Ior Ruin Expedition

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (E01) Common
Zendikar (ZEN) Common

Combos Browse all

Ior Ruin Expedition

Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Ior Ruin Expedition Discussion

abbatromebone on bring to shift of the dead

1 month ago

Card ideas - Emeria Angel Ior Ruin Expedition Lotus Cobra - Part of me thinks groundswell is good as well but it probably isnt great here. - i figured getting as many ETB triggers from your lands could provide a lot vaule. Toper orb maybe a probelm but i dont see it getting a lot of play so that should be fine.

Mathmagician on Slime World

1 month ago

So I did some brewing and testing and a card I found to be awesome was Springbloom Druid . I also tested Ior Ruin Expedition but with all the filtering and getting the lands out of your deck, it's probably not worth the slot since it can be too slow. As a sideboard I found Rootborn Defenses very nice and cut down on Deliverance when sideboarding as well as Sundering Growth for decks that rely on artifacts and enchantments. For example, Ashnod's Altar is a card that I see a lot after the unification of pauper and against these combo decks we want something to stabilize.

These are the things I found out thus far :)

Hidden50 on Pir & Toothy, Wheel & deal

7 months ago

Sylvan Library sounds like it would fit well into this, since it provides three card draw triggers per draw step.

If people are trying to kill it as soon as it comes down, maybe some delayed card draw effects might be nice: Ior Ruin Expedition , Attunement would make it so you can immediately get counters onto Toothy after playing it, while holding up as much mana as possible.

Savage Summoning : Would the can't be countered upside be worth it over flash? It does cost one Mana more.

An interesting interaction: I believe the parner ability allows you to search and shuffle your library when you play Pir / Toothy, even though the corresponding card will never be in your deck. If that's true, that's a small upside if you find yourself brainstorm-locked.

Llomgi on Land Control

1 year ago

Naganov

Thwartheb je gelijk in, maar je kan meestal genoeg recuren

Met Kruphix, God of Horizons gebruik ik de mana je eigenlijk niet, dus zit erover na te denken Library of Leng te spelen ipv.

Vanmiddag bedacht ik me orecies hetzelfde met Song of the Dryads dus die gaan vervangen worden

Gaea's Touch is inderdaad de minste maar vanwege het aantal dat je kan bouncen is het geen probleem (zelfde met Thwart)

De planeswalkers zijn allemaal gecut omdat ze imo niet genoeg doen of niet doen wat jet deck wilt. (Zelfde reden dat dingen als Genesis Wave en Boundless Realms er niet meer inzitten)

Ior Ruin Expedition is inderdaad niet heel denderend maar voorde early game start wel prima, maar als ik er zo over nadenk is ramp op die plek dan beter

Eens met Enter the Unknown misschien is dat explore enchantment ook wel leuk maar ik vrees dat het te overkill in je draw is. Zelfde reden dat Abundance gecut is.

En Storm Cauldron staat er maar 1x in. Misschien omdat hij meerdere tags heeft? Maar dat hebben wel meerdere.

Thnx voor het meedenken!

Naganov on Land Control

1 year ago

Hou er rekening mee dat Thwart enzo islands nodig hebben en op dit moment heb je slechts 13 islands in je deck.

Nu met Kruphix, God of Horizons is het mogelijk een idee om kaarten als Seedborn Muse, Omnath, Locus of Mana en bijvoorbeeld Reset te spelen.

Imprisoned in the Moon en Song of the Dryads zijn thematisch maar werken niet met kaarten als Storm Cauldron en Overburden. één keer land terug halen en jij bent je Song of the Dryads kwijt.

Gaea's Touch ben ik niet echt een fan van. Denk dat je eerder Animist's Awakening en mogelijk zelfs Kamahl's Druidic Vow kan spelen als extra's.

Nissa, Steward of Elements/Nissa, Voice of Zendikar/Kiora, the Crashing Wave/Nissa, Vital Force zijn allemaal planeswalkers die goed met je deck werken. Is maar een ideetje.

Ior Ruin Expedition is een klein effect, zou hem niet aanraden.

Enter the Unknown is een klein effect die ik wel aan zou raden, card advantage EN een land drop voor één mana. Sowieso is Explore wel goed in je deck.

Roil Elemental is Boehhhhhh

Storm Cauldron staat twee keer tussen je deck.

Voor de rest ben ik even inspiratieloos.

Force_of_Willb on Retreat to Infinity Helm

2 years ago

Could Oboro Breezecaller be a 2nd cheaper CMC choice to Meloku the Clouded Mirror? or Budget choice for Cloudstone..

You pay two, return one of the tapped lands, untap the other tapped land used to pay the cost - repeat with retreat... with an active growth chamber it may make infinite mana?

You lose the infinite tokens, but could help with combo consistency (10 options) if a Cloudstone or Meloku isn't drawn (6 options). Though the only piece i would remove is Long-Term Plans. Ior Ruin Expedition can be added if you have your combo but haven't drawn a win con?

lazarusdraigon on

3 years ago

Ior Ruin Expedition makes you draw not really efficient. im not sure but you could load up on cantrips like Quicken or cards with draw mana symbol x effects like Sphinx's Revelation and let Jace's Erasure and Sphinx's Tutelage do work.

TheSurgeon on

3 years ago

@lazarusdraigon- nice combo. The issue I'm having at this point, is I have so much of the deck relying on the crabs I don't want to make it too dependent on them so the deck doesn't function properly.

Any ideas for some continuous draw, so I can work on the draw mill?
How about Ior Ruin Expedition?

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