|Commander / EDH||Legal|
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|Archenemy: Nicol Bolas (E01)||Common|
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Ior Ruin Expedition
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
Ior Ruin Expedition Discussion
1 month ago
Card ideas - Emeria Angel Ior Ruin Expedition Lotus Cobra - Part of me thinks groundswell is good as well but it probably isnt great here. - i figured getting as many ETB triggers from your lands could provide a lot vaule. Toper orb maybe a probelm but i dont see it getting a lot of play so that should be fine.
1 month ago
So I did some brewing and testing and a card I found to be awesome was Springbloom Druid . I also tested Ior Ruin Expedition but with all the filtering and getting the lands out of your deck, it's probably not worth the slot since it can be too slow. As a sideboard I found Rootborn Defenses very nice and cut down on Deliverance when sideboarding as well as Sundering Growth for decks that rely on artifacts and enchantments. For example, Ashnod's Altar is a card that I see a lot after the unification of pauper and against these combo decks we want something to stabilize.
These are the things I found out thus far :)
7 months ago
Sylvan Library sounds like it would fit well into this, since it provides three card draw triggers per draw step.
If people are trying to kill it as soon as it comes down, maybe some delayed card draw effects might be nice: Ior Ruin Expedition , Attunement would make it so you can immediately get counters onto Toothy after playing it, while holding up as much mana as possible.
Savage Summoning : Would the can't be countered upside be worth it over flash? It does cost one Mana more.
An interesting interaction: I believe the parner ability allows you to search and shuffle your library when you play Pir / Toothy, even though the corresponding card will never be in your deck. If that's true, that's a small upside if you find yourself brainstorm-locked.
1 year ago
Thwartheb je gelijk in, maar je kan meestal genoeg recuren
Vanmiddag bedacht ik me orecies hetzelfde met Song of the Dryads dus die gaan vervangen worden
Ior Ruin Expedition is inderdaad niet heel denderend maar voorde early game start wel prima, maar als ik er zo over nadenk is ramp op die plek dan beter
En Storm Cauldron staat er maar 1x in. Misschien omdat hij meerdere tags heeft? Maar dat hebben wel meerdere.
Thnx voor het meedenken!
1 year ago
Hou er rekening mee dat Thwart enzo islands nodig hebben en op dit moment heb je slechts 13 islands in je deck.
Ior Ruin Expedition is een klein effect, zou hem niet aanraden.
Enter the Unknown is een klein effect die ik wel aan zou raden, card advantage EN een land drop voor één mana. Sowieso is Explore wel goed in je deck.
Roil Elemental is Boehhhhhh
Storm Cauldron staat twee keer tussen je deck.
Voor de rest ben ik even inspiratieloos.
2 years ago
You pay two, return one of the tapped lands, untap the other tapped land used to pay the cost - repeat with retreat... with an active growth chamber it may make infinite mana?
You lose the infinite tokens, but could help with combo consistency (10 options) if a Cloudstone or Meloku isn't drawn (6 options). Though the only piece i would remove is Long-Term Plans. Ior Ruin Expedition can be added if you have your combo but haven't drawn a win con?
3 years ago
Ior Ruin Expedition makes you draw not really efficient. im not sure but you could load up on cantrips like Quicken or cards with draw effects like Sphinx's Revelation and let Jace's Erasure and Sphinx's Tutelage do work.
3 years ago
@lazarusdraigon- nice combo. The issue I'm having at this point, is I have so much of the deck relying on the crabs I don't want to make it too dependent on them so the deck doesn't function properly.
Any ideas for some continuous draw, so I can work on the draw mill?
How about Ior Ruin Expedition?
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