Angelheart Vial

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Angelheart Vial

Artifact

Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.

, , Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

Maximariusmagillius on I'm Darienya to Hit Me

3 years ago

forbrannir I really like the idea of doing 1 or 2 damage to yourself, making a bunch of tokens, and just gaining the life right back and then some. One good draw engine i can think of that would fit into this theme is Staff of Nin. Maybe something like Angelheart Vial too or Alhammarret's Archive, but that one is a little expensive for me.

carpecanum on Shaman Mana Ramp

3 years ago

Webweaver Changeling , Game-Trail Changeling , Changeling Titan , Chameleon Colossus and Woodland Changeling are all shaman AND snakes

Nature's Chosen and Instill Energy if you want more mana

Wolf-Skull Shaman , Reach of Branches

If you really want to do +1 counters you should get at least one Proliferate card. Not only do you get more counters on your creatures but you can put more counters on Orochi Hatchery and Angelheart Vial . Contagion Clasp , Contagion Engine , Karn's Bastion etc.

enpc on Which is the better stand-alone …

3 years ago

How are you taking the majority of damage? I'm guessing it's from combat, but is it typically spread out across lots of smaller things, or a few larger creatures? And how many life loss effects do you go up against on a regular basis?

If you're talking about getting swarmed (for the most part), then Ghostly Prison seems like a better way of dealing with life loss than either of these.

If you specifically want to negate the damage though, Angelheart Vial is an iteresting option. It's basically Sun Droplet (albeit more expensive) but with built in card draw.

But of those two options, I would probably lean into Orim's Prayer. While I think that Authority of the Consuls does more, I think that the stax side of the card will draw it unwanted hate which you don't need if your goal is only to gain life. And I think you'll see more life gain off of Orim's Prayer or at least other players leaving you alone since swinging with a bunch of 1/1s is effectively useless. And this buys you time, which is what life gain for the sake of life gain does.

austintayshus on Heliod, Sun-Crowned - Lifegain / Counters

4 years ago

Looks like a good start! +1

I think you would benefit from more mana rocks. Mind Stone and Arcane Signet and Sol Ring would be good inclusions (though I am not too fond of Sol Ring).

Dawn of Hope and Angelheart Vial could help you draw some cards as well.

Kabira Crossroads and Radiant Fountain and New Benalia are sone fun lands you could use. Rogue's Passage can help you take out an opponent with a big creature that is maggoty with +1/+1 counters.

Azor's Gateway  Flip and Storm Herd and Serra Avatar are fun cards that interact with your life total, which will most likely be higher than everyone else's.

Approach of the Second Sun and Test of Endurance and Celestial Convergence can offer you some more win conditions.

Hope this helps!

MrFuzzykenz on

5 years ago

Yes I've been playing this deck every chance I get! Basically every up-date I've done on this deck has been because after play testing it and realizing what I need to change or just new cards I have acquired. So right now I currently own all these cards expect some of the special lands. I just order them on tcgplayer. Mistveil Plains and Emeria, The Sky Ruin is a must for me, however I'm wondering if having to many special lands is going to be a bad thing.

heyzeus_ I see your point on Lumbering Battlement where it would just be better for me to drop an angel rather using it only for board wipe protections, so instead I replaced it with Steelshaper's Gift . I also swapped Angelheart Vial for Coercive Portal because it grants me two things which is the chance to draw or a board wipe which is what i'm after. None of my friends take extra turns so it makes sense to actually not have Ugin's Nexus in this deck because there are defiantly stronger cards that i have.

Honestly I'm having a hard time trying to figure out what else to add besides expensive cards such as Land Tax , Admonition Angel , Avacyn, Angel of Hope , Archangel of Thune , Stoneforge Mystic , Linvala, Keeper of Silence , Angel of Jubilation , The Immortal Sun , Baneslayer Angel , Crucible of Worlds , and maybe Angel of Grace . But in my eyes these are the big buys that 10 dollars or up which probably wont get in tell summer.

heyzeus_ on

5 years ago

Awesome that you've gotten some play testing in! I thought this was all just in preparation for putting it together but actually playing it is probably way more valuable than the input I could give just by looking; if your testing shows something to be better than I expect, well, then it is. I'm surprised Helm of the Host isn't getting removed, but since it's not, you definitely should keep it!

As far as Lumbering Battlement goes, it's pretty meta-dependent I guess. I don't like big creatures that don't do much else because I find they rarely connect. Lumbering Battlement in particular doesn't have trample or flying or anything so it can be blocked for days, and doesn't defend well against fliers or token armies. However, if those aren't problems with your play group, then it becomes a lot stronger. Also, I completely failed to account for the "board wipe protection" aspect of it, which is synergistic - although personally I think I'd rather another card like Unbreakable Formation instead. Side note, I'd also try to play Sudden Disappearance more like a win con by clearing an opponent's board when someone doesn't expect it. Because it's a sorcery it won't save you if somebody else tries to take out your creatures, and six mana makes it difficult to combo with your own board wipes.

I misread Angelheart Vial completely, I thought you only got one counter per attack and not per damage. That definitely makes it way better, especially since life gain might make people want to attack you even more. Even so, it is a pretty heavy mana investment and I would take a look at some alternatives. In my dragon deck, which has a pretty high curve too, I like having a ton of ramp and less card draw, because once I start dropping dragons it takes a long time before I can play more than one per turn. As a result, it takes me a while to empty my hand. I would suspect your angel deck might be similar, so you might want to consider trying that out.

If anybody you play with uses extra turn spells, definitely play it, just because it's awesome to steal extra turns. If you don't, then I'd advise against it, because it doesn't do anything until it dies. When other players are playing five drops like Lord Windgrace or Nekusar, the Mindrazer , your card does nothing when it hits the battlefield. Personally I'd prefer to do something more impactful right away.

Now that you have a couple tutors, you might want to play Mistveil Plains . Also, if I were in mono white I would definitely play Emeria, The Sky Ruin , because when else would I get the opportunity for free creature recursion on a land?

MrFuzzykenz on

5 years ago

Yeah together we have both progressed our decks extremely far! Ironically he is running a black deck, and he has also finally taken full advantage of sacrifices, card/card removal, life gain drain and now so how Eldrazi.

After recently play testing my deck a couple times I completely agree with you about Archangel's Light. It doesn't make sense for me because I'm always "praying" for the next big bomb or the right card on my card draw. The sideboard for me at the moment is basically cards I can't decide if I should add or not but still consider to be an extremely good for this deck. Hence why I'm here for advice!

So the thing about Lumbering Battlement is I consider it to be a protection card from me. I use it like I would use Faith's Reward or Sudden Disappearance , expect if no one tries to attack me after that then I get a free swing in before board wiping and yet simultaneously getting all my creatures back. Helm of host I have mixed feeling on that because it has actually won games for me. Depending on who I equip it to, like Lyra Dawnbringer which just makes all angels stronger for every time it creates a token or Exquisite Archangel I can sacrifice a token instead of the original angel, Angelic Skirmisher for the first strike and vigilance, Aegis Angel granting all angels close to indestructible or even artifacts, Angel of Serenity can basically exile my whole graveyard or opponents field. I see your point about it being a nine cost but in tell my friends get smart about trying to destroy it might as well keep it. Angelheart Vial Single handily made me win game but I agree it will also go in exchange for Pristine Talisman . I will defiantly try out Mana Tithe again sadly I just haven't used in game but I'm sure you are not wrong about its use!

Thank you heyzeus_ for fallowing my updates! Your support has really helped me shaped this deck into what it is today! I got my first copy on this deck so it's made me extremely happy and proud, just can't believe how much I've put into this deck though... but it has been worth it and of course I will continue to make it better. What are your thoughts on Ugin's Nexus considering I board-wipe and get ride of artifacts.

Flooremoji on WE.. HATE.. BURNNNN

5 years ago

Ajani's Mantra over Sun Droplet , and Angelheart Vial is disheartening to play against to say the least :) (To expensive though, sigh) Could it be worth it to play lifegaining lands?

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