Rain of Tears

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Uncommon
Mercadian Masques (MMQ) Uncommon
Tempest (TMP) Uncommon
Portal (POR) Uncommon

Combos Browse all

Rain of Tears

Sorcery

Destroy target land.

Price & Acquistion Set Price Alerts

10E

MMQ

TMP

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Recent Decks

Rain of Tears Discussion

Quinnagin27 on Blund Moon Magic Aids

1 week ago

since it is jund i would recommend either Rain of Tears if you wish to have more land destruction or Maelstrom Pulse for more removal. In my ponza that is RG i do run Nissa, Voice of Zendikar for the blocker plant tokens and i would play here over Arlinn because i can keep putting them out with out a transformation and her ult will almost end the game for your opponent. Also you should always run between 6-7 land destruction spells for the biggest effect on the game but I don't know your meta if you don't need that much. Hope this helps! i really have been seeing if ponza can go three colors hope to see how you do at modern!

JohnnyBoyG on Budget 8-Rack

1 week ago

Here are some budget black sideboard cards:

vs creatures: Disfigure, Doom Blade, Drown in Sorrow, Mutilate

vs burn: Gifted Aetherborn

vs big mana: Rain of Tears

vs graveyard: Nihil Spellbomb, Tormod's Crypt

vs combo: Memoricide

vs midrange and control: Ob Nixilis Reignited

TypicalTimmy on Land destruction: taboo or legit ...

1 week ago

The problem with LD (Land Destruction) decks is that a they are slow. painfully slow.

I run one in Modern. Rakdos () LD.

You limit yourself to , which is a powerful color combination, but the issue here is you can win so much faster using those colors.

The majority of LD spells in red cost 4. This means you aren't doing anything until T4.

Rakdos has a serious lack of ramp. Sure, there ARE cards that are "technically ramp", but traditionally you are wanting to increase your available mana consistently every turn, not bring out Rakdos Keyrune on T3 and have MAYBE 5 mana on T4, assuming you hit all land drops each turn.

Keep in mind that even if you ARE hitting lands 4 turns in a row, in Rakdos that's not optimal. You want swift, cheap spells. Lightning Bolt and Fatal Push and Terminate. Not land after land after land.

Bleh.

Having said that, there are great ramp cards available. Infernal Plunge, Generator Servant, Koth of the Hammer, Crypt Ghast, Liliana of the Dark Realms, Iron Myr, Leaden Myr, Plague Myr, Palladium Myr... But again, you detract from your LD spells. The further you push back your goal, the further ahead your opponent gets.

Uuuugh... On a phone. Fml

NOW we get to the problems. In Modern, games are fast. Really fast. Pushing out a game 5 - 7 turns is not ideal when you can design to win on T1. Casually you're golden. FNM is a toss up. Competitively? Good luck.

This is why Blood Moon, and in some decks Alpine Moon are so important. They CONTROL the lands, not remove them. If you want to optimize LD, look for cards that destroy lands as a secondary effect, such as Ghost Quarters, Field of Ruin, and Encroaching Wastes. -- The problem here now is you fill your deck with colorless lands, and you destroy your land base while giving your opponent basic lands of their choice (mostly).

Ugh, this was a poor decision to type it all out on my phone...

Okay. So let's ask a question: Why Rakdos?

There's a surprisingly good amount of land destruction spells in Modern and in Red (34 in Sorcery) and the cheapest are Cryoclasm, Molten Rain, Stone Rain, and Peak Eruption. Note that with Cryo and Peak, you don't need to target basics. You can target lands such as Hallowed Fountain and Irrigated Farmland, or combine Peak Eruption with Blood Moon.

In black, there's really just Rain of Tears, if you're trying to keep it all under CMC < 4.

You'll also want to recycle spells. Good way to do this is Charmbreaker Devils, but at 5 CMC there are better spells. I like to run him because he let's me get back LD spells every turn. If they don't have 1-Drop removals like Path to Exile, they are F-'ed. I run minimal removal and lots of LD, so even if I don't topdeck into one I can always get one back for free.

Now it is true that green has LD as well. Acidic Slime, Creeping Mold, Reap and Sow, Spreading Algae, but again they are either slow and require ramp or are very specific in nature.

The more colors you add, the more fixing you need, and the less specialized your deck is.

That's why we don't run green. Stick to res as your main color with black support.

I'd focus on red LD sorcerys, and black instant creature removal for cheap, such as Fatal Push and Terminate.

Overwhelm with cheap 1/1s like Goblins, and pick cards with huge bang for your buck. Kiln Fiend and Monastery Mentor are perfect. Goblin Guide hurts you here as he is doing what you don't want - Getting them more lands.

Goblin Offensive and Krenko's Command are good. Two 1/1s for 2 CMC? Decent.

Overwhelm and go wide. It's cheaper and saves you Mana for LD.

If you want and can work it in, Reverberate and Increasing Vengeance copy spells so you can hit twice in one turn.

I'm not going to build a deck for you, but I hope I helped a lot.

It's a legit strategy, but needs to be precisely honed and even than may be too slow.

Control / removal is better than LD, but LD does work. Modern prides itself on non-basic lands.

That's where you attack.

As for EDH? Against 3 other opponents, you'll be so vastly overwhelmed it's not even worth it.

jgc10 on Black Obliteration

1 week ago

Vampire Hexmage could be considered over Hero's Downfall. It would add to your devotion and has the ability to remove planeswalkers and other cards that use counters, for one less mana too. Rain of Tears is a good sideboard if you want a substitute for Ghost Quarter. That way you can have the necessary mana early on to cast your discards.

mrfab13 on Budget 8 Rack

2 weeks ago

i dont like 8 rack but imma help you out, you are going to want like 2x the ammount of removal and probably Bontu's Last Reckoning split some main some side, also man lands are very good in this deck Mutavault is best but for budget you could jank out a Dread Statuary or Spawning Pool

Asylum Visitor is pretty nifty, sb mabey. also run like 4 gy hate cards, Rain of Tears could be fun,Nyxathid = big, Delirium Skeins for control, and Shadow of Doubt is good but creeping up in price

Edzew on Discard - Specter

1 month ago

you could add in some land destruction as well to help off set the other player not having a hand. Pooling Venom , Rain of Tears , Befoul , Brink of Disaster , Drain the Well , Poison the Well

you could also add in a Howling Mine it might help ya or it might hurt ya... just depends on what the other guy is playing, may also want to have a Tormod's Crypt at least as part of a sideboard as well.

jundemwing on Remember the Titans?

2 months ago

@DeviousPenguin666 well to be more accurate you can generate 4 mana and then 3 mana not 7 all at once. You acheve this by playing Arbor Elf on turn 1. On your next turn if you haven't missed a land drop you can enchant an untapped land with Utopia Sprawl, now if your elf has survived you can tap and untap that land to generate 4 mana in total. Using your 4 mana to cast Garruk Wildspeaker activating his first ability to untap your two land. Because one of your lands now taps for double you would now have three mana available. A turn 2 Garruk followed up by Tireless Tracker or Nissa, Voice of Zendikar is usually a pretty hard to deal with start. Alternatively dropping a planeswalker and a Rain of Tears turn 2 might actual make some tears rain. ;)

APPLE01DOJ on Zombie Copter

2 months ago

I would personally cut the Plague Belcher for 3x Bontu the Glorified. Belcher is a fun and sometimes effective card but this isn't a dedicated zombie build so it does loose some of effectiveness. Bontu has the same body and perks but is harder to deal with and plays a little bit nicer with your reoccurring creatures. In the 4th slot I would put a singleton Herald of Torment. It's good on it's own but can also enhance another body to get damage through when other means fail.

If budget is no concern I would strongly advise adding Dark Confidant and Liliana of the Veil to this deck.

Cast Down may be a better choice than Victim of Night depending on your meta. Cast hits Gurmag Angler but you now miss Tasigur, the Golden Fang.

Smallpox is a valid option for this deck!

Small tweak, I would MB 3x Thoughtseize & 3x IoK. I can't imagine any matches you would really want all 8 copies. Maybe Lantern Control? I would replace the 2 SB slots with Bile Blight. Bile Blight hits tons of stuff in modern and is very underrated.

I'd also consider replacing some of the SB's extra removal with some mana hate. Contaminated Ground, Rain of Tears, Surgical Extraction, Ghost Quarter, Shadow of Doubt

Infinite Obliteration may be good if you face Storm or COCO decks often.

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