mostly copied deck. switched out some things. removed the Static Orb/Clock of Omens combo because in my opinion, being able to ramp up and steal things is the best board control there is (though it is a lot more expensive mana wise). considered removing the Temple Bell/Mind Over Matter combo, but ended up not because of Temple Bell being 3 CMC, aka a transmute target. and tutorable as an artifact of course. threw in Emry, Lurker of the Loch because duh. switched out Darksteel Ingot with Midnight Clock so it's still tutorable with transmute. went down one land to fit the cards in (i always manaflood with this deck somehow, probably just poor shuffling honestly) and then went down one island for Sea Gate Restoration. switched out Gemstone Array for Chromatic Orrery, since the main purpose of Gemstone Array was to filter to blue when you have infinite colorless, so a big rock is fine because...you have infinite colorless. and because Chromatic Orrery is sick. oh also, Perplexing Chimera is an insane card in this deck that i am very proud to have discovered on my own. if you have already turned it into an artifact, you can copy any spell anybody plays and then pay 3 and a U to just. get it back. the only way to stop it is for opponents to double up on removal, aka someone plays a removal card while the perplexing chimera copy/exchange effect is still on the stack. nasty stuff, it's so annoying. replaced Negate with Fierce Guardianship, which is probably kind of a controversial choice but Thwart puts in crazy work in my playgroup so i'm keeping it.

ok, that's my list! really just an updated version of Rawb0109's list, which is still an awesome list so little had to be changed (can easily be argued nothing had to be changed). Clock of Omens can still put in a lot of work even without the static orb combo so that's something to consider. Static Orb and Darksteel Ingot are tutorable with transmit/artifact search so that's relevant. could also put some chunkier rocks, like Astral CornOnTheCobia or Empowered Autogenerator. i'm actually probably going to do that after trying this one a bit because i think spending a couple turns playing big chunky rocks and being super mana positive the next turns is more important than getting Mark out early. that's why i didn't put in Jeweled Lotus or Lion's Eye Diamond. but also if you get him out early you can steal other people's early rocks (looking at you Sol Ring/Arcane Signet). we'll see. lot of little tinkerings to do depending on your play group/what you find works best, this is just my updated version. I'm really considering Lithoform Engine because it combos with Dramatic Reversal and also with Tezzeret + Chromatic Orrery, plus 4 and tap to create another Extraplanar Lense or Doubling Cube is insane. or even more annoying, copy your Perplexing Chimera (which hopefully is already an artifact). then your opponents will have to triple up on removal to get rid of one or both of them. the question is, what would you remove to put it there and would that go infinite as consistently, because that's really the goal here. same reasoning for not including something like Prototype Portal, something like Planar Portal would actually be better. actually i would rather do the Ring of Three Wishes for the cheaper mana cost. considering Master Transmuter as a piece as well, cheating out big rocks/pieces early. if your play group runs a lot of exiling effects you could consider something like the Ring of Ma'Ruf.

time to print it on MPC for 20$ let's gooo!!!

Update: think i'm going to take out Mind Over Matter and thrown in the Lithoform Engine, what hurts Mind Over Matter the most for me is it being an Enchantment and therefore not tutorable. if Lithoform was 3 CMC and costed more to activate, it would be a no brainer in this deck, but at least it's fetchable as an artifact. also replaced Temple Bell for Gemstone Array, trying to see if having both Gemstone Array and Chromatic Orrery will make filtering more consistent.

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