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Creature — Elemental
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental.
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Nivmagus Elemental Discussion
1 week ago
Maybe add a Nivix Cyclops and base the deck around creatures whose abilities revolve around instant/sorcery being cast. maybe even a Nivmagus Elemental in your sideboard? And other instants with that add counters like +1/+1?
2 months ago
Cool deck, I like seeing Nivmagus Elemental in Modern.
The sideboard is going to be pretty metagame-dependent, but I think a good starting point would be:
Some artifact/enchantment removal to get through things like Ensnaring Bridge or Solemnity/Phyrexian Unlife. Maybe Wear, Shattering Spree, or Shatterstorm. Echoing Truth can also work for the turn you go off.
Something to make your creatures unblockable to combat decks that go wide (like Elves, Merfolk, Tokens, etc). Distortion Strike is good.
Blood Moon can shut alot of decks down.
Lightning Bolt if you feel like you need removal.
You could also try adding Hive Mind as an alternate wincon.
2 months ago
Speaking of adjusting to the aggressive strategy, there are way too many of the lands that come into play tapped. This will severely slow you down. I know U/R lands are expensive like Steam Vents and Sulfur Falls but I think I would rather just play basics that come into play untapped than tapped lands to color fix in a 2 color deck. Perhaps Shivan Reef is in your budget?
Brute Force is another efficient pump spell in red
Lightning Bolt seems fairly necessary in the deck to help interact with your opponents board if you need to or finish them off by going upstairs
4 months ago
I could see dropping the three more underwhelming storm cards, and the (correct me if im wrong) seemingly pointless flicker effects for better cantrips/counter producers/permanents that counter.
4 months ago
Really cool deck! I love decks like this that are build purely around Monastery Swiftspear. However, I would swap out the Lavastep Raider and the Lightning Berserker for Kiln Fiend and maybe Nivmagus Elemental if they are cheap enough.
5 months ago
I second going for the Kiln Fiend route. Your play style seems to want to go fast on weenie creatures and end the game quickly, rather than U/R Delver that just wants to play a single creature on turn 1 and spend the rest of the game stalling until that creature can end the game.
I'd also recommend not playing Wings of Velis Vel. Really what it does is make your prowess creatures get +3/+x because prowess goes on the stack first. So for example, Monastery Swiftspear would become a 2/3 from prowess triggering off of Wings of Velis Vel, then a 4/4 after Wings of Velis Vel resolving. It wouldn't become a 5/5.
Wings of Velis Vel is nice when you first start the chain to "go off" and kill your opponent, but it's terrible when you draw it in the middle of the chain. You don't want to cast 4 spells, make your Monastery Swiftspear a 5/6, then cast Wings of Velis Vel to turn it into a 4/4. Swap out the Wings of Velis Vel for Temur Battle Rage. Your Monastery Swiftspear still becomes a 2/3, but now it has double strike, so it gets in for 4 damage total or kills a chump blocker that has more than 3 power but only 2 toughness.
Lastly, there's Mutagenic Growth. The card is nuts. But wait! You're out of room in your list of 60 cards! The solution is simple. Since you're playing a bunch of draw spells (Serum Visions, Manamorphose, Thought Scour, Slip Through Space), you'll rarely miss land drops. Go ahead and cut 3 lands and replace them with Mutagenic Growths. To fit the 4th. copy in, I'd cut an Expedite, since you'll rarely be in a position to play a creature, give it haste, and still have enough mana to pump the creature up. It would require the game to go until at least turn 3, and you'd rather just kill them outright.
I'd then cut the remaining copies for Apostle's Blessing. Not only can you save one of your creatures from removal, you can also make them unblockable by giving the creature protection from whatever colors your opponents' creatures are.
For a sideboard, I'd play something like:
4x Young Pyromancer (you board these in and turn into a tempo deck against decks with a lot of removal)
2x Mizzium Skin/any extra copies of Apostle's Blessing to have 4 copies total between the main andd the side.
3x Twisted Image (otherwise, Spellskite will fuck your shit up).
2x Stubborn Denial (Counterspell their problematic cards, like planeswalkers)
1x Dispel (Counterspell their removal and Counterspells)
2x Vapor Snag (bounce creatures, including your own, while getting damage in if you bounce their creatures)
1x Noxious Revival (get back your creatures after they die, recur draw spells to build up prowess triggers, etc.)