Sunspring Expedition

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sunspring Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.

Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Bababad on Tayam Enchantress Control

3 years ago

Gideon, Champion of Justice could be a sleeper all star. make him huge, then make him a creature the following turn, steal some of his loyalty counters to pay for tayam.

Infernal Darkness could do some absolute stall work in here when you need it to.

Soul Stair Expedition, Khalni Heart Expedition and Sunspring Expedition seem easy to proc and you don't necessarily have to sac them, you can use them as tayam fodder

if you lean into the tokens Beastmaster Ascension gets you free counters to devour and a combat damage win con

Magnivore on Karametra permanents deck

4 years ago

Nice deck! Keeping your budget in mind I have some suggestions.

You have a severe lack of card draw, which green is surprisingly good at. Cards like Primordial Sage , Regal Force , Soul of the Harvest , and Beast Whisperer are all really good for card draw. Garruk, Primal Hunter and Freyalise, Llanowar's Fury are also good for card draw as well as the rest of their abilities. You might be worried about drawing too many cards after Primal Surge goes off. Cards like Abundance , Words of Wilding , Pursuit of Knowledge , and Possessed Portal can prevent you from decking yourself after Surge resolves. Skullclamp is a good way to draw more cards, too.

I think you can cut a lot of the enters tapped and cycling lands for more basics. You want to be able to search for lands even late in the game because not being able to find anything anymore doesn't feel great, and currently you would need all of your plains out to make Emeria trigger which isn't a lot. Not to mention if anything were to happen to a single one of your plains then Emeria doesn't do anything extra. If the land can't add more than one color of mana and if it doesn't do anything substantial for you then I'd consider cutting it and replacing it with a basic. While a bit pricey, Smothering Tithe is great if you have one.

You'll want to win as soon as Surge resolves. I see you have Odric, but none of your creatures have haste nor do you have a way to grant it. Craterhoof Behemoth is probably outside of your budget currently, but End-Raze Forerunners shouldn't be. Akroma, Angel of Wrath , or even Akroma's Memorial can be fine. You are also missing a couple mana dorks, if you can find them, in the form of Fyndhorn Elves , Birds of Paradise , and, although not a dork in the traditional sense, Karametra's Acolyte .

Well what to cut? There's some cards that don't do much for you. Sunspring Expedition for example gains you life, which doesn't get you closer to winning. What you cut is up to you, but a good rule of thumb is if it doesn't put you closer to winning or set your opponents back then it's probably not worth the slot. It's a tough rule to follow sometimes because damn do I love me some less than stellar cards but it helps in the end.

Overall the list looks good, though. I can't wait to lose to it!

Gofralighto on Licia, Life Shenanigans

5 years ago

If you're looking for more cards that gain life before combat, Sunspring Expedition and Gonti's Machinations are cheap, useful enchantments to have too.

I see you already include Slayers' Stronghold . However, if you have the budget for it Hall of the Bandit Lord is a great haste enabler. Fervor , Anger , Hammer of Purphoros , and/or Urabrask the Hidden may be useful to include too.

HalbrechtHalbrecht on Pauper boi

5 years ago

Tweaks to Lands

The most important thing to change first is the mana base. You might be able to get away with less than 24 lands ultimately, maybe 23 or even 22 if you lower your mana curve, but I'd start with the default of 24 and tweak from there.

In addition to adding lands, switch out the 4x Azorius Guildgate for Tranquil Cove — it's strictly better because of the lifegain.

You might also consider more mana fixing than a single dual playset, such as fetchlands ( Evolving Wilds ) or Ash Barrens . There's also Azorius Chancery . Since you run so many creatures, you might also be able to benefit from Holdout Settlement .

Other than mana-fixing, some people also like cycling lands, as they can help you draw more useful cards when you get mana-flooded (like Lonely Sandbar and Secluded Steppe ). For control decks, Halimar Depths is a useful way to set up your draws. You can opt for incidental lifegain on lands like Kabira Crossroads , but I'd honestly stick with basic Plains, because you don't want too many lands that enter tapped.

I noticed that more than one of your cards had an effect like "target creature an opponent controls doesn’t untap during its controller’s next untap step". If you wanted to focus you deck on that type of strategy, you could consider Skyline Cascade .


Possible Cuts

So what to cut to make room for 8 more lands?

I'd cut most of the creatures that are considered "vanilla" or "French vanilla", i.e. have no abilities or only basic keyword abilities like Flying or Lifelink. You want as many of your creatures as possible to DO something other than just being a warm body. So:

-1 Concordia Pegasus
-1 Coral Commando
-1 Daybreak Chaplain
-1 Humongulus (also, you want 5+ mana spells to have more of an impact than this)
-1 Knight of the Tusk (same deal as with Humongulus)
-1 Mesa Unicorn
-1 Sky Ruin Drake (same deal as with Humongulus)
-1 Talon Trooper

You could also considering cutting Sunspring Expedition , since effects that solely grant lifegain are generally considered not worth running (incidental lifegain, on the other hand, can be great).

I'd also consider cutting Nimbus Wings , since most of your creatures already have flying.


Game Plan

After making some of the above cuts and additions, really what you want to think about is what is your deck trying to DO. You want to have a unified strategy.

For instance, right now you have creatures like Civic Stalwart , Haazda Officer , Pegasus Courser , and Vedalken Mesmerist that want you to be on the offensive. But you also have creatures with low power / high toughness (several of the ones I suggested you cut, actually), Syndicate Messenger (which makes for a great blocker), and Wall of Mist that want your deck to be defensive.

A couple cards can swing both ways — AEther Adept and Chillbringer can either clear the board for your attacks, or they can slow down your opponent defensively.

I think before we can make further suggestions, you'll need to better nail down the direction you want to take the deck — offensive flyers? high-toughness blockers and other stalling techniques to get to your win-con?

Aftertherevolution on What a waste of a life (W/B Life Drain)

6 years ago

Love the life gain/pain combos ... here's a deck I did a while back for some some similar ideas.



Also was just looking at a few others like maybe some Tribute to Hunger for removal with lifegain. I really like Rhox Faithmender as well. Sunspring Expedition has a nice payload if not a little vulnerable. Though a cheap threat to use up their removal.

StumpyIB on Kynaios & Tiro, Lovers of Landfall

6 years ago

Pretty cool idea! I have wanted to build a Kynaios and Tiro deck but didn't know how to proceed. This is a great idea!

I have a couple of suggestions though if I may: Undergrowth Champion, Roil Elemental, Hedron Crab, Adventuring Gear, and Sunspring Expedition. These just might be some fun additions. I love the Champion as the perfect blocker for non-trample creatures.

Maumoleseullevrai on Brutal Voltron Licia, Sanguine Tribune

6 years ago

@hoardofnotions thank you for the help ! I wouldn't cut Kabira Crossroads because it sometimes help with casting Licia, but Scoured Barrens can surely go away. Winding Canyons would have been good if I had kept cards that would give me life during my opponent's turn, but since I was prioritizing casting Licia on my turn, there's not a lot of way to gain life on other players turn... On the other hand Thawing Glaciers is exactly what I need when i don't have my Mardu colors!

Sun Titan is very good, didn't think about it. Even more than just giving me back my life enablers, I can take back cards like Bastion Protector, Favor of the Mighty or Mother of Runes. I will add it asap. And surely,I didn't realize how many Vampires I have cut since the precon deck. I don't really want to take New Blood away, but I may need to...

As for Phyrexian Reclamation, I'm not sure, since there are only 17 creatures in this deck. It surely can bring back sacrificed creatures like Icatian Moneychanger or Martyr of Sands, but other than that, I think I'd prefer a tutor. Demonic Tutor is too pricey for me, but Enlightened Tutor seems to be exactly what I need : Can go search for Sunbeam Spellbomb or Sunspring Expedition for enabling Licia, or for any protection. I'll add it to the deck instead of New Blood

Thanks for the insight!

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