Craterize

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Craterize

Sorcery

Destroy target land.

Tzefick on None

3 years ago

Ah... so we're back with the Swords :)

If you feel like snooping on the last round, feel free to check it out link.

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DuTogira on Modern Horizon

5 years ago

PlatinumOne "'modern counterspells cost 3 mana, or 2 mana with a downside' and 'wotc is anti-land destruction', I'd have to see sources before I believe those."

Bro... do you even play modern? Even the lands that blow up other lands either replace the destroyed land with a basic ( Ghost Quarter ) or have a cost of at least to activate. Tectonic Edge is an exception, but that qualifies more as "land management" than "land destruction" considering that you have to leave your opponent with at least 3 lands. Smallpox / Boom come in at , but they're symetrical, and Assassin's Trophy replaces the destroyed land with a basic (which sort of defeats the point), so again, not exactly in the spirit of "wotc supports carte-blanche land destruction for 2 mana". Fulminator Mage lets you destroy non-basics for and Cryoclasm / Blood Moon / Choke are all hate cards against certain kinds of lands, but again your opponent gets around it by playing not the kind of land you're hating on, so it's not "true" land destruction. True land destruction (of the "Destroy target land. That's it." variety) TYPICALLY comes in at with cards like Craterize , Creeping Mold , and Avalanche Riders , but Molten Rain and Rain of Tears do exist at . Even with that, modern doesn't have any COMPETITIVE lists built around pure land destruction, which should tell you something about the support (or lack thereof) that WotC has been giving land destruction as a strategy compared with other strategies since 8th edition.

As for counter-spells, the first counter magics you can play which can target ANYTHING (meaning aren't faced with some restriction such as Spell Pierce , Spell Snare , or Stubborn Denial which all fit the slot) are Mana Leak , Remand , Delay , Logic Knot and their ilk in the slot. The ONLY exception to this is Mana Tithe , but that's in white and sees next to no modern play, even in U/W control.
The first point blank "counter target spell and it goes to the yard" spells come in at with cards like Cancel , Dissolve , Dissipate , and their ilk.

If you would still like a source, here is mtgtop8's modern breakdown, which you will notice features no land destruction, and exactly 0 decks which use any "unconditional counter spells" which cost or less. The reason is that Land Destruction isn't competitively viable, and no carte blanche counters exists for less than ! If they did, the modern community would have found them by now, but instead, we find that WotC doesn't support these concepts and has been very careful not to print any cards that violate these patterns!

Welcome to modern by the way.

Sal123 on Goblin Modern

5 years ago

Use Goblin Guide it is OP. Do you really need Bazaar Trader and Abrade? Molten Rain is better than Craterize. Put in 4 Goblin Grenade. Put in 4 Smash to Smithereens. Instead of Bolt of Keranos I would run Magma Jet or Lava Spike.

Gidgetimer on Twincast Ruling

6 years ago

Please link all cards in your question using double brackets.

Craterize

Twincast

Twincast only copies the spell and lets you choose new targets for the copy. It neither counters the original, nor allows you to choose new targets for the original. You will be able to target one of your opponents lands and destroy it, but the land targeted by the original will still be destroyed too.

as923x on Melek, Izzet Paragon

7 years ago

I liked your deck build and it gave me a few new ideas. I currently trying to build the same deck. Here are my thoughts:

Shatter and Shattering Pulse are great cards in this deck. There is nothing like clearing everyone else's artifacts with 2 mana. Demolish also has great potential costing 2 more mana but you could choose to instead destroy everyone else's land. On that note having Craterize, Melt Terrain and even Peak Eruption flipped on top of your library will devastate your opponents. These plays however will definitely not let you slip under the radar and you will be everyone's target.

If you can budget them in Volcanic Island and Madblind Mountain are also great choices for lands.

Here's a few creature's I am thinking about having in my deck: Young Pyromancer chump blockers help.Nivmagus Elemental for when Time Ebb and others are in my hand. Nivix Cyclops might help for top decking a ton of cheap spells. Spellheart Chimera an obvious add with flying, IMO. Kiln Fiend could be fantastic with Fling.Mercurial Chemister helps to draw cards. Opaline Unicorn and Burnished Hart for mana ramp. Galvanoth but only if the deck runs a lot of scry and big spells. (That is most likely too many creatures but with Fling in your hand or on top of the library opponents might think twice about how they block.)

This deck also has some infinite combos you don't have (I think): 1.Enter the Infinitewith either Laboratory Maniac AND Omniscience or Just play Inner Fire. 2.Laboratory Maniacwith either Paradigm Shift or Thought Lash.3.Omniscience with Tamiyo, the Moon Sage4. Isochron Scepter with Final Fortune AND Sundial of the Infinite(please note these are untested)

Other great cards for this deck: High Tide Fork Drain Power Mystic Remora

This is my first post. I hope that I can help others the way y'all have me on this site. I really hope my cards display correctly.

Sintaxe feel free to message me.

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