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Destroy target land.
Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.
Rancid Earth Discussion
1 month ago
@Senomar Thanks, glad you like it! Guess i'm not the only one that found his way to duel for these reasons :)
Good point on the number of lands. I was hesitating to cut them to 32, but during my last games i was fine. I'll keep an eye out and put them back up to 34, if i should get the feeling of having to mulligan too often.
I was really struggling to find a spot for the tutors. Also a bit afraid they might be deadcards early on, as turn 2 is usually rock or ramp and turn 3 Braids. Thing is, Icequake , Rain of Tears and Rancid Earth are usually in line for turn 4, together with a random 1 or 2CMC Spell. It's also the turn after Braids hits, when they are a great tool to put pressure on the opponent(or cripple colorhungry decks).
So idon't want to cut them, but:
Provided everything went as usual, i should have 5 Mana by Turn 4. That's enough to cast Demonic Tutor or Tainted Pact and follow up by Icequake which i can search for then. Depending on the Situation searching for one of the two Lilianas or other <=3CMC drops might be another nice option.
1 month ago
Hey my friend, sweet deck !
politics, groupdynamic, false threat assessement (especially since my friends play like dicks...) or the "social contract", you listed all the tings that annoyed me in the multiplayer format :)
My 2CP on your decklist is that you need 1 or 2 more lands. I saw you got 14 rocks and 4 rituals to accelerate your mana in the deck but the amount of time you need to mulligan in order you get the 2 lands you should at least have in your opening hand to start throwing your rocks seems to be too high.
Sinkhole is a must have especially in mono black but do Icequake , Rain of Tears or Rancid Earth really worth it ? I'd replace them for lands but if you want to keep the same amount of lands Tainted Pact , Demonic Tutor or Mind Twist are some cool black stapples of the format you should have a try on.
6 months ago
I apologize everyone for the lack of response, but I appreciate all the feedback!
@M_Malcom — By "an aristocrat route", I assume you mean including the "artist" piece of the Aristocrats triad, since I have so much of the "fodder" already? While I can see your point on that, the reason that Aristocrats can work is because it has the third piece of the triad — sac outlets — to ensure death triggers. I can't take up space in the deck for cards that rely on incidental deaths from blocking. Also, that strategy is ultimately at odds with the main win-con, which is having a lot of spiders.
@mal099 — Thanks for taking a look at one of my decks! :)
As to infect, yes, I've absolutely considered it. In fact, I have an entire brew on the backburner that I might try out at some point. But in that vein, I think the main issue is that trying to fit the various infect cards into this deck would detract too much from the game plan of this specific build. I'd rather dedicate a different deck to that theme if I were going to do it. So I'll let you know if I ever try out that other brew!
You other idea, however, is a very good one. The only worry I have is that Threshold might be too slow. The whole point of most of the spells in the deck is to reach Delirium and stall the game until I can unleash Ishkanah on turn 5. In my playtesting, I found that I don't usually reach Threshold until right around turn 5. Still, I'm going to try it. But you're right — only the cards you mentioned fit this deck. Of those, I don't prefer Rancid Earth because of the double black to cast and the fact that it would only be good in certain matchups. Toxic Stench , though, might be good.
But you also gave me the idea of looking for other graveyard synergies. I'm also considering the Delve card Death Rattle or Murderous Cut . My graveyard quickly fills with redundant card types, making perfect targets for Delve. I think it'll suffer from the same speed issue as Threshold, though, as it won't be castable for 1-2 CMC until around turn 5-6.
Other than those mechanics, most cards that care about the graveyard care about specifically creatures in the yard, which isn't as good in my deck. But I found two cards that might be good — Drown in Filth and Ghastly Demise . I'm leaning toward the latter.
@Vman — Thank you so much for your multiple points of feedback! Budget is not a huge concern, as this deck will be a gift, so I don't mind spending a bit extra. ;)
I will give Mishra's Bauble a try. Thanks for suggesting it!
I feel like Green Sun's Zenith is just an alternate card for / additional copies of Traverse the Ulvenwald , since I won't want Ishkanah to enter the battlefield unless I have Delirium anyways. So 1 green mana + 5 to cast GSZ is functionally identical to 1 green mana for Traverse + 5 to hard-cast the searched-up Ishkanah.
I actually already have Dryad Arbor in my Maybeboard, due to it having two card types. Other than the two card types for Delirium, why do you suggest Arbor? And why only 1-of?
I might look for an Overrun effect. Anyone know what would be good? Triumph of the Hordes perhaps?
Lastly, I do acknowledge that Constant Mists is very good. But this deck can't afford to sac lands. If anything, it needs to ramp. And this card would have to take the place of Arachnogenesis , which is obviously much more on-theme!
7 months ago
Have you thought about maybe using cards with Infect? Not for any specific mechanical reason (although with all those low-power high-defense creatures, it might actually be a good way to eventually get rid of strong enemy creatures), but more because poison and spiders really fit well together from a flavor perspective? Also, there's already a spider with that, Blightwidow , and Phyrexian Hydra really already looks like a spider anyway, if you're willing to ignore that it technically doesn't have the creature type or reach. Phyresis or Tainted Strike might also be cool, again both for flavor reasons and because it gives your creatures an easier way to kill.
I feel like you're also not doing enough with your graveyard, given how many cards you put in there. The only idea I had was Threshold, but there's not much that fits the theme of the deck. Maybe Rancid Earth or Toxic Stench ?
9 months ago
Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet
Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.
In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:
Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp
That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.
11 months ago
Rancid Earth could work here. Do you often have threshold when playing this deck?
1 year ago
Cuts: Costly Plunder, Cower in Fear, Disenchant, Lapse of Certainty, Angelic Purge, Chainer's Edict, Choking Sands, Duress, Dust to Dust, Hymn to Tourach, Nausea, Rancid Earth, Shrivel, Soul Reap, Unearth, Armillary Sphere, Commander's Sphere, Darksteel Ingot, Orzhov Cluestone, Wayfarer's Bauble, Alloy Myr, Pilgrim's Eye, Ash Barrens, 3x Swamp.
Adds: Forsake the Worldly, Palace Sentinels, Eyeblight's Ending, Merciless Resolve, Murder, Pestilence, Rend Flesh, Sign in Blood, Drifting Meadow, Forsaken Sanctuary, Orzhov Guildgate, Path of Ancestry, Polluted Mire, Evolving Wilds, Gold Myr, Guardian Idol, Prismatic Lens, Ethereal Armor, Auramancer, Monk Idealist, Eland Umbra.
If you'd like to ask questions please hop on over to the PDH Homebase Discord server. Invite link: https://discord.gg/bePqVJ8
1 year ago
Novablast Wurm is super tough to get out onto the battlefield no matter what corners you cut with ramp. I actually suggest trying just Green/Black and not worrying about White so much. I'd also suggest some dual lands to smooth out the mana needed for spells:
Some other Wurms worth considering are:
- 1x Sifter Wurm, some life gain.
- 1x Engulfing Slagwurm, also for life gain.
- 1x Elderscale Wurm
- 1x Bellowing Tanglewurm
- 2-3x Ravaging Riftwurm, scary early game, useful late game.
With the Wurm theme less feels like more. I don't think Greater Sandwurm is particularly mean or scary or overly useful (since you can play a cheap green tutor rather than the 2 mana cycle cost to help thin your deck).
If there's ever a time you feel like splurging, Wurmcoil Engine is hands down my favorite Wurm card and probably one of, if not my favorite Artifact Creature in Magic. Super scary and good at all points of the game.
Hope some of this was useful!
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