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|Want (3)||roseofchaos , sprdelfin , CommanderOfBolas|
hungryGoliath I think that Monastery Swiftspear is very strong in this kind of deck because this deck can make it trigger its ability pretty easily and unlike Nivmagus Elemental which makes you exile the card instead of actually using it
I see where you're going with all the life paying spells and that's something I've only started to touch on. Haven't done any playing testing with a deck like that yet, so I'll have to give yours a go. Although this deck might not be that fast comparatively, I've found the consistency with the draw mechanic to be the part I have a hard time doing without. Its unfortunate that Ponder is banned, though I definitely understand why. I'd want to make up for it somehow if I were to change the deck up so much and the Probe just doesn't cut it.
That being said, you've got some great suggestions here.
I've never even seen Paradise Mantle , but that is a beautiful combo with Blistercoil.
I really like the ease of a potential 1 drop for 10+ infect damage with Tainted Strike , I just wish it were another life paying card to reduce the need for black.
Assault Strobe looks good, especially on an unblockable Kiln Fiend. This would likely take the place of the Tainted Strike if I were to change it up a little and retain the unblockable aspect.
I also love the combo of Nivmagus Elemental and storm. I had trouble figuring anything worth while with this guy, but that idea seems on spot.
Again, I'll have to play test your creation a little and see how I like before I go taking apart my whole, but I'm thinking I'll at least find something I'll want to implement.
Thanks a ton for taking the time to run this all by me, the suggestions are very much appreciated!
Here is my reciprocal comment. First off plus 1.
Now, with the disclosure - I do not play Standard so my suggestions may appear, unintentionally, odd or out of place.
Okay here goes. I understand the Cavalry Pegasus in the deck. But I don't think you need them.
(Looking forward to a similar card that has 'target' in the text)
So, if you were to follow this method - you have 5 open slots. Lots of opportunity here. I would keep you creatures between 14-16 and use the open slots for spells you need and subsequently, triggers for the Nivmagus.
I don't know what counter magic and removal spells are Standard legal so....
I say add a 21st land and 4 versatile instants
I play a budget elemental combo deck on MTGO that I absolutely love. It's a total glass cannon but can win explosively by turn 2-4. I kind of combined yours and mine. I thought it was izzet colored but it's really primarily rakdos. It has blue and green and white in it but they're all 'free' phyrexian spells. Try it out, I haven't play tested this version.
*Some card choice explanations...
Apostle's Blessing is way better than any 'unblockable' spell as it usually has the same effect and can protect your creature as well.
Dismember is great removal for super cheap (1 mana if necessary) and can handle indestructible annoyances
Gut Shot is free damage and adds to our spell count.
Tainted Strike is an alternate win con. Sometimes 20 damage is hard and 10 poison counters is easier. Again, if you use this with Kiln Fiend he kills in two turns and with the number of free spells he usually kills in one.
Gitaxian Probe a free spell to pump that replaces itself. To me, this is an auto include.
Ground Rift is a cool piece of tech that I saw in a youtube video of the guys that originally built the elemental combo deck. Storm is great with Nivmagus Elemental . Exile the copies and you've got a pretty big beat stick for super cheap.
Rift Bolt is from your deck. Good removal and good last few points of damage. Cast before you go off and this card can be 6 more damage (3 for the bolt and 3 for the pump to the fiend).
Kiln Fiend is duh. I mean, you know why he's nuts.
Nivmagus Elemental can be a house. Don't underestimate him. I usually play one more with flamekin harbingers to tutor him and Kiln Fiend as they're both elementals. I wanted to leave in Blistercoil Weird and go a slightly more casual route so I didn't include the harbinger.
+ can help fix mana and allow you to cast more spells than you might've been able to before. Plus, it looks like it's fun to play with.
16 LANDS?! Seriously, you don't need more. Nearly everything is free and those that aren't are under 3 mana. If all you get are 2 lands you can still kill super fast. Like I said, only red and black cards that I have to pay with mana so no blue/white/green lands. Mostly the deck is red so 9 mountains and 4 duals that produce red. I think 3 swamps is enough but you should tinker with play testing. In my own deck I use this split. Also, we wanna win very quickly so don't use ETB tapped lands. We want mana right meow. I used Dragonskull Summit but I think Blackcleave Cliffs would be better. Blackcleave Cliffs is much more pricey and I love budget duals. In fact, here's a cool article I bookmarked and constantly reference when brewing.http://community.wizards.com/content/forum-topic/2688421
I have a similar deck! Azorius Heros, which you can take a look to compare cards, but there are a few cards in particular I think would help.
Nivmagus Elemental , Bioshift and Triton Tactics , they all are good independent and separate from each other, and Nivmagus has a gross interaction with stuff like Hidden Strings , where you cast the spell, have it target two of your heroic guys, then exile it to give 2 +1/+1 counters to nivmagus. 4 power buffs that can be repeatedly triggered if you've got Aqueous Form for free is pretty good. You can also just let it resolve and leave mana open for protection. Tactics and bioshift are just cheap ways to target 2 creatures.
Respect the Heroic!
|Power / Toughness||1/2|
|Avg. draft pick||4.97|
|Avg. cube pick||11.87|
|Commander / EDH||Legal|
|Return to Ravnica||Rare|