Need help.
Maybeboard are cards that are just on the brink of having a spot in the Main.
Here's the breakdown:
The deck wants to maintain a presence through soldiers, pumped-up weenies, and threats, while still having utility in a removal suite and some protections.
CREATURES
Soldier of the Pantheon - superb against multicolor, but can still sit as a 2/1 otherwise. (one of the top candidates to be boarded out due to the situationalism)
Doomed Traveler - REMOVED - a soldier that isn't overly threatening in itself, but does well as a two-time chump blocker (another guy that stands to be substituted).
Fencing Ace
- a little guy with much bigger potential, a tiny non-heroic version of
Fabled Hero
.
Gideon's Lawkeeper - paves the way through on attack, or halts an attacker on defense.
Knight of the White Orchid
- helps us catch up if we fall behind on land, and first strike never hurt anyone.
Precint Captain - weeniemaker
Imposing Soverign
- aggro control, defensive mechanism
Knight of Meadowgrain
- efficient, lifegain, first strike
Attended Knight - two creatures, one card.
Kor Hookmaster
- essentially a slightly higher
Azorius Arrester
(but she's a she, and sexy, kinda)
Archetype of Courage - redundant for my guys that already have first strike, so more for the second ability of taking away my opponent's so I have the combat advantage.
Court Street Denizen
- helps us get through, and even triggers when Brimaz attacks!
Fiend Hunter - a fatter Banishing Priest.
Preeminent Captain - the reason we want more Soldiers in the deck.
SPELLS
Harm's Way - lets us protect, and serve.
Defiant Strike - cantrip (draw), and the damage boost is pretty effective on first strikers.
Dawn Charm - It's a charm, it's versatile. Fog + Mending Touch + Rebuff the Wicked for myself? Why not.
Last Breath
-REMOVED- , Path to Exile, Swords to Plowshares - cheap removal, side effects are minor.
Devouring Light
- Can be cheap with the convoke, or just dump the raw mana to remove a creature of any size.
PERMANENTS
Swiftfoot Boots - hexproof mostly.
Veteran's Armaments - another reason we want Soldiers, because the weenie swarm isn't always full of weenies.
Shield of the Avatar
- Harder to burn, harder to kill, offers plenty of protection to its bearer.
Soul Tithe
- hits almost anything, and makes them pay (slows them down) or lose it (Whoohoo! We can kill planeswalkers!).
Arrest - pretty much negates a commander without letting them recast it. Upgrade:
Prison Term
(some day)
Nevermore - Opponent's commander, lulz?
Spear of Heliod and
Honor of the Pure
- Buffers and the Spear has removal (two in one, what value!).
Radiant Fountain - less important since taking Path of Bravery out, so I might make another cut here, but this does give us an extra breath.
Nykthos, Shrine to Nyx - REMOVED - I wish I had more things with X, like Return to the Ranks, in the board, but for now it's a good monocolor-friendly land that will have more use when my dreams find me a White Sun's Zenith to use.