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Pranks are fun, unless they go too far. This deck likes to push it to the point of going too far. Returning one of your opponents creature to their hands? Funny prank. Countering the spell that would win the game? Pushing it. Overloading Cyclonic Rift and swinging with 15 5/5 flying Faerie Rogues? Too far. You may lose some friends, but that's the risk of playing U/B Control. Basic control shell with some Faerie tribal added in as the wincon and mill to be extra annoying. Hope you guys enjoy :).

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