|Commander / EDH||Legal|
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Landfall Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
Sunspring Expedition Discussion
1 month ago
Tweaks to Lands
The most important thing to change first is the mana base. You might be able to get away with less than 24 lands ultimately, maybe 23 or even 22 if you lower your mana curve, but I'd start with the default of 24 and tweak from there.
You might also consider more mana fixing than a single dual playset, such as fetchlands ( Evolving Wilds ) or Ash Barrens . There's also Azorius Chancery . Since you run so many creatures, you might also be able to benefit from Holdout Settlement .
Other than mana-fixing, some people also like cycling lands, as they can help you draw more useful cards when you get mana-flooded (like Lonely Sandbar and Secluded Steppe ). For control decks, Halimar Depths is a useful way to set up your draws. You can opt for incidental lifegain on lands like Kabira Crossroads , but I'd honestly stick with basic Plains, because you don't want too many lands that enter tapped.
I noticed that more than one of your cards had an effect like "target creature an opponent controls doesn’t untap during its controller’s next untap step". If you wanted to focus you deck on that type of strategy, you could consider Skyline Cascade .
So what to cut to make room for 8 more lands?
I'd cut most of the creatures that are considered "vanilla" or "French vanilla", i.e. have no abilities or only basic keyword abilities like Flying or Lifelink. You want as many of your creatures as possible to DO something other than just being a warm body. So:
-1 Coral Commando
-1 Daybreak Chaplain
-1 Humongulus (also, you want 5+ mana spells to have more of an impact than this)
-1 Knight of the Tusk (same deal as with Humongulus)
-1 Mesa Unicorn
-1 Sky Ruin Drake (same deal as with Humongulus)
-1 Talon Trooper
You could also considering cutting Sunspring Expedition , since effects that solely grant lifegain are generally considered not worth running (incidental lifegain, on the other hand, can be great).
I'd also consider cutting Nimbus Wings , since most of your creatures already have flying.
After making some of the above cuts and additions, really what you want to think about is what is your deck trying to DO. You want to have a unified strategy.
For instance, right now you have creatures like Civic Stalwart , Haazda Officer , Pegasus Courser , and Vedalken Mesmerist that want you to be on the offensive. But you also have creatures with low power / high toughness (several of the ones I suggested you cut, actually), Syndicate Messenger (which makes for a great blocker), and Wall of Mist that want your deck to be defensive.
I think before we can make further suggestions, you'll need to better nail down the direction you want to take the deck — offensive flyers? high-toughness blockers and other stalling techniques to get to your win-con?
1 year ago
Love the life gain/pain combos ... here's a deck I did a while back for some some similar ideas.
Also was just looking at a few others like maybe some Tribute to Hunger for removal with lifegain. I really like Rhox Faithmender as well. Sunspring Expedition has a nice payload if not a little vulnerable. Though a cheap threat to use up their removal.
1 year ago
Pretty cool idea! I have wanted to build a Kynaios and Tiro deck but didn't know how to proceed. This is a great idea!
I have a couple of suggestions though if I may: Undergrowth Champion, Roil Elemental, Hedron Crab, Adventuring Gear, and Sunspring Expedition. These just might be some fun additions. I love the Champion as the perfect blocker for non-trample creatures.
1 year ago
@hoardofnotions thank you for the help ! I wouldn't cut Kabira Crossroads because it sometimes help with casting Licia, but Scoured Barrens can surely go away. Winding Canyons would have been good if I had kept cards that would give me life during my opponent's turn, but since I was prioritizing casting Licia on my turn, there's not a lot of way to gain life on other players turn... On the other hand Thawing Glaciers is exactly what I need when i don't have my Mardu colors!
Sun Titan is very good, didn't think about it. Even more than just giving me back my life enablers, I can take back cards like Bastion Protector, Favor of the Mighty or Mother of Runes. I will add it asap. And surely,I didn't realize how many Vampires I have cut since the precon deck. I don't really want to take New Blood away, but I may need to...
As for Phyrexian Reclamation, I'm not sure, since there are only 17 creatures in this deck. It surely can bring back sacrificed creatures like Icatian Moneychanger or Martyr of Sands, but other than that, I think I'd prefer a tutor. Demonic Tutor is too pricey for me, but Enlightened Tutor seems to be exactly what I need : Can go search for Sunbeam Spellbomb or Sunspring Expedition for enabling Licia, or for any protection. I'll add it to the deck instead of New Blood
Thanks for the insight!
1 year ago
@ReignBeauxRida: The Outlast creatures would be so much better if you could put a +1/+1 on other creatures, as it is now they only put them on themselves. Abzan Falconer and Mer-Ek Nightblade would be interesting though! The other effects we already have.
@AkaAkuma: Thanks! Soldiers are definitely a good option, I toyed with the idea as well. Favor of the Mighty seems good but you have to keep in mind that protection also means we can't enchant or target her, so we can't give her more counters, the equips still work because they don't have a color.
Rest for the Weary looks pretty good, but you'd ideally want it if they blow up Licia and you need to recast her.. Sunspring Expedition might be good as well for the same reason, just wait a little with sacrificing until you need it. I'm still piecing together the heal spells so I'll put this in the maybeboard :). Ordeal of Heliod on Licia wouldn't work that well..
The problem with lifegain spells is that you need them to help you cast Licia. If she's already there, extra life doesn't really matter because just fighting with her can get you pretty much 10 life a turn. Add in all the other tools we have and you can easily get 100 life. Aetherflux Reservoir at that point, would just be mean hahaha
1 year ago
Hey looks good! I am thinking about starting a Licia EDH as well. Although i might take a soldier route instead of vampire.
1 year ago
This is a comment that only adds some of the above cards as suggestions to your deck, since I reached the maximum.
Knight of the White Orchid, Ajani's Pridemate, Ranger of Eos, Soul Warden, Soul's Attendant, Divinity of Pride, Sunspring Expedition , Rest for the Weary , Path to Exile , Condemn, Journey to Nowhere, Oblivion Ring Elixir of Immortality, Chalice of Life, Ajani Goldmane , Day of Judgment ,Defy Death,Invincible Hymn, Congregate, Celestial Mantle .
1 year ago
Looks like a fun deck! Do you mainly play casual with your friends? This deck I quite slow for modern, but if it's kitchen magic then it's probably no problem. Still I would replace most (or all) of your high mana spells, since there are many more efficient wincons and life gain options. I understand if you don't want to remove Felidar Sovereign, since it's the basis of the deck, but I have some suggestions for the others. But you should remember that it can be killed very easily by an opponent with some basic removal in the deck. Aside from the guardian, life gain in itself is not a wincon, therefore you should add creatures that pose a big threat on their own!
In general, if you have a card with CMC (converted mana cost) 5 or more it really need to be powerful to be worth it. Also, with this curve you REALLY need more lands, at the very least 26 or 27. If you cut some of the more costly spells you can reduce this to 24 lands. But I would strongly recommend you to cut most of the spells with CMC more than 4 and add a lot of CMC 1 and 2 spells. Also, Eternal Dragon and Karmic Guide are not modern legal, if you only play with your friends then it's not that important, but it's good to know.
Some card you might find useful:
Nykthos, Shrine to Nyx - Can really ramp this deck, making it easier to cast the high mana spells. No more than 2x.
Kabira Crossroads - Comes in tapped but gives you 2 life. 2-4x.
Seraph Sanctuary - Gain life when an angel enters the battlefield. 2-4x depending of how much colored mana you need and on how many angels you have.
More lands in general!
----Expensive ($) Creatures----
Gisela, the Broken Blade - Nice card, even without the meld mechanic. Only down side is that is dies to bolt. Have max 3x. It's a bit expensive.
Baneslayer Angel - One of the best angels, just as Gisela it's a bit expensive, but this one can really dominate the battlefield! 3-4x.
Archangel of Thune - The best one can have angel in a life gain deck. However, it's REALLY expensive.
Kitchen Finks - Again, expensive, but solid life gain and a wonderful creature at that!
Serra Ascendant - One more an expensive card, but this is really what you need in a deck like this.
Rhox Faithmender - Not sure it's interesting, but can boost you at the end. No more than 2x.
Martyr of Sands - Can give you a lot of life, only remember that lands are colorless cards (that includes Plains!).
Soldier of the Pantheon - A nice little critter, if you play against a multicolored deck this guy can give you a lot of life.
Knight of Meadowgrain - A nice 2 drop.
Knight of the White Orchid - No life gain here, but it can save you when you're mana screwed!
Ajani's Pridemate - Doesn't give you life, but it grows when you get life. It's good. 2-4x.
Soul Warden - Good whn you have a lot of cheap creatures.
Soul's Attendant - Same as above.
Divinity of Pride - It's really big turn 5 if you've played your cards right, 2-3x.
Sunspring Expedition - Very nice life gain, a solid 1-drop that gives you 8 life at instant speed three turns later. 4x.
Rest for the Weary - Nice life gain spell, 4x.
Path to Exile - When it comes to removal this spell is one of the very best in magic. It's a bit expensive to buy, but really "Worth it". 3-4x, no more 4 CMC removal!. Budget alternatives are Condemn and Journey to Nowhere. Oblivion Ring is nice since it can target artifacts, enchantments and planeswalkers as well as creatures!
Congregate - Good if you add more low CMC creatures in the deck. Also good against decks with a lots of creatures.
Celestial Mantle - Boosts a creature (Makes a 1 drop a wincon) and doubles you life! 1-2x.
Elixir of Immortality- Can be something for the deck. 0-4x, depending on what you have to cut in it's stead. It's nice recurring life gain.
Chalice of Life - Interesting card, can really hit you opponent hard if you manage to flip it early.
Ajani Goldmane - Planeswalker who's a cat as well as gives you life, can it get any better?
Day of Judgment - Replace all your sweepers with this, it's the best sweeper you can get without paying a lot of money. However, if you really manage to lower your mana curve Dusk / Dawn, which you already have might actually be better. No more than 2-4x in the deck of the one you choose, depending on how many creatures of what CMC you have.
Defy Death - If you want to return a creature from your graveyard you might want to use this spell.
Obviously it's impossible for you to include all the cards I've suggested, but I hope it gives you some alternatives you can think about. Look at the cards, think it over and make a budget, never spend more than necessary or more than you can afford (the last part I still need to learn!). I would really recommend you to lower the mana curve, aim for average CMC 3 for max 3.5, but the lower you manage to lower it the better! Modern is a fast format.
Yes, I am procrastinating. If you have any questions, feel free to ask!
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