Commander (1)

Commander: Ruric Thar, the Unbowed

Since I started playing commander I've wanted to try a creature only ruric that deck. Ideally I had wanted to go for commander damage with him but my dumbass forgot that it has to be combat damage. So I shifted my aim and decided to go with ramp and big damage as my goal with some support to getting in with commander combat damage anyways.

Tried to fill it out with a good number of staples; life gain, combat tricks, draw power, and team keyword buffs. I know there are some big weaknesses but focusing on land fetchers over mana dorks primarily should help prevent dead draws.

Anyways this is what I came up with. I'm open to suggestions but as a preference they must be creature spells of lands. If possible I'd appreciate your input on what to swap out for it too.

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96% Casual

Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

43 - 0 Rares

21 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 4.31
Tokens City's Blessing, Dinosaur Beast */* G, Elephant 3-3 G, Monarch Emblem, Timeless Witness 4/4 B
Folders Red green
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