Pre-Vampire-Race Vampire Class" e.g. Elf Vampire Druid, Human Vampire Warrior, Vampire Zombie Knight. Could they do it? Sure, but it goes against R&D's stated goal for what they want for MTG going forward by adding needless complexity (and letterhead) to cards.
Your example of Ahn-Crop Invader brings up an interesting point though and I have a thought about it. Let's use some cards with current links as examples. For you side I produce Marauding Boneslasher . A Zombie Minotaur 'Race Race" just like your example. For my side I produce Merciless Eternal . A Zombie Cleric "Race Class." I think what this shows is that when Wizards does put two races on a card it is unlikely be two "Common" races. E.g. Zombie Human, Elf Goblin, etc., unless there are extreme circumstances (Looking at you Vorel). Again I think it comes back to complexity. If every undead or mutated creature had to state its pre-death/mutation type, there'd be way too many of the core tribes in the game. The vast majority of Vampires and Zombies were originally humans judging from their art. By giving cards like that the Human subtype, Humans as a tribe would become overly powerful simply from having a large pool to draw cards from. Keeping the number of races/classes on a card to a minimum could potentially be balance related.
tldr:
1) Multi-Race Vampires are small percentage of all Vampires ever printed.
2) Wizards wants to consistent in its product and has chosen the "Race Class" model for subtypes
3) Wizards wants to keep the game simple when possible. Extra subtypes go against this and as such are only used when crucial mechanically (e.g. Horrors for the Eldritch Moon block) or from a lore perspective (e.g. Yahenni, Undying Partisan )
LordBlackblade on None
6 years ago
So I posted my big response here by accident. Since I'm here anyway I just wanna say that for what its worth, I see where you are coming from and agree with you 100%!
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