Nivmagus Elemental


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Return to Ravnica Rare

Combos Browse all

Nivmagus Elemental

Creature — Elemental

Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.27 Foil


Recent Decks

Load more

Nivmagus Elemental Discussion

Thucydides on Lightning Strikes Thrice

1 hour ago

That could work, although I think you could also use the Illusionist's Bracers to net extra copies of the spell and then feed those copies to the Nivmagus Elemental

Thucydides on Lightning Strikes Thrice

8 hours ago

I hate to be a bearer of bad news, but your deck won't work the way you want it to. You see, casting a spell and copying a spell are two different things, and when a spell is copied, it goes on the stack without specifically being cast. I had the same idea myself, but I scrapped my deck when I realized how the rules work.

On the bright side, there might be others ways to get the deck to work without using spell copies. After all, blue is known for tapping and untapping things. As far as I can tell, Horseshoe Crab is probably your best bet since you can untap him for one blue mana, and you already have Cerulean Wisps. Nivmagus Elemental you might as keep as well since it doesn't care whether you cast spells and will gladly eat your copies all the same.

Sergal on Nivmagus Death Shadow

1 week ago

Hey everyone! Thanks for all the love on the deck! I'm going to address some comments and questions.

Ssserra, evasion is a problem with this deck. The original had literally no evasion as well. The reason for that is because 2 attack steps is generally enough to kill an opponent who doesn't have an answer. This deck is quick enough to kill consistently on turn 3. With this kind of build, the worry isnt about evasion but maximizing damage, and hoping for the best.

brox.p, the ideal hand would look like: Nivmagus Elemental, 4-5 phyrexian spells or 3-4 with a thoughtsize and then 1-2 lands. Some combination of that ususally is best. Against jund i try to find 2 creatures in the opener, and swiftspear is never a bad one of those. I swung for 9 with a swiftspear on turn 1 once and took 7 damage worth of spells and fetches. It was pretty sweet.

wasianpower battle rage is not ideal. You HAVE to pay 2 mana without any alternates and there are many games that that just isnt going to happen. This deck can win with one land on the field pretty consistently.

skrid54321, I appreciate the compliments. It means a lot. As far as the sidebaord goes, its more to interact with decks that can throw down chump blockers left and right. This deck burns out quickly, so having to fight through 3 turns of blockers is something this deck just can't do. I had to make ample room. The spellskige is also cool, because it can absorb a removal spell at the cost of 2 life, which is just what the deck needs. He cant be a maindeck option for the sheer fact that he doesnt do anything to help KILL my opponent.

Hope this helps everyone understand some of the decisions that have gone into making the deck. Thanks for all of the support too guys!

brox.p on Nivmagus Death Shadow

1 week ago

Good work! This is a fun deck. I enjoyed playtesting it. :)

Yeah, I've seen the Matej Zatlkaj Death's Shadow Deck and was very impressed.

What would your optimal opening hand look like?

I like the silly storm spell Ground Rift that is super awesome with Nivmagus Elemental.

Kiln Fiend could be an option as well. But your side board looks pretty good already. :]

as923x on Melek, Izzet Paragon

3 weeks ago

I liked your deck build and it gave me a few new ideas. I currently trying to build the same deck. Here are my thoughts:

Shatter and Shattering Pulse are great cards in this deck. There is nothing like clearing everyone else's artifacts with 2 mana. Demolish also has great potential costing 2 more mana but you could choose to instead destroy everyone else's land. On that note having Craterize, Melt Terrain and even Peak Eruption flipped on top of your library will devastate your opponents. These plays however will definitely not let you slip under the radar and you will be everyone's target.

If you can budget them in Volcanic Island and Madblind Mountain are also great choices for lands.

Here's a few creature's I am thinking about having in my deck: Young Pyromancer chump blockers help.Nivmagus Elemental for when Time Ebb and others are in my hand. Nivix Cyclops might help for top decking a ton of cheap spells. Spellheart Chimera an obvious add with flying, IMO. Kiln Fiend could be fantastic with Fling.Mercurial Chemister helps to draw cards. Opaline Unicorn and Burnished Hart for mana ramp. Galvanoth but only if the deck runs a lot of scry and big spells. (That is most likely too many creatures but with Fling in your hand or on top of the library opponents might think twice about how they block.)

This deck also has some infinite combos you don't have (I think): 1.Enter the Infinitewith either Laboratory Maniac AND Omniscience or Just play Inner Fire. 2.Laboratory Maniacwith either Paradigm Shift or Thought Lash.3.Omniscience with Tamiyo, the Moon Sage4. Isochron Scepter with Final Fortune AND Sundial of the Infinite(please note these are untested)

Other great cards for this deck: High Tide Fork Drain Power Mystic Remora

This is my first post. I hope that I can help others the way y'all have me on this site. I really hope my cards display correctly.

Sintaxe feel free to message me.

mathimus55 on As Heroic As It Gets

1 month ago

If you like the all-in heroic type decks, look up Nivmagus Elemental/Kiln Fiend decks on MTGGoldfish. They did a rogue deck brew and it's very similar to the type of build you're trying to do. The deck is less than $100 to build and can definitely steal wins/FNM's for you to get started into the format. Plus it's actually a huge amount of fun to play.

Lurac on When is a spell removed ...

1 month ago

Okay; I've been pondering this for a long time.

If I use a normal Counterspell to counter any normal spell, say Lightning Bolt, then the stack looks like this.

Lightning Bolt

Counterspell (targeting Bolt)

Resolve from bottom to top.

First, Counterspell resolves and counters the Bolt. I then assume that the Bolt remains on the stack, until the time comes for it to resolve. Then it "remembers" it's been countered, and simply doesn't. Am I getting this right?

Here's my actual question: Assuming that my previous example was correct, are there counterspells (or similar) that remove spells from the stack before they would resolve?

Example: I cast Lightning Bolt. My opponent responds with Reverberate. I have Remand in hand. Can I remand my Bolt to move it from the stack to my hand BEFORE Reverberate resolves, leaving the latter without a target and effectively 1-for-0 my opponent? or does the "if it's countered this way"-clause mean that you wait until the Bolt would try to resolve?

How about Dissipate or Guile

I guess that Nivmagus Elemental and Venser, Shaper Savant would work in this scenario anyway.

kurono on Kiln Fiend Wins

1 month ago

Hi kirox317, thanks for your comments.

I have 1 Gitaxian Probe inbound. Magmatic Insight has worked okay so far in testing, but I agree it's not a great way to thin out the deck and dig for better cards.

I think I'll go with your Temur Battle Rage suggestion immediately - seems a solid instant with no downside.

Nivmagus Elemental is not a card I'm familiar with, but I'll definitely consider it.

Load more