Sunbeam Spellbomb

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Sunbeam Spellbomb

Artifact

(White), Sacrifice Sunbeam Spellbomb: You gain 5 life.

(1), Sacrifice Sunbeam Spellbomb: Draw a card.

Sunbeam Spellbomb Discussion

WestNileWerewolf on Licia, First Sword of the Mardu {Primer}

7 months ago

Licia is dear to me as well, and you've got an interesting list. It's great to see a few cards that I feel I've discovered for Licia that I don't see in very many lists like Children of Korlis, Acatian Moneychanger, Tainted Sigil, Augur Il-Vec.

I realize he's not really a creative card, but Sun Titan would be able to get back these pieces for you. I also like Phyrexian Reclamation for this purpose.

Sunbeam Spellbomb is a nice way to get Licia out early, or draw a card in a pinch. Also recurrable with Sun Titan. I've been looking around myself for more cards that will get Licia out early, I think Tithe Drinker is worth a slot, I feel I underestimated the value of Extort in a multiplayer setting. Having said that, I only run one other extort card which is Blind Obedience , but you're usually gaining 3 life off an Extort which is very nice.

Only other recommendations I would make would be more haste enablers for Licia. Like the list.

Icbrgr on Can Counterbalance Mimic Chalice of ...

8 months ago

ooooh like a counter-egg brew!!! Counterbalance + Academy Ruins with Aether Spellbomb / Sunbeam Spellbomb going into Mind Stone / Alchemist's Vial ect ect..."In response: Egg" lol

Exe928 on Lyra's Dawn of Life

1 year ago

As a fellow Angel lover (you can see my angel tribal & taxes deck here ), I think you run many angels that are simply not good enough. Angel of Retribution, Radiant, Archangel is too fragile to mass removal, Seraph of Dawn, Seraph of the Suns, Shepherd of the Lost, Requiem Angel, Angelic Field Marshal is useless if you don't have your commander out, and if you have it you really don't need that much having viligance on all your creatures when a lot of them already have it, Exquisite Archangel (if you want this kind of effect I would prefer Resolute Archangel, that does it whenever you want), Herald of War I think is too slow, all of those I think cost too much for what they do, even Radiant, because she is too vulnerable against mass removal, although you could argue that she is good enough, I don't like her that much. I also think some of them like Silver Seraph or Shattered Angel could be removed but I'm fearing that I am going to cut too much and you will end up with less than 100 cards. Also, I'd suggest removing Iona, as hard as it is for me to say, but when my opponents stole it from me for the third time and named white I finally decided is too risky to run her in a monocolored deck.

I also think you are running some inefficient lifegain. Chaplain's Blessing is too weak, you could instead run cards like Blessed Alliance that are far more versatile, or Solemn Offering to mix targeted removal with life gain. Rest for the Weary, Sun Droplet, those ones I think are too ineficient.

Finally, some of the artifacts you run are to make your creatures able to evade more, but I don't think it is necessary when all of them already fly and are enormous, so I would cut Trailblazer's Boots and Prowler's Helm. I don't think Whispersilk Cloak is that good taking into account how many enchantments and abilities you have that target your creatures, and Sunbeam Spellbomb isn't good enough if you are not running some kind of graveyard recursion.

Finally, I would cut many of the cards you use to buff up your angels. They are already big, you don't need too many +1/+1 effects when you are always casting 5/5s, 6/6s and 7/7s. That would make Silver Seraph, Path of Bravery, Honor of the Pure, Dictate of Heliod and Light from Within cuttable.

Have you thought about adding Approach of the Second Sun? It's a nice alternate win condition that makes you gain life. I'd also think about including the OG Ajani Goldmane, it was made specifically about lifegain.

xyr0s on Help me fine tune this ...

1 year ago

10 lands is less than half of what you need. Yes, there are 3 signets in your deck. No, they are not enough either.

Also, what I meant was that perhaps it would be easier to adapt the martyrproc shell, to life-gain-wincons. Martyrproc wins by gaining life, and holding on until the constant card advantage from Proclamation of Rebirth ends the game.

Your current build will most likely beat burn, but not much else. You don't really stop an opponent from building card advantage against you. Many games will be you popping life-gain after lifegain, against an opponent who plays bigger and bigger threats, and you'll be lacking mana like crazy (to curve directly to 5, you need 26 mana sources or something like that).

I think you should find something more reliable to gain life, other than random creatures. Auriok Salvagers and Sunbeam Spellbomb could do, but other ways of getting the spellbomb back would also work. The spellbomb could be replaced by other cheap artifacts - perhaps you're on to something with the Scroll of Avacyn. Martyr of Sands and Proclamation of Rebirth is an option, but is better when you have some way of filling your hand with white cards (hello Squadron Hawk). Yet another option is Isochron Scepter and a lifegaining instant (I like this idea, since you can play sweepers in the early game without losing much).

MODANO. on We NEED to BUILD a Wall!

1 year ago

I love this idea! Getting me so hyped to build my own wall deck! Saw your comment in the forum section and figured I would reply here instead.

This might combo well Pride Guardian, or if you can find a way to slot in Rhox Faithmender. I love this planeswalker, eventhough it probably isn't the strongest and most fitting: Ajani Goldmane. It looks like you might need a card draw engine, Alhammarret's Archive. Awe Strike could be a good fit or Ojutai's Command for some more control? Fumigate can be a good board wipe, but hopefully it won't be needed.

This is just some from the top of my mind and when I search for cards that have Felidar Sovereign in their deck (if this is your winning condition). Hence Ojutai's Command can help you get it back if you have to discard them. Maybe you also can make use of a tutor card or even more card draw?

Good luck with the deck! Loving the idea of a wall deck. Not sure if Felidar Sovereign is the usual way of winning these games, but it sure looks fun. Be aware of deathtouch creatures. I would probably play 4 of Wall of Denial but I'm no pro in this.

You might need some graveyard hate in your sideboard and some artifact hate for Tron decks. Disenchant, Scavenger Grounds etc.

Some interesting artifacts: Staff of the Sun Magus, Paradise Plume, Sunbeam Spellbomb.

WestNileWerewolf on

1 year ago

I like what you're doing with Manabarbs. I'd probably throw in an Earthquake as well.

Martyr of Sands and Sunbeam Spellbomb are also must haves for me. I'm trying to get her out and give her haste so I can beat down with her. Still a work in progress.

WestNileWerewolf on CMDR - Licia, Sanguine Bond - Budget

1 year ago

I think every Licia deck should have a Sunbeam Spellbomb, but I like this list a LOT!

WestNileWerewolf on Budget Licia

1 year ago

I dig it, lotta people don't like Manabarbs, but I love it with Alicia.

I run a lot of the cards you are running. I think there's a few out there that a lot of people are overlooking for Licia.

Sunbeam Spellbomb

Gonti's Machinations

Martyr of Sands

Found that these pieces helped me get her out more consistently, especially before combat so I can possibly give her haste and swing with her. Mine is pretty Voltron.

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