Death's Awakening



Before we start, I just want to say that this deck has been my lovechild with magic over quite some time.. I seriously have put a lot of time and effort into the construction. Lots of hours in the kitchen, game rooms, and tournament tables. So, if you like it, please let me know by hitting that upvote button. If you think there are some changes I could make, let me know in the comments. As always, thank you TappedOut community!

Thanks for checking out this deck. Before you start reading this primer, let me explain the idea of the deck and it's best win strategy.

First, you'll need two very important things to happen.

  1. you will need Varolz, the Scar-Striped to be out on the field as soon as possible in the early game. As long as you can protect him with Blossoming Defense or draw another Varolz into your hand, you should be okay.

  2. you absolutely have to have Death's Shadow in your graveyard. He is the big money ticket to a super enjoyable win.

Now that, that is out of the way...

I will be totally honest with you, this deck features well against mid-range decks that take a second to churn. Decks like Tron and mono-green lands decks are the best matchups. This deck also does surprisingly well against the dreaded burn decks. The issue though is that Golgari themed decks just don't have the right key card yet to turn this into a tier 1 competitor. (Unfortunately) What is truly missing from this deck is a two cost creature in black or green that has hexproof and trample, that is ultimately the best card for this. There is Hexproof and reach, there is Hexproof and "slightly" unblockable though, so I had to make it work.

Here's the skinny, the game plan, the process... you get it.

Primer Alert

Varolz has a unique ability, that honestly is a bit broken, and Death's Shadow is probably one of the best cards to use as an example of how broken it is.

The idea is to get out one of the 7 hexproof creatures that can attack, once they are out (preferably turn 2) then it's a race to get the combo built.

So, on turn 3 you can drop Varolz, the Scar-Striped, but, lets be honest... he will get removed immediately and you won't have the creatures to regenerate him at this point. The best answer to this is to instead play your hand to support the turn 4 drop when you have the land to both play Varolz, and perhaps load up counters with Death's Shadow. This is still subject to removal, so watch your opponents land. If you know they're holding, you can always fish out their spells by playing Abrupt Decay to slow down their board. Ultimately, you'll want to play Varolz and scavenge the same turn.

In turns 4 or 5 you can play Grisly Salvage or Jarad's Orders as a way to load your hand with the combo needed if you haven't drawn it by then. Don't worry, you have access to Treasured Find if something important gets lost in this process.

Your goal is to swing with Ledgewalker (Hexproof and can only be blocked by flying creatures) after putting 13 +1/+1 counters on it. This is possible in IDEAL situations on turn 5, and it can be lethal. Predator's Strike + Ledgewalker + 13 counters = 17 damage. If your opponent has used fetch and shock combo lands, if you've attacked earlier, then this is usually enough to win the fight.

Since the deck is often a turn 5 to turn 7 win strategy, this deck also pairs up well against Living End type decks. Treasured Find is important to keep in your hand here, and you may want to add more to the deck in these matchups.

Every card has been carefully chosen here to help you win. In some scenarios I have had to use Varolz himself to attack, so Predator's Strike is still important here. Blossoming defense as well.

Cards I won't suggest using -

Mulch and Corpse Churn. They just don't give you what you really need and Grisly Salvage is just a much better card. Also, Noxious Revival is mediocre here. While it can be cast for free, it doesn't load the card into your hand immediately, which gives your opponent the time they need to interrupt the game plan. I've sideboards copies, but you can switch them out for more Treasured Finds. I use the card to play on my opponents turn to gain access to Abrupt Decay or Blossoming defense if I need it next turn, and usually at the cost of life.

Sheltering Ancient is really the best Scavenge creature I could find other than Death's Shadow. It does TWO important functions.

  1. you can cast it and have a 5/5 blocker until your next upkeep with no benefit to your opponent.

  2. it self loads itself into your graveyard if you sacrifice it rather than pay its cumulative upkeep. (5 counters for 2 is still a great return and no other creatures in this deck are giving you close to that)

Cards I won't suggest using - Phyrexian Gorger and Hunted Horror. Here's why. Most modern decks will have a load of artifact hate, so Gorger really is only useful in the graveyard and can't usually be a blocker the turn before you sac him. He also requires you to sacrifice creatures if you decide to keep him around. He isn't bad, but I have found that through playtesting he doesn't provide the same utility. As for Hunted Horror, he gives your enemy two 3/3 creatures when played (not good) and they get protection from black.. (also not good), in a game of numbers, it sets you back too much. He has no self sacrifice mechanics as well, so he is only useful in your graveyard.

Now, here's some pretty cool options -

You can splash blue by adding 2 green blue Fetchlands, 3 green blue shock lands, 1 black blue fetchland, and 2 black blue shock lands. You'll have to mess with the lands and find the best way to slot these. Once you do that, you can add Blighted Agent, Glistener Elf , and Phyrexian Crusader into the deck in place of Sheltering Ancient, Ledgewalker, and Bassara. This essentially gives you a gnarly effective Infect version of this deck that can avoid Red White removal, attack unblocked, and still effectively use Varolz and Death's Shadow. However, you'll want to replace all Predator's Strikes with Vines of Vastwood to have a total of 8 cards that can give your creatures hexproof and buffs.

Decks that this has not worked well against -

8 rackModern Collected Company AlliesEzuri ElvesAffinity

8 rack just simply won't let you play what you need to play to get rolling. In some lucky matchups, this deck has prevailed, but seriously.. it's a bad matchup.

Collected Company allies gives you a 5 turn clock on average, but with the right setup, it has been near impossible to win against. The mixture of protection and lifegain puts the allies just out of reach.

Elves are unique in that they can flood the battlefield and deal lethal around turn 4 usually with the infinite combos of Ezuri and Devoted Druid. This is a 50/50 matchup if you can remove Druid or Ezuri.

Affinity is surprisingly also 50/50 on average. There's just enough removal to deal with Inkmoth Nexus, Master of Etherium, Cranial Plating, Arcbound Ravager, and all the rest of he crew... as long as you draw the right cards. That doesn't always happen though.

That's all I have for now! Good luck.


Comments View Archive

Piglord98 says... #1

I Hunted Horror or Sheltering Ancient could replace Force of Savagery. They are less mana.

June 1, 2017 12:46 a.m.

PickleNutz says... #2

Those are pretty good suggestions, I liked Force of Savagery because it can be killed just by playing it if I get stuck with it in my hand. Those other two are basically useless unless they are self-milled.

June 1, 2017 12:56 a.m.

Piglord98 says... #3

Not true you do not have to pay Sheltering Ancient Cumulative upkeep cost.

June 1, 2017 1:11 a.m.

PickleNutz says... #4

I suppose that is true, of the two, it is definitely worth considering.

June 1, 2017 1:12 a.m.

Piglord98 says... #5

I thought Hunted Horror would be better than Force of Savagery because of not only is it cheaper to scavenge, but if you are playing with multiple players you can use it to give the token to a losing player and use it. besides Grisly Salvage, Mulch, and Lotleth Troll; can get it into your grave.

June 1, 2017 1:20 a.m.

PickleNutz says... #6

I'm not really playing against multiple opponents with this specific deck at the moment, but it would be interesting in a commander deck that I have.

June 1, 2017 1:22 a.m.

Piglord98 says... #7

ok, just trying to help.

June 1, 2017 1:23 a.m.

PickleNutz says... #8

I appreciate it too, it's really hard to change things that are working in the deck. Some of the suggestions have been really good though.

June 1, 2017 1:26 a.m.

DankMagicianD says... #9

dood, add force of savagry

June 2, 2017 12:19 p.m.

PickleNutz says... #10

Force of Savagery was on the deck list, but Sheltering Ancient took its place for multiple reasons. Ancient can enter and block, be sacrificed by not paying its cumulative upkeep, and cost less to Scavenge.

June 2, 2017 12:22 p.m.

DankMagicianD says... #11

mire boa seems bad. if you want a cheap regenerate beater, experiment one seems better. swampwalk is probably relevant reasonably often, but is still probably not good enough. also, i suggest rotting rats. the multi sided discard can work to your advantage, and it can unearth.

June 2, 2017 2:12 p.m.

Is Satyr Wayfinder better than Mulch here? Considering it's a blocker and can be scavenged, the only downside to playing it instead is only getting rather than multiple.

June 3, 2017 12:29 a.m.

PickleNutz says... #13

In some ways, yes. But you can only return one land with it, which might end up hurting you.

June 3, 2017 2:31 a.m.

A friend of mine played a similar deck ones. He used cards like Eater of Days and Hunted Horror for scavenge, but also played a few Torpor Orb in order to play those cards if needed, without having their downsides.

June 4, 2017 11:53 a.m.

once* what the fudge

June 4, 2017 12:01 p.m.

PickleNutz says... #16

Those are okay additions/ substitutions, similar cards are used in this deck for that purpose.

June 4, 2017 12:11 p.m.

WiltLeafElves says... #17

Nice deck you got here! You don't really have any issues, so I'll upvote, and do my best to help.

Having 2 Urborg, Tomb of Yawgmoth may not be necessary. Although it is very good with Mire Boa, squeezing in a copy of Evil Presence into your sideboard can be better, as you can enchant opponent lands (for example, an Urza's Tower) and turn that into a swamp (thus losing all of it's other abilities and types). With 2 Urborgs, however, you could be risking the legend rule and being forced to lose your lands.

is the trample from Predator's Strike really that important? almost all your creatures that you plan to be attacking with already have some evasion, and using Become Immense (since you have no more use for the instants and sorceries you mill) could help you swing for more damage.

June 4, 2017 2:41 p.m.

Piglord98 says... #18

Delve is a terrible idea emrakulinsmugglers not only would it get rid of the cards needed to scavenge, and if your opponent has a quick burn Predator's Strike can stop it. plus if you don't get any creatures with trample you can use Predator's Strike on Varolz, the Scar-Striped and attack with just him.

June 4, 2017 11:56 p.m.

WiltLeafElves says... #19


Sorry if this comes off as rude to you, but delve does not get rid of the cards needed to scavenge. In fact, it does nothing to put cards into your graveyard , and only makes use of the cards that were dumped into the yard with spells like Mulch, Grisly Salvage, and other instants / sorceries that were used up and sent to the graveyard over the course of the game.

Blossoming Defense and Vines of Vastwood are both better at stopping a burn spell as compared to Predator's Strike. Because of how this deck can easily get extra cards in the yard, casting Become Immense cheaply should be fairly consistent, and has been so far in my testing. The main usefulness of Predator's Strike is that it gives trample, and in most cases, the only creatures you'll be casting is Death's Shadow and Varolz, the Scar-Striped.


hello there!

I have some additional suggestions for your deck. perhaps moving the Birds of Paradise over into your mainboard? currently, your mainboard 1 ofs are not suitable to be played on turn 1 (pump, or bioshift). Birds of Paradise helps you out, as well as being a flyer you can pump up later on. I really recommend this, as while I was testing, every round with a good hand would go something like this. turn 1 either death shadow or nothing, turn 2 mulch or grisly salvage, turn 3 varolz. If you had birds of paradise included, you could do something like this. turn 1 birds, turn 2 grisly salvage and death's shadow, turn 3 varaolz and put 13 counters on birds, turn 4 use some removal some pump, and swing for lethal. Although your deck can already win on turn 4, keeping Birds of Paradise in the mainboard to start with helps out with more consistent wins. Mire Boa and Skylasher are great cards, but on turn 2, your deck generally needs to be casting a mulch or a grisly salvage (provided you didn't cast a death shadow on turn 1).

June 5, 2017 1:44 a.m.

Rancor over Predator's Strike could be a good swap.

June 5, 2017 2:44 a.m.

PickleNutz says... #21

emrakulinsmugglers - how is this most recent change? I took your advice and I think it will be more efficient than before.

June 5, 2017 3:10 a.m.

Piglord98 says... #22

emrakulinsmugglers you bring up a good point the only reason I ever suggested Predator's Strike is because PickleNutz had Larger Than Life which is useless compared to Predator's Strike. Become Immense would be better in this situation. But PickleNutz I don't understand why you are so fixated on Mire Boa its only useful if you opponent is running a black deck or you miraculously get Urborg, Tomb of Yawgmoth. Tormented Soul would be be better, sure it can't block but it is a 1 drop and is unblockable.

June 6, 2017 1:23 a.m.

WiltLeafElves says... #23

personally, I think Mire Boa is a great creature for your sideboard, but it depends on your meta. If you know you will most likely face a deck running some amount of swamps, then mire boa should be mainboard.

June 6, 2017 1:28 a.m.

PickleNutz says... #24

Piglord98 - There is multiple reasons why I really like Mire Boa. I recently added in Evil Presence to the deck, which can obviously be sideboards if I am playing a black deck, but it gives me the chance to initiate Swampwalk effects for Mire Boa alongside Urborg, Tomb of Yawgmoth. The next reason, Mire Boa can be regenerated, which is important for this deck. For it can be regenerated, and for , Lotleth Troll can be regenerated. Having Creatures with that ability really helps keep the counters provided from Scavenge stay alive. Tormented Soul is a good card, but for right now I believe Mire Boa is one of my staples in the deck.

June 6, 2017 1:30 a.m.

Piglord98 says... #25

you should add Withstand Death, maybe get rid of some hexproof cards.

June 6, 2017 1:31 a.m.

PickleNutz says... #26

emrakulinsmugglers - I easily get fixated with certain cards, it's usually Elves, right now it's Mire Boa though. He offers utility even outside of Swampwalk with his ability to regenerate.

June 6, 2017 1:32 a.m.

PickleNutz says... #27

Piglord98 - Indestructible might be a pretty decent strategy, especially when it is cast as an instant. The difference here though would be that the other cards are providing a buff, as well as hexproof. That is definitely an idea to play around with in play-testing though.

June 6, 2017 1:34 a.m.

PickleNutz says... #28

Piglord98, emrakulinsmugglers - I added you both to the special thanks portion of the deck description for the amount of effort you've put into helping this deck evolve. I appreciate it.

June 6, 2017 1:36 a.m.

Piglord98 says... #29

then what about Mortal's Resolve

June 6, 2017 1:38 a.m.

Piglord98 says... #30

Will-o'-the-Wisp might work as a replacement for Mire Boa.

June 6, 2017 1:44 a.m.

PickleNutz says... #31

Mortal's Resolve - +1/+1 and indestructible, Instant.

Blossoming Defense - +2/+2 and Hexproof, Instant.

They are both being used for two purposes.

  • To prevent a burn or removal spell

  • To provide a damage buff

What Mortal's Resolve cannot do, that Blossoming Defense can, is prevent the creature from being exiled by Path to Exile.

It also cost more to play and provides less of a buff.

In comparison, Vines of Vastwood costs and provides a +4/+4 buff with he proof.

Mortal's Resolve is not quite good enough to main board for me, but it is definitely a budget friendly card that could be considered for an even more budget friendly version of this deck strategy.

June 6, 2017 1:45 a.m.

WiltLeafElves says... #32

Thank you, you've helped a lot on my elves list as well (by the way, if you haven't noticed yet, I shifted the deck fully to black green).

Indestructible could be a good idea, and would work against most removal besides Dismember. Maybe in your sideboard? One of the only things indestructible protects you from is boardwipes (especially the ones that say can't be regenerated), and if you have such a spell, you can protect varaolz, then scavenge all other guys that died and swing for lethal.

I'm wondering if Bioshift is still at all important, as instead of spending 1 mana to move counters, you could just spend that 1 mana or 2 to be casting a creature instead.

June 6, 2017 1:45 a.m.

PickleNutz says... #33

Will-o'-the-Wisp is actually a pretty good card. Having Flying and regenerate would make it a pretty formidable threat in this deck.

June 6, 2017 1:46 a.m.

PickleNutz says... #34

Bioshift I am really only keeping around for heavy removal decks since my board will likely not have as many creatures on it compared to an opponents. 6 of my creatures are really only usable as graveyard scavenge material, so having the chance to transfer those counters to another creature may be important since I will likely only ever have 3 out.

June 6, 2017 1:49 a.m.

Piglord98 says... #35

I know you are slowly fixing your deck it seems now that you have very little cards left that are good scavenge. I recommend getting rid of Bioshift and add more strong low drops to scavenge.

June 6, 2017 1:53 a.m.

PickleNutz says... #36

With the 6 cards that are currently in the deck for Scavenge, the deck has actually playtested well. Especially with the addition of Birds of Paradise. It added the flying element that the deck needed while also becoming a mana fixer and ramp. If I add too many Scavenge cards, I risk losing utility outside of that. I'm trying to find a good balance. I may bump up to 8 creatures on the Scavenge list.

June 6, 2017 1:58 a.m.

GabeCubed says... #37

Regarding your forum post, these are my thoughts:

Removal and speed are my concerns. Fauna Shaman will need a turn to work, while Lotleth Troll works immediately. The trade off is that you need get to search for a creature, and dump one, but I still think having the ability to do it at instant speed is more beneficial (opens up for more tricks too).

As for the removal, Lotleth Troll can grow, is an additional creature, and regenerates. All positives. Fauna Shaman dies to all common removal, doesn't grow, and requires you to tap for it to work.

TL:DR, Lotleth Troll is king here.

However, I do think adding some amount of Traverse the Ulvenwald would be sick. It's a tutor, and I think would be easily activated. Just a thought.

Hope that helps!

June 7, 2017 2:06 a.m.

PickleNutz says... #38

GabeCubed - Awesome suggestion! Thanks.

June 7, 2017 2:22 a.m.

Wonky.wombat. says... #39

I love this deck, +1!

June 7, 2017 7:57 p.m.

Very cool deck. I have a couple ideas I would like to run by you. Is there a reason to run Bloodstained Mire and Wooded Foothills when you could be running 4x Verdant Catacombs instead? I'm thinking that you're trying to avoid dropping the $$$ on them since they're $40+ each. Someone suggested Traverse the Ulvenwald which I think would be a great addition, but you would have to adjust your mix of card types. I think not running 4x Lotleth Troll is kind of a mistake, since he's a great beater, and he throws creatures in the grave. I would probably take Satyr Wayfinder over Mulch, unless you're using Traverse the Ulvenwald, and you need to mix up your card types. I'm not sure that I like Become Immense, but I guess it makes use of all the non-creature cards chilling in your graveyard. Also, Dismember has some cool synergy with Death's Shadow, I would probably sideboard a few. Anyways, I like the deck. +1

June 11, 2017 2:48 p.m.

Here's what I came up with:

It isn't perfect but it playtested pretty well.

Sidenote: Would Embalmer's Tools affect Varolz, the Scar-Striped's scavenging ability?

June 11, 2017 4:12 p.m.

PickleNutz says... #42

Not really, it's only one colorless mana less and it would take the place of other cards that could better suit the deck structure.

June 11, 2017 9:30 p.m.

PickleNutz says... #43

The reason I'm running various dual lands is because of cost at this point. Since you can fetch any of the dual lands with them (that have a land type in the description), it doesn't particularly matter.

June 11, 2017 9:32 p.m.

I was just wondering if Embalmer's Tools would actually do anything. But I don't really like it in this deck. Unless you're trying to grab a basic swamp, I guess the various fetch lands are okay. I think Lotleth Troll is a better fit in this deck than Mire Boa, but to each their own. It seems like the deck has to go out of its way to utilize Mire Boa's swampwalk, and that makes the draws a bit inconsistent.

June 11, 2017 11:30 p.m.

WiltLeafElves says... #45

I recommend adding 2 more lotleth troll, cutting 2 mire boa, and then swapping mire boa for fatal push (as mire boa is not that great mainboard, and although evil presence is good at ruining your opponents mana base, because of how modern works, its better to just use mire boa only when your opponent naturally gets swamps, instead of using up an entire card just to do that. cutting evil presence also means you have more room for, say, Sheltering Ancient, or even putting back in those Predator's Strike.

TD;DR mire boa should be in sideboard, evil presence should be cut, so that mire boa can just be used if your opponent plays swamps, and so you have more room.

June 11, 2017 11:40 p.m.

Piglord98 says... #46

Still think Will-o'-the-Wisp would be a better fit than Mire Boa, but if you do not like Will-o'-the-Wisp then I agree with everyone else in adding more Lotleth Troll in Mire Boa place.

June 12, 2017 1:47 a.m.

That swampwalk though! My favorite is Silhana Ledgewalker. Scavenge onto her and you pretty much win.

June 12, 2017 2:10 a.m.

Piglord98 says... #48

PickleNutz is looking for something to regenerate though

June 12, 2017 2:15 a.m.

xyr0s says... #49

GolgariGravedigger Yes, I think Embalmer's Tools would work on that, since Varolz, the Scar-Striped gives creatures in your GY an ability (the scavenge ability is not his).

Other than that, I also favor Lotleth Troll over Mire Boa. They do roughly the same thing, but

  • Mire Boa is relying on either drawing another card or your opponents lands to be evasive.

  • Lotleth Troll has an important utility ability (discard creatures), that Mire Boa doesn't have. It also grows bigger (with its own discard ability), which also gives some use to a late-game Birds of Paradise or redundant copies of varolz.


-1 Varolz, the Scar-Striped

-1 Mire Boa

+2 Lotleth Troll

The reason I think you can do with one less copy of varolz is that you have quite a few tutoring effects, and you get to choose creatures on all of them. So 3 should be enough. You also cannot have more than 1 in play.

June 12, 2017 5:11 a.m.

PickleNutz says... #50

Embalmers tool is only applying one less colorless mana, in this deck that doesn't help with casting the main combo. He requires one (Death's Shadow) mana to Scavenge. The entire mana cost of the deck itself is super cheap as it is, so I'm not entirely worried about the effect that Embalmers tool would have. It's a good card for a different deck strategy with higher cost creatures, but adding it would either take away from the spell arsenal here or take away from the creatures.

June 12, 2017 5:30 a.m.

PickleNutz says... #51

Mire Boa with swampwalk has been highly successful, and you'd be amazed at how often that combo is played when I have played this deck online and in paper with friends. I agree that Lotleth Troll has significant utility, but for right now I am really comfortable with the deck as a whole. I tried full Lotleth Troll playsets out in this, and they weren't effective at dealing damage. If I switch out for more of them I lose swampwalk, and have to compensate by adding instances that give the creatures trample again (the deck used to run on Lotleth Troll and Predator's Strike). With swampwalk, I can use the hexproof buffs to counter removal and strike with an unblockable creaturw.

June 12, 2017 5:34 a.m.

The thing about Silhana Ledgewalker is that it's hexproof and in a format where targeted removal is everywhere you wouldn't need to regenerate it because the only things that are going to kill it are sweepers and it can only be blocked by flying. The current meta isn't really loaded with Flyers so I think it's a safe choice.

June 12, 2017 12:30 p.m.

the thing about Silhana Ledgewalker is that it's hexproof and in a format where targeted removal is everywhere you wouldn't need to regenerate it because the only things that are going to kill it are sweepers and it can only be blocked by flying. The current meta isn't really loaded with Flyers so I think it's a safe choice.

June 12, 2017 12:32 p.m.

Piglord98 says... #54

Will-o'-the-Wisp is better than Mire Boa, it's a 1 drop, flying, and it has regenerate.

June 13, 2017 1:06 a.m.

zogg2000 says... #55

Street Wraith seems pretty "free" in this style of deck, and gives you extra scavenge late game.

June 22, 2017 3:06 a.m.

PickleNutz says... #56

Hey zogg2000, once upon a time this was a more traditional Death's Shadow deck that used some of the pay life cards. Now, in this style, Street Wraith offers almost no advantage over other cards already in the main board. It's a five cost with two devotion card to play, only offers cycling, and is a five cost scavenge card as well. in a more traditional death's shadow deck it works, here it does not work well at all.

June 22, 2017 3:36 a.m.

Empedocles says... #57

Traverse the Ulvenwald over some of the more situational pump spells? Lets you tutor up missing combo pieces, and with all the self milling delirium is probably pretty easy. I think the Mire Boa / Evil Presence combo is honestly kind of bad. On its own, neither card does much. You need Mire Boa, Evil Presence, and Varolz on the field, and Death's Shadow in the yard, and you need to untap, and it isn't even guaranteed to kill your opponent. Have you considered Hooting Mandrills instead of some of those slots? It's strong on its own and wears scavenged counters really well because of trample.

June 24, 2017 6:35 p.m.

Very nice build and great description!


September 1, 2017 7:58 p.m.

kayakenobi says... #59

I would highly suggest Phyrexian Crusader...

September 2, 2017 5:34 p.m.

PickleNutz says... #60

Awesome suggestion! I haven't thought about that. Good looking out.

September 2, 2017 6:03 p.m.

kayakenobi says... #61

Well, I had recently seen a B/G midrange control deck using Varolz, Skittles, and the Crusader. To be totally honest, it looked to be quite brutal

September 2, 2017 7:38 p.m.

Piglord98 says... #62

So you got rid of your creatures W/ trample and your "unblockables" for infect! this has became a totally different deck boy how this deck changed since last I seen it, but at its current state I recommend Blight Mamba so you can regenerate if you have to, and Plague Stinger to get that unblockable feel.

September 22, 2017 1:46 a.m.

PickleNutz says... #63

Well, I tried the deck out tonight as it is here and I think 4 Jarad's Orders are a must. I actually am thinking of dropping down to 2 Grisly Salvage, splashing blue for Blighted Agent with 2 Misty Rainforest and 3 Breeding Pools, adding the Jarad's Orders, and then throwing in Opt when it releases. So, it will change a pretty great deal yet again. What I didn't like about the deck before the switch over to infect was how few creatures hit the board and don't effect a win strategy, now it's balanced out a bit more and I can hit early with infect. I also am replacing Birds of Paradise with Plague Myr.

September 22, 2017 2:15 a.m.

Piglord98 says... #64

Plague Stinger is better than Phyrexian Crusader in my opinion, because not only is it less mana and devotion to mana, it also has flying that can make it easier to hit your opponent with it early, it's not limited to red/white to stop it only other creatures with flying

September 22, 2017 2:23 a.m.

Piglord98 says... #65

I would also add another Varolz, the Scar-Striped

September 22, 2017 2:24 a.m.

PickleNutz says... #66

Getting Varolz hasn't been an issue for me at 3 in the deck. Noxious revival can flip him back into my hand and I can tutor one with Jarads Orders. The issue has been deathtouch pretty much ruined the deck and lacking hexproof created issues. However, Phyrexian Crusader dodges a lot of that now. Really, having added Rancor helped a lot too.

September 22, 2017 2:27 a.m.

Piglord98 says... #67

then add Heroic Intervention sure there's no pump but it helps all your creatures.

September 22, 2017 2:33 a.m.

PickleNutz says... #68

I just don't know what to sub it in for really, Blossoming Defense just does so much for the early game if the combo isn't developing and Rancor adds the Trample I need, where should I throw it in at?

September 22, 2017 2:38 a.m.

Piglord98 says... #69

Personally, I would take out 1 Jarad's Orders, and 1 Noxious Revival for 2 Heroic Intervention. Noxious Revival because it could work with a little less of it and 4 Jarad's Orders is overkill if you ask me, because its a 4 drop and this deck is speedy.

September 22, 2017 2:47 a.m.

No suggestions here, just kudos on a golgari deck idea that doesn't completely bore me :-) cool concept!

September 22, 2017 2:59 a.m.

Great deck! +1. I have a similar build and I use inkmoth nexus. Flying and infect attached to a land! Ouch!

September 30, 2017 12:03 a.m.

bradc1988 says... #72

I would have thought Slippery Bogle is almost strictly better than Bassara Tower Archer. I also agree with the previous poster who suggested Rancor over Predator's Strike.

Also don't forget with a splash of Blue you also have access to Invisible Stalker

October 2, 2017 7:04 p.m.

PickleNutz says... #73

I often need the reach, so Bogle isn't strictly better. This deck has virtually no way to stop Affinity without reach. I also prefer Strike because it can be played as an instant to counter burn spells when they target my creatures. Rancor only gives my creatures trample and attack points, so Strike is better as a way to counter burn done to Varolz.

October 2, 2017 7:25 p.m.

PickleNutz says... #74

Invisible Stalker is nearly identical in utility when compared to Ledgewalker, so there's not really a need to splash for blue. If anything it complicates the deck that much more because now I'm relying on 3 colors.

October 2, 2017 7:27 p.m.

Saltpeter says... #75

+1 to your well thought out description! btw do you have any advice from an experienced Golgari player to a noob one (me)? if its not too much to ask for, could you take a look at my G/B deck and see if theres anyway it can be improved?

October 7, 2017 1:22 p.m.

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78% Casual

22% Competitive

Compare to inventory
Date added 7 months
Last updated 1 month
Exclude colors WU
Splash colors BG

This deck is Modern legal.

Cards 60
Avg. CMC 2.02
Folders All Hail the Golgari Swarm!!, Modern Non-budget ideas, Modern, favorites, Primers, Potential Decks, normal, maybe, Modern, Other people's Modern, See all 11
Top rank #17 on 2017-06-09
Views 4552

Revision 15 See all

1 month ago)

+2 Fatal Push side