Nivmagus Elemental

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nivmagus Elemental

Creature — Elemental

Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental.

MrGuizee666 on Viability - mono blue wincons

1 year ago

Delphen7 Thanks for citing those creatures, I forgot that Thing in the Ice  Flip existed, it's a must have card imo. Nivmagus Elemental looks decent, gonna try it.

Delphen7 on Viability - mono blue wincons

1 year ago

I ran a mono blue aggro list for a very long time that's decently powerful, the win con was Nivmagus Elemental. It involved lots of free spells like Snapback, March of Swirling Mist, Disrupting Shoal and Flusterstorm to grow Blistercoil out of nowhere and some other aggressive critters. Judge's Familiar, Thing in the Ice  Flip, and Delver of Secrets  Flip are the most notable of those

Polaris on Nivmagus Elemental ability usable repeatedly …

1 year ago

First, we need to go over casting basics. A spell is cast and resolves in a few steps. First, you announce your casting the spell. You make any choices (which mode of Abrade, how much is for Comet Storm and if you're kicking it, etc. Once you've done that, you select any targets and figure out the cost of the spell. You pay that cost and then it's cast. At this point, the spell goes into the stack.

Players now get a chance to respond (this is when you cast your Counterspell). If no player does, the top item on the stack resolves (this is when Counterspell would take effect). Once a spell or ability finishes resolving, it leaves the stack. A permanent spell enters play, an instant or sorcery goes to the graveyard, and an ability just disappears.

In this case, you then respond to your Counterspell by exiling it to Nivmagus Elemental. The exile is part of the cost, which means no one can respond to that part. By the time the ability goes on the stack, the Counterspell is exiled. Players get a chance to respond, and if they don't, you resolve it and put the 2 counters on your Elemental.

Now to your questions.

  • Yes, the ability works to exile the Counterspell.
  • No, any spell you exile to Nivmagus Elemental gets taken off the stack (into exile) and will not resolve. You're trading out the spell for +1/+1 counters, go their Lightning Bolt will resolve and deal damage since it wasn't countered.
  • Yes, you can activate Nivmagus Elemental any time you have a spell to exile to it. There's no tap requirement or other limiter slowing you down, so you can feed Nivmagus Elemental as many spells as you can cast. Even copies of spells are fair game, so if you manage to chain seven cantrips (like Manamorphose) and then cast Grapeshot, its storm ability will make seven copies and you could exile all of them plus the original to Nivmagus Elemental to put a total of 16 +1/+1 counters on it. In fact, spells exiled to Nivmagus Elemental still count for storm, so you could also get some of the cantrips for even more counters.

9-lives on Nivmagus Elemental ability usable repeatedly …

1 year ago

Say I have Nivmagus Elementaland use Counterspell on my opponent's turn, countering a Lightning Bolt. Will the ability for Nivmagus Elemental actually work if I exile the Counterspell when it is cast? And, does the spell Counterspell actually have an effect on the Lightning Bolt before the Counterspell is exiled?

Also, if I cast multiple instants and/or sorceries, can I exile them all in one turn to give Nivmagus Elemental a big buff?

thesilentpyro on Pervasive Footprints

2 years ago

Out: Besmirch

In: Nothing, there were 101 cards in the deck because I didn't finish cutting last time.

  • A wincon that relies on combat (even if it's pretty well guaranteed) that doesn't further the gameplan is a hard sell. If the goad is relevant at all it means you didn't go off hard enough.

Out: Dovescape

In: Dizzy Spell

  • Dovescape is a hilarious card that does win you the game, but six mana is too much when it doesn't immediately do something. Dizzy Spell for Nivmagus Elemental is often going to be better.
  • The one-mana slot has gotten very versatile, and a you can always just nab Kick in the Door to get things started if you don't need something specific like Crop Rotation or Nivmagus Elemental. It's also a targeted spell if you want to just trigger mentors or Storm-Kiln Artist.

Out: Feather, the Redeemed

In: Kick in the Door

  • Feather is cute, but slow and win-more; we should win the turn we're casting a bunch of spells and its three mana is better spent doing exactly that.
  • Kick does little bits of everything we want: gives treasures, makes tokens, and draws cards, with some random lifegain and scry thrown in. None of these effects are as efficient as the cards that are focused on them, but you're never sad to have Kick. Four creatures on the board is enough to complete Lost Mine of Phandelver for a little benefit, and at five you can work on Dungeon of the Mad Mage and accelerate the combo. When there's seven+ the card's gold.

Out: Gods Willing

In: Tamiyo's Safekeeping

  • Protection is not as good as indestructible when multiple Pongify/Beast Within-type cards are in the deck. I'm only leaving in Apostle's Blessing as the sole protection from color card because the colorless cost is more relevant than scry when we can already draw a million cards and having some ability to protect from targeted non-destroy removal is good. The hexproof from the blessing is very relevant to protect from opposing targeted removal of any kind, and the lifegain isn't irrelevant either.

Out: Leyline of Anticipation

In: Storm-Kiln Artist

  • Leyline is too expensive to not do anything itself and the concentration of instant-speed cards is just getting higher. Dizzy Spell for Crop Rotation for Emergence Zone is pretty similar if you are really worried about timing, and the Crop Rotation can be done at instant speed itself or held to fetch Gaea's Cradle when going off.
  • The rulings on Storm-Kiln Artist dictate that every copy makes another treasure. Four mana might actually make this win-more considering how many other bonkers mana generators there are, but it's really hard for me to resist how explosive this is. It's an easy way to burn someone out with Electrodominance, hitting more than one player with Regrowth and Eternal Witness.

Out: Mercy Killing

In: Startle

  • Using Mercy Killing as a radiated forced sacrifice is bad as we can't protect with indestructibility. Losing instant-speed multiple tokens is a hard sell, though, and it's amazing when Nivmagus Elemental or Flusterstorm are available. This might still make it back in if only to use as a regular removal spell that is also a token generator. You need things to have at least two power to net tokens, but there's accidental synergy with all the random power buffs in here. I've gotta think on it.
  • Startle is probably now the best targeted spell in the deck; it's instant speed tokens AND draw for two mana.

Out: Quasiduplicate

In: Croaking Counterpart

  • Croak is a targeted copy maker that gets opponents' creatures at three mana with flashback. Don't need to say anything else. It sucks that it doesn't hit its own tokens when you flash it back, but that won't come up much as the flashback isn't necessary so getting opponents' creatures up front is better than getting more of your own with a second cast. Hilariously, it doesn't hit Rapid Hybridization tokens.

Out: Reliquary Tower

In: Boseiju, Who Endures

  • I've never liked Reliquary. It was only in as a remnant from when the deck was slower and we were more likely to run out of mana. Now we should win on the same turn we draw a million cards, and the colorless mana can be relevant when the curve is so low.
  • Boseiju, Who Endures is an untapped colored source that is also uncounterable removal for problematic permanents. I don't anticipate ever taking it out.

Out: Rite of Replication

In: Mythos of Illuna

  • This should always have been Mythos. Having the option to hit the occasional doozy of a non-creature is pretty great, and while it's rare that you want it the removal is always an option. The kicker on Rite is and always was win-more that just makes the table groan.

Out: Swell of Growth

In: Sudden Breakthrough

  • Swell is a good card, but one treasure per creature is better than being limited to the number of lands you have. It's possible Scale the Heights is the right cut instead.

Gidgetimer on Will Nivmagus Elemental work with …

2 years ago

The copy is created in exile and is not a spell until you cast it. Nivmagus Elemental exiles a spell, so it can not exile the copy until after the cast.

tiffanyann on CATCH THESE HANDS ♡ (YUSRI FOOT FETISH) (UPDATED!)

2 years ago

Peoyogon

Puppet's Verdict is fun and has been in here before.

Nivmagus Elemental is an old hold-over from the Krark-ashima days, and was used to cancel lost coin flip effects. Didn't get the outcome you wanted? Nivmagus eats it.

Ekuryua on Looking for a fun budget …

3 years ago

I think there is a lot of fun to be had with Zirda, the Dawnwaker, there are a lot of cards that are affected by his ability.

Also maybe something with the processor cards from BFZ? Cryptic Cruiser and the likes.

Also

Dismiss into Dream

Fevered Visions

Nivmagus Elemental

Dragonshift

Evolution Vat

I hate being that kinda guy, but maybe you want to look at this list i made some time ago listing older cards with interesting or unique effects that go mostly unnoticed: List of Interesting cards some may have forgotten

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