Fatal Push

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fatal Push

Instant

Destroy target creature if it has converted mana cost/mana value 2 or less.

Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

wallisface on Mono Black Zombies

5 days ago

Some thoughts:

wallisface on U/B Mill

1 week ago

Mill decks only ever want to be running Hedron Crab and Ruin Crab as creatures. Any other options are just not helpful or conductive towards winning. Specifically:

  • both Consuming Aberration and Mirko Vosk, Mind Drinker cost such a high amount of mana that the game should already be over (mill decks should be aiming to win by turn 4). and both barely does any amount of actual milling for their egregious costs.

  • Duskmantle Guildmage is only useful as a combo card with Mindcrank. On its own it's basically useless. If you are doing the Mindcrank combo then there's no real reason to run any other mill cards.

  • Fog Bank does nothing and gives your opponent more time to overwhelm you or assemble their combo.

Other cards that i'd suggest are bad choices:

I would suggest looking at cards like Fractured Sanity, Maddening Cacophony, and Tasha's Hideous Laughter *list*. Archive Trap is also a mill-must-have, but may be less-useful if your playgroup isn't using fetchlands. Jace, the Perfected Mind is also serviceable as a planeswalker.

Your deck also really needs some interaction - mill decks are typically too slow to out-race aggro and combo, so you need options to make sure you slow those decks down enough to win the race. Options normally include Drown in the Loch, Fatal Push, and Surgical Extraction

SufferFromEDHD on Ahh Rats! I Have No Hand

1 month ago

Long Goodbye > Heroes Downfall

Fatal Push > Feed the Cycle

Dauthi Voidwalker value off discard

Inscription of Ruin was surprised this was not in your discard list. Tiny Leaders MVP.

jaymc1130 on Sidar Jabari of Zhalfir

2 months ago

Seems like too many medium knight creatures and too little consistent value generation to really pop. Sidar just plain isn’t particularly good in EDH settings from a competitive standpoint, but can be much more effective in Duel Commander where it’s much less important to be able to play at instant speed with shields up at all times.

A couple generic suggestions.

  1. Currency Converter, looting effects go great with converter, and with a looting effect from eminence this card is going to be a must include for any Sidar deck.

  2. Call the Bloodline, Chivalric Alliance is great in a Sidar deck, why not a second copy of something similar? Both of these token generators also pair extremely well with Currency Converter as two card combos that can put in some real work. 1 mana and a card for a 1/1 and a 2/2 or 2 mana and a card for 2 2/2s are great deals in terms of mana investment.

  3. Containment Construct, pitching lands and playing them from the yard? Yes please. Pitching spells and playing them from the yard? Yes please. So much value to grind out opponents with and an excellent way to generate card advantage by using the yard as a second pseudo hand. Crucible of Worlds can also help get value from looting away lands in a similar manner.

  4. Virtue of Loyalty, a 2/2 for 2 mana at instant speed can be considered removal for creatures attacking you while just being generically on rate for spending 2 mana (much more applicable to Duel Commander than EDH or cEDH) and the second casting provides a powerful enchantment finisher that can get pretty out of hand if left alone for more than one turn cycle of buffing the whole squad.

  5. Reanimates in general. Unearth, Animate Dead, Necromancy, Jolted Awake, Agadeem's Awakening  Flip, etc. Slap some more of these effects into the deck so it’s not as reliant on Sidar reanimating things to generate value from the yard.

  6. More interaction. Fatal Push effects and some more counters like Drown in the Loch can help improve your chances of creating winning board states. Just playing some generic knight idiots and sitting around waiting for an opportunity to turn the team sideways is a pretty passive way to play. Generate some opportunities for yourself by adding some ways to affect the board in a favorable manner and protect the squad as you assemble it.

  7. Cantrips. Ponder, Preordain, Brainstorm (if you can swing adding in the 9 fetchland package) and the like will help smooth out draws, make the deck more consistent, and give you things to do on early turns that proactively progress your game plan.

There’s a lot more I could add, but these are some basic things that could improve functionality without breaking the bank.

Bookrook on Could Uro come back to …

2 months ago

That’s still how I feel about sheoldred. My personal favorite pioneer deck, Esper greasefang, has a very large amount of draw spells and cantrips i.e. Faithful Mending, Consider, And Tainted Indulgence. My only removal is Fatal Push which I rarely ever get revolt active on. With all the Rakdos midrange decks running around all playing a full play set of sheoldred,I feel like it could be banned, but maybe that’s just me.

wallisface on Brew ideas for Scrawling Crawler

2 months ago

Another very rough idea, deliberately not using OneRing as it might be gone in a month, and none of this list makes any sense in a world where it still exists.

wallisface on Brew ideas for Scrawling Crawler

2 months ago

Nice stuff!! My own tinkering has been awkward - I keep wanting to force Birthing Ritual into the deck but it’s just a lot of effort for minimal payoff. My current brew looks very similar to existing Dimir-Frog lists (an accident I swear!), but with an Echo of Eonsfoil package and enough supporting self-discard to abuse it.

20x Lands

4x Scrawling Crawler

4x Psychic Frog

4x Orcish Bowmasters

3x Abhorrent Oculus

4x Echo of Eonsfoil

4x Counterspell

4x Fatal Push

3x Collective Brutality

3x Unearth

4x Preordain

4x Tainted Indulgence

wallisface on I need help creating a …

3 months ago

Some thoughts:

If I were trying to build a deck like this, I'd be using the following as a base:

Load more