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Creature — Elemental
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental.
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Nivmagus Elemental Discussion
1 week ago
Schmendrick, Incompetent Magician
Legendary Creature - Human Wizard
: Put target instant or sorcery spell on the bottom of its owner's library. That spell's controller then reveals cards from the top of their library until they reveal an instant or sorcery spell. They may cast that spell without paying it's mana cost. Then that player shuffles their library.
I didn't mean to do that, honest!
Creature - Wierd
When you cast Unstable Wierd, it deals 2 damage to target player or planeswalker.
"I guess you can't mix self-propogating waves with a constantly looping ion coil. But maybe if I amp the power up a bit more...."
Well, my knowledge of The Last Unicorn comes from long ago and a brief scan over the Wikipedia article, but I think this is good? Also, it's a fun card. Is it a counterspell? Or just a spell polymorph? Who knows!
The problem with creatures with Jump Start is that Jump Start exiles the spell while it's on the stack, as soon as it resolves. So you need a cast trigger for it to matter. This makes it really tricky to balance payoffs, because you spend a card to cast the card in the first place. Eh. Unstable Wierd was nice though. Captures something very Izzet, that they keep trying to make new wierds...that never work, so they hurt something and aren't very useful. But you never know, try doing it again! It might work this time!
Okay, this is something that's come up a couple of times.
I generally don't like people doing requests about specific fiction, especially if it chains into a long term thing. It has a tendency to lock people out. Generally, if I'm going to do something for specific fiction, I leave an extra, option challenge you can look at instead.
But the requests are the requests. If you're going to hop in the middle of a chain, reiterate the previous challenge. Don't toss in an unrelated one. Yours can wait.
Make something that futzes with cards on the stack, a la Schmendrick or Nivmagus Elemental.
1 month ago
1 month ago
ok SO it's looking better, but definitely still needs some changes. Correct me if I'm wrong but it looks like you're new to competitive modern and deckbuilding (no offense intended. I built a lot of bad decks before I built any coherent decks) so I'll go back to a little bit of the basics l. The sideboard should NOT be cards that just aren't good enough to be in the mainboard. All sideboard cards should be for making certain matchups better. For example, Kiln Fiend and Nivmagus Elemental being met with an opposing Fatal Push, Lightning Bolt, or Path to Exile can be game-losing. To prevent this from happening, sideboard cards like stubborn denial, spell pierce, and apostle's blessing work great! Many of the cards in your sideboard don't perform that duty (desperate ritual, Mutagenic growth). Stubborn Denial is a great card but apostle's Blessing is better in your deck; I would have 0-2 in the mainboard and 1-2 in the side (Apostle's Blessing is pretty amazing as a 1 or two of mainboard due to the fact that it deflects removal and makes the creature unblockable to the chosen color). Also, the omission of Mutagenic Growth is definitely a mistake. It's a free spell which is exactly what your deck wants. Easy 4 of. Manamorphose is a must-have for the same reason. Crash Through and Warlord’s Fury are ok since they draw a card, but Distortion Strike is way better and basically draws you a card since it's 2 in 1. You have too many creatures too. Guttersnipe is too much mana, Soul Scar Mage and Swiftspear are too many creatures. Kiln fiend is your best card, so not having 4 is weird. Thing in the ice, Nivmagus, and Kiln fiend should be your 12 creatures.
1 month ago
After playtesting for a bit, I started to agree with Silverdrake when he said Gigadrowse was a mediocre card, so I ended up cutting both the Gigadrowses and the Nivmagus Elementals, to make room for more Thing in the Ice Flip and add four copies of Bedlam Reveler and increase focus on that combo, as the Reveler does not go back to the hand when the Thing transforms. Two more Magma Jets as I felt I needed some more direct damage, specifically to deal with creatures I was hesitant on Lightning Bolting but still wanted to remove.
1 month ago
Gigadrowse is exceedingly mediocre. If you have the budget for it, maybe consider some Remands instead? Nivmagus Elemental is also an iffy choice - you have to stop your own spells from resolving in order to give it a mediocre buff. Maybe look at Stormchaser Mage, Monastery Swiftspear, or Kiln Fiend instead.
1 month ago
Blistercoil Weird and Nivmagus Elemental are less traditional but fairly effective options in spell heavy lists- especially since you've only got access to U/G turn 1 rather than U/R. Steppe Lynx are worth looking at- but supporting white mana then fetch is less than perfect in your list.
I've been running grave hate against KCI and storm, just to slow them down. Be it Dryad Militant or Faerie Macabre, Scavenging Ooze or Skullsnatcher. (ninjitsu on bloodbraid is disynergy if you hit it, but synergy if its in hand. Its an interesting mix.) Either way, there are a lot of options out there depending on what you want to hit off braid and what you want in your hand. Heck, you can support Jund Charm in this list.
2 months ago
So I see you have Harmless Offering and Donate and a few of the good targets for them, but what about the O.G Lich, Forbidden Crypt, Immortal Coil, or Nefarious Lich? The lich's are probably a bit hard on the manabase, but Coil is easy to kill people with: 1 Bojuka Bog or Tormod's Crypt suddenly turns into Door to Nothingness.
For additional loss spells, Death Wish does literally nothing in commander except lose half your life. Seems decent.
Anyway, cool deck! Didn't have time to really look at everything, but thought I'd throw some suggestions at you.
2 months ago
Thanks for checking out the deck list. I'll try to answer your questions as thoroughly as I can.
The reason I built the deck is that I've always liked Storm as a mechanic. It forces the deckbuilder to solve the puzzle of "going off" before gameplay, so it's got this kind of solitaire-like quality to it that allows you to play Magic without needing an opponent. I also like to play Storm, too, though. Problem is, most opponents seem to dislike playing against it, because it has a reputation for being too fast and consistent to interact with. Plus, the winning turns can take quite a while to execute. So I decided to drop the power level of this deck list. I wanted something that used Storm, a mechanic I enjoy, that members of my playgroup would be willing to play against. Furthermore, I wanted my deck to be interactive enough so that my friends/opponents would actually enjoy playing against it and have a fair chance to beat it. Finally, since the Storm aspect of the deck was toned down, I wanted the deck to have other lines of play and viable ways to win that didn't rely entirely on Storm. Hence the "Spellslinger" aka typical "Izzet spells" sub-theme built into my list.
Basically, my build is a "worse" Storm list because it is lacking some key elements. First, it's lacking black (in Commander, Grixis is the color of choice for Storm, with Jeleva, Scourge of Nephalia being the General of choice). A big omission here is the black payoff card of Tendrils of Agony. Simple red-blue, or Izzet, is simply just worse in this format. I'm also not running rituals, i.e. nigh-uninteractive ramp (though I could play Desperate Ritual etc.), and not running more of the fast mana artifacts such as Mana Crypt, Mox Diamond, Lion's Eye Diamond, etc. Cards like these are competitive storm staples. Choosing not to play these meanswe are going to be slower in "going off," and our means to finally do so are going to be far more interactive than a typical competitive Storm list. Basically, since we are slower, we allow opponents to make more plays and bring more resources to bear to interact with us. This makes the game more enjoyable for non-cEDH opponents because they have a far more equal chance of winning. Not running black also takes us off of the quasi-infinite draw engine that is Necropotence. So, instead of cEDH Storm lists, who typically can go off (with counterspells available to protect them) on Turns 2-4, we are playing a far more interactive deck that can go off on Turn 5-6 at the earliest, but more typically Turns 7-9.
I also decided to have a bit of a "Spellslinger" approach to supplement the Storm theme here, so that we can actually win without Storm kills. We can just play cards like Young Pyromancer and Guttersnipe and win through spell value, or even get crazy with Nivmagus Elemental and eat our own spells to make a gigantic threat on the board. Basically, I wanted a Storm deck that was still interactive and robust enough to protect itself from other tuned, but non-cEDH, deck lists, and cosistent enough to still Storm off by Turn 7-8 (and almost guaranteed to do so by Turn 10). So this deck would almost certainly not beat cEDH lists, but it's still a strong "75%" list that can hold its own against noncompetitive Commander decks of similar caliber.
Basically, this is a Storm deck against which I want my opponents to actually have fun, while not being comically underpowered.